That combat system would be very likely be terrible.
If creatures could attack each other, the players with the biggest creature can attack and convert the board advantage into a bigget board advantage. This would lead into the typical snow ball gameplay of CGs.
Magic combat is designed so that board advantage only lets you attack the opponent life total which is most of the time is inconsequential to combat. This allow the player who is behind to catch up. The scenario of beign far behind on board, getting attacked until you are one turn away from losing and eventually turning the game around is far more common in mtg then in any other CG for this reason.
PWs are exceptional high risk, high reward cards. By allowing creatures to be attacked like pws you would actually remove options from the game by forcing all cards to behave like this.
I understand that allowing you to block for your creatures would limit this snow ballness. But the scenario where you block for your creature is exactly like choosing to not block a attack, this is inconsequential.
This change would only impact the game when one player is so ahead he decides to attack with two creatures - and all this change would do is give a advantage to the player who is ahead.
I think a game like this, where you can target creatures and act as blocker could be very interesting but the whole combat mechanics would be redesigned to accomodate this. It would be a totally different game.
Private Mod Note
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Rollback Post to RevisionRollBack
Standard - Serious BGU Control R Aggro
Standard - For Fun BG Auras
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If creatures could attack each other, the players with the biggest creature can attack and convert the board advantage into a bigget board advantage. This would lead into the typical snow ball gameplay of CGs.
Magic combat is designed so that board advantage only lets you attack the opponent life total which is most of the time is inconsequential to combat. This allow the player who is behind to catch up. The scenario of beign far behind on board, getting attacked until you are one turn away from losing and eventually turning the game around is far more common in mtg then in any other CG for this reason.
PWs are exceptional high risk, high reward cards. By allowing creatures to be attacked like pws you would actually remove options from the game by forcing all cards to behave like this.
I understand that allowing you to block for your creatures would limit this snow ballness. But the scenario where you block for your creature is exactly like choosing to not block a attack, this is inconsequential.
This change would only impact the game when one player is so ahead he decides to attack with two creatures - and all this change would do is give a advantage to the player who is ahead.
I think a game like this, where you can target creatures and act as blocker could be very interesting but the whole combat mechanics would be redesigned to accomodate this. It would be a totally different game.
BGU Control
R Aggro
Standard - For Fun
BG Auras