No idea about blocking Planeswalkers, such a thing would only exist with s rules change and not even the one you suggested.
With Doomgape, as it has trample, 5 of the ten damage would be dealt to the five devils at the same time the remaining 5 would be dealt to the defending player. The devils would then die and their triggers would go off, giving them the option to deal 5 more damage and thus avenging their own death and their controllers 5-damaged face.
Bounce does not kill. It is using up a card to cost the opponent tempo. Kill spells like Murder is a straight card-for-card interaction, which is what makes Royal Assassin one of the few weenies still playable with said rule change as it can help “defend” itself, thus making it on par with that of Steel Leaf Champion.
Flavorwise, do realize legends are not the actual legends pulled from time, they are copies created upon summoning. Thus they are typically devoid of most emotion and want to keep eyes on the price of winning. They care not if their partner or brother dies because they are but copies... clones made to serve the player
Use creatures with the provoke ability.
Where attacking creatures falls apart are dealing with mostly blue creatures:
Should you be able to attack an unblockable creature?
How about if the targeted creature has islandwalk? Islandhome?
If your creature can only block creatures with flying, could it attack a non flying creature?
Could a Giant Spider attack a Mesa Pegasus?
Would an attacked creature count as a blocking creature, if so would creatures unable to block be safe from being attacked; what about Thicket Basilisk?
Could I attack your Doomgape with five 1/1 devil tokens to have them all die and each deal 5 damage to your Doomgape, thus dealing ten damage and saving myself from trample damage that would occur if you attacked me?
From an initial look, red and green would prosper from this greatly while the other colors (white and blue especially) would suffer considerably. Interestingly enough, red and green are home to both the provoke and fight mechanic.
If you want a flavor reason, think of yourself as being able to see via movie-spy satellites onto the opponent’s battlefield, but your creatures/troops can only see in general areas. The defending creatures know the lay of the land and can use it to either hide or get to where they need to be, but when attacking, they typically do not feel familiar on enemy soil (else they would have landwalk).
Fighting creatures come to the edge, hurling insults until the other creature comes out to shut it up. Provoke sends your creature a DM calling its mom bad names and your creature goes to beat up the troll only to find it is a 6/6 ogre with first strike.
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With Doomgape, as it has trample, 5 of the ten damage would be dealt to the five devils at the same time the remaining 5 would be dealt to the defending player. The devils would then die and their triggers would go off, giving them the option to deal 5 more damage and thus avenging their own death and their controllers 5-damaged face.
Bounce does not kill. It is using up a card to cost the opponent tempo. Kill spells like Murder is a straight card-for-card interaction, which is what makes Royal Assassin one of the few weenies still playable with said rule change as it can help “defend” itself, thus making it on par with that of Steel Leaf Champion.
Flavorwise, do realize legends are not the actual legends pulled from time, they are copies created upon summoning. Thus they are typically devoid of most emotion and want to keep eyes on the price of winning. They care not if their partner or brother dies because they are but copies... clones made to serve the player
Where attacking creatures falls apart are dealing with mostly blue creatures:
Should you be able to attack an unblockable creature?
How about if the targeted creature has islandwalk? Islandhome?
If your creature can only block creatures with flying, could it attack a non flying creature?
Could a Giant Spider attack a Mesa Pegasus?
Would an attacked creature count as a blocking creature, if so would creatures unable to block be safe from being attacked; what about Thicket Basilisk?
Could I attack your Doomgape with five 1/1 devil tokens to have them all die and each deal 5 damage to your Doomgape, thus dealing ten damage and saving myself from trample damage that would occur if you attacked me?
From an initial look, red and green would prosper from this greatly while the other colors (white and blue especially) would suffer considerably. Interestingly enough, red and green are home to both the provoke and fight mechanic.
My immediate advice is to run Fall of the Hammer and Rabid Bite. Also see if your table will try it.
If you want a flavor reason, think of yourself as being able to see via movie-spy satellites onto the opponent’s battlefield, but your creatures/troops can only see in general areas. The defending creatures know the lay of the land and can use it to either hide or get to where they need to be, but when attacking, they typically do not feel familiar on enemy soil (else they would have landwalk).
Fighting creatures come to the edge, hurling insults until the other creature comes out to shut it up. Provoke sends your creature a DM calling its mom bad names and your creature goes to beat up the troll only to find it is a 6/6 ogre with first strike.