In the early turns you can't count of having other creatures to defend your utility creatures
But you could use yourself to protect your early game utility creatures by blocking, if that were the case.
Say for example you drop a Llanowar Elves first turn, then your opponent throws something with haste, you block it and take the damage for youtself, second turn you have Druid of the Cowl and yourself to either use for mana or protect your Llanowar Elves, for instance.
That is why I limited this comment to if you couldn't defend your creatures.
If that isn't how you wanted it then its a fairly detrimental change that essentially kills utility creatures which are a significant part of the game.
A moment of thought brings up a second problem, besides evasion. Can a creature block if they are being attacked? Can they block the creature that is attacking them to get a block trigger? Is an attacked creature considered blocking? I'm sure there are even more questions/problems that would arise from such a change. Its interesting to think about at least.
If that isn't how you wanted it then its a fairly detrimental change that essentially kills utility creatures which are a significant part of the game.
Planeswalker are also utility permanent essentially but still they can be attacked as normally.
The problem is not that, the problem is the balancing issues that would arise from the colors since some may get more benefits than others (Token decks for example would thrive, assuming the other player doesn't play with evasion.)
There is a very significant difference between utility creatures and planeswalkers. Most utility creatures that are used are 1 or 2 mana while planeswalkers essentially start at 3, yes there are some 2 but they aren't used much. In the early turns you can't count of having other creatures to defend your utility creatures while you can use your early turns to set it up so your walkers remain unmolested.
This is all ignoring the mountain of details that would need to be hammered out regarding evasion abilities.
I would like to ask for clarification on how you would like this 'attacking creatures' to work. Your earlier response seems to indicate that as a player I could choose to block an attack on my creature. If this is the case I want to ask, other than adding more visible decision points would this actually change anything? In a game where you desperately want to attack a creature, the player would just defend in the same way that they simply wouldn't block.
If that isn't how you wanted it then its a fairly detrimental change that essentially kills utility creatures which are a significant part of the game.
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A moment of thought brings up a second problem, besides evasion. Can a creature block if they are being attacked? Can they block the creature that is attacking them to get a block trigger? Is an attacked creature considered blocking? I'm sure there are even more questions/problems that would arise from such a change. Its interesting to think about at least.
This is all ignoring the mountain of details that would need to be hammered out regarding evasion abilities.
If that isn't how you wanted it then its a fairly detrimental change that essentially kills utility creatures which are a significant part of the game.