A lot of things in Magic doesn't make sense lorewise, indeed. This combat aspect you're saying is one of those things, definitely.
For example, I don't think it makes sense to have multiple copies of the same card in your deck, since the cards are like pages in a book that tells you how to cast spells. So why multiple pages of the same spell in your library? But there is a format for that: Singleton
Planeswalker cards also doens't make a lot of sense, because again: it is like you're gathering mana to cast... another mage almost as powerful as you??? But there is Pauper where Magic is more oldschool and don't have planeswalkers.
So... Definitely you could create a casual format where you can attack creatures. Maybe someday it becomes popular, who knows. But a major change would be rough and affect too many cards and change a lot of the way you play Magic. It would also cause creatures to be much more vunerable so that players on the draw would be in a huge disavantadge. Like... I play my Ezuri to stabilize the board and then suddently you kill it with your 1/1s abd I can't do a thing about it.
A change like this would recreate Magic entirely.
So... as an alternative, like a new format where you can attack creatures, that seems totally fine and yes, it makes much more sense lorewise. But a major change... Hmmmm. It would be like allowing to play with hands in football suddently. It changes the game so much that it would become another game.
UBRGrixis Shard: Grixis believes in a bold and impassioned search for satisfaction, perfection, and self expression. Those of Grixis colors have an eagerness to break the status quo and remake things in their own image. They disregard tradition and conventional approval, seeing them as unnecessary to achieve their goals, the well behaved rarely make history. Blue wants perfection. Black wants power. Red wants freedom.
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For example, I don't think it makes sense to have multiple copies of the same card in your deck, since the cards are like pages in a book that tells you how to cast spells. So why multiple pages of the same spell in your library? But there is a format for that: Singleton
Planeswalker cards also doens't make a lot of sense, because again: it is like you're gathering mana to cast... another mage almost as powerful as you??? But there is Pauper where Magic is more oldschool and don't have planeswalkers.
So... Definitely you could create a casual format where you can attack creatures. Maybe someday it becomes popular, who knows. But a major change would be rough and affect too many cards and change a lot of the way you play Magic. It would also cause creatures to be much more vunerable so that players on the draw would be in a huge disavantadge. Like... I play my Ezuri to stabilize the board and then suddently you kill it with your 1/1s abd I can't do a thing about it.
A change like this would recreate Magic entirely.
So... as an alternative, like a new format where you can attack creatures, that seems totally fine and yes, it makes much more sense lorewise. But a major change... Hmmmm. It would be like allowing to play with hands in football suddently. It changes the game so much that it would become another game.
Best MTG colour test ever: https://www.reddit.com/r/magicTCG/comments/8905d5/what_kind_of_mage_would_you_be_test_your_colors/
UBR Grixis Shard: Grixis believes in a bold and impassioned search for satisfaction, perfection, and self expression. Those of Grixis colors have an eagerness to break the status quo and remake things in their own image. They disregard tradition and conventional approval, seeing them as unnecessary to achieve their goals, the well behaved rarely make history. Blue wants perfection. Black wants power. Red wants freedom.