The stipulations that green card draw are all things green does well anyway. Things it certainly does more readily than setting up the top card of its deck. Talking about hoops you have to jump through for your card draw isn't going to shine Diviner's Chest in a flattering light. I mean, sure, things like Shamanic Revelation require creatures, but in a green deck, that's going to be a substantial chunk of your deck. Meanwhile, how much is going to enable Diviner's Chest? Sylvan Library, Mirri's Guile, Oracle of Mul Daya, Courser of Kruphix, Sensei's Divining Top, and Scroll Rack? Maybe a couple more? That's still less than 10% of your deck. You're gonna have to do this the hard way the majority of the time, and the hard way is less reliable than Sorcerer's Strongbox. Stuff like Soul's Majesty, Rishkar's Expertise, and Garruk, Primal Hunter need only a 3/3 to draw as many cards as Diviner's Chest, and there's easily twenty times more playable +3 power creatures in green than there are playable topdeck manipulators in green.
Glad to see you really didn’t comprehend what I was saying, but was more than willing to bless us with this wall of text. Thank you.
To draw 3 cards, you need to know what’s on top of your deck. Or, you play other cards that are just as reliant on something else to do the same. It’s a wash as far as I’m concerned. Large board? Peeps wrath. Big threat? Gets removed. Permanent, recursive card draw is good for decks that don’t have that.
I’ve found over the many years of playing this game that some cards do a better job than others, while being a “worse” card. Shocker, right?
For instance, I’ll play this in Glissa, the Traitor. A.)Because of synergy. B.) Because I reliably know what my top deck is. C.)I can actually cast the cards I draw after paying the activation cost. And D.) It’s a deck I can play with everybody, so power level is a non-issue.
Really? Journeyer's Kite is the example you're going with? I've only ever seen one person play that, and he was embarrassed to be running it.
I highly doubt they were embarrassed, but whatever. Journeyers Kite is perfectly playable. It’s fixing that’s effectively card draw. My Flip-Chandra deck runs it to fuel Seismic Assault and Molten Vortex for additional reach.
That sure is a lot of work just to get a single Concentrate. Especially since the color best at doing this easy-mode can just, y'know, run Concentrate instead.
Well maybe this artifact isn't made for blue but all the colors that can'tConcentrate. That's the thing with generic artifacts, they aren't supposed to be as good at any particular thing as the color that specializes at that thing.
Obviously, you're not running this if you're in blue. Or green, for that matter. And probably not black, either. So you're only using this if you're running mono-white, mono-red, or boros. But white and red are ass at topdeck manipulation. So you have to actually guess your top card the majority of the time. How many turns do you think it'll take to finally get it? I mean, it's definitely too slow and janky to see play in standard or modern, much less legacy or vintage, so you're probably playing this in commander, where the deckbuilding restrictions of the format make the guessing game way harder. You're paying +5 mana for an unreliable Ancestral Vision. Even in boros, there are tons or card draw I'd rather run.
Besides this one card, point to another, better, source of draw in G? There aren’t many that are just as dependent on either having something on the board or other stipulations. This also doesn’t cost life, like it likely would in B. It’s also an easy to recur piece.
Echoing what Manite said, you’re comparing the effect of a generic cost artifact to the color that specializes in that effect. Is Journeyer’s Kite garbage because Cultivate exists?
Now, for the card itself, it’s not great. Sure, there are even better options in brown, but more expensive or larger costs. However, anything that scrys, surveils, etc. on a consistent basis makes this much, much better. If you can recur this, draw 3 for 5? In non-U decks...
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Glad to see you really didn’t comprehend what I was saying, but was more than willing to bless us with this wall of text. Thank you.
To draw 3 cards, you need to know what’s on top of your deck. Or, you play other cards that are just as reliant on something else to do the same. It’s a wash as far as I’m concerned. Large board? Peeps wrath. Big threat? Gets removed. Permanent, recursive card draw is good for decks that don’t have that.
I’ve found over the many years of playing this game that some cards do a better job than others, while being a “worse” card. Shocker, right?
For instance, I’ll play this in Glissa, the Traitor. A.)Because of synergy. B.) Because I reliably know what my top deck is. C.)I can actually cast the cards I draw after paying the activation cost. And D.) It’s a deck I can play with everybody, so power level is a non-issue.
I highly doubt they were embarrassed, but whatever. Journeyers Kite is perfectly playable. It’s fixing that’s effectively card draw. My Flip-Chandra deck runs it to fuel Seismic Assault and Molten Vortex for additional reach.
Besides this one card, point to another, better, source of draw in G? There aren’t many that are just as dependent on either having something on the board or other stipulations. This also doesn’t cost life, like it likely would in B. It’s also an easy to recur piece.
Echoing what Manite said, you’re comparing the effect of a generic cost artifact to the color that specializes in that effect. Is Journeyer’s Kite garbage because Cultivate exists?
Now, for the card itself, it’s not great. Sure, there are even better options in brown, but more expensive or larger costs. However, anything that scrys, surveils, etc. on a consistent basis makes this much, much better. If you can recur this, draw 3 for 5? In non-U decks...