Quote from bravelion83 »Votes: Flatline, IcariiFA
Faithful Friend 2GW
Creature — Hound (U)
Whenever you gain life, put a +1/+1 counter on Faithful Friend.
1, Remove a +1/+1 counter from Faithful Friend: Put a +1/+1 counter on another target creature you control.
“They say a dog is a man’s best friend. That’s true, but I tell you an ainok is a friend to everybody, human or not.”
—Kopek, Abzan shaman
Quote from Rudyard »Flintlock, Phyrexian Editor
Sylvan Procession 1G
You may put a permanent card from your hand onto the battlefield if it has the same name as a permanent you control.
Quote from Subject16 »Indighost, IcariiFA
Glintwater Merchant 3U
Creature - Walrus Advisor (R)
When Glintwater Merchant enters the battlefield, target opponent chooses a nonland permanent they control for each other advisor you control. Gain control of one of them of those permanents for as long as you control Glintwater Merchant.
No goods are acquired until he gives his seal of approval.
Quote from netn10 »Votes: Flintlock, Archemediesx
The DCC can't die, it is...
Bigger Than Us 3G
Each creature you control deals damage equal to it's power to target creature an opponent control. Repeat this process three more times.
Quote from Flintlock »Votes: Rudyard, IcariiFA
Descend into Farce 1RWU
Until end of turn, prevent all damage that would be dealt done to you and permanents you control and, if a spell or ability controlled by an opponent would choose a target, you may choose that spell or ability's target instead.
"Tragedy is when I cut my finger. Comedy is when you fall into an open sewer and die." - Mel Brooks
Quote from Flatline »Votes: Flintlock, IcariiFA
Long Journey Home 4UU
Enchantment — Saga (R)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I&II - Gain control of target creature.
III - Return all creatures to their owner's hand.
Quote from kwanyeegor »archemedies void
Cringing Mummy 4B
Creature--Zombie Giant (Common)
Cringing mummy cant block unless you pay 1W
Quote from Phyrexian Editor »Zemoo, voidnothing
Goblin Flying Contest 5R
As an additional cost to cast this spell, sacrifice a Goblin and tap an untapped creature with flying you control.
Goblin Flying Contest deals 4 damage to each of up to three target creatures.
"It's been all ties so far, but betcha THIS time we'll have a winner!"
[Art depicts three terrified creatures and one gleeful goblin not so much flying as falling from a great height, perhaps with the pegasus who flew them up there in the background.]
Quote from netn10 »Votes: void_nothing, Flatline
Target creature deals damage equal to its power to its controller.
The Rakdos use comedy to heal the broken hearts and to break the whole system.
Quote from void_nothing »Votes: Rudyard, Archemediesx
Shifting Battle Flag 2
As Shifting Battle Flag enters the battlefield, choose a creature type.
T: Creatures of the chosen type you control get +1/+0 until end of turn.
4, T, Sacrifice Shifting Battle Flag: Create a token that's a copy of a creature of the chosen type you control of your choice.
Quote from IcariiFA »Rudyard, Flintlock
Mortal Quandary 6WB
Choose One —
• Each player's life total becomes the highest life total among all players.
• Each player's life total becomes the lowest life total among all players.
Quote from Indighost »ICARRIIFA, FLINTLOCK
Boldwyr Chant 1(R/W)
When ~ enters the battlefield, create a 2/2 red warrior creature token.
Cowards cannot block warriors.
Warriors must attack each turn if able.
W: Target creature becomes a coward until end of turn.
R: Target creature becomes a warrior until end of turn. Activate only during a main phase,