Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Notes of the Day
!?!???!?!
"MAN I'M TIRED, I'LL SET A TIMER AND TAKE A NAP, JUST A HALF- *WAKES UP AT 2AM* *****E.
Faithful Friend2GW
Creature — Hound (U)
Lifelink
Whenever you gain life, put a +1/+1 counter on Faithful Friend. 1, Remove a +1/+1 counter from Faithful Friend: Put a +1/+1 counter on another target creature you control. “They say a dog is a man’s best friend. That’s true, but I tell you an ainok is a friend to everybody, human or not.”
—Kopek, Abzan shaman
2/2
Glintwater Merchant3U
Creature - Walrus Advisor (R)
When Glintwater Merchant enters the battlefield, target opponent chooses a nonland permanent they control for each other advisor you control. Gain control of one of them of those permanents for as long as you control Glintwater Merchant. No goods are acquired until he gives his seal of approval.
3/4
Bigger Than Us3G
Sorcery (Rare)
Each creature you control deals damage equal to it's power to target creature an opponent control. Repeat this process three more times.
Descend into Farce1RWU
Instant (U)
Until end of turn, prevent all damage that would be dealt done to you and permanents you control and, if a spell or ability controlled by an opponent would choose a target, you may choose that spell or ability's target instead. "Tragedy is when I cut my finger. Comedy is when you fall into an open sewer and die." - Mel Brooks
Long Journey Home4UU
Enchantment — Saga (R) (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I&II - Gain control of target creature.
III - Return all creatures to their owner's hand.
Goblin Flying Contest5R
Sorcery {R}
As an additional cost to cast this spell, sacrifice a Goblin and tap an untapped creature with flying you control.
Goblin Flying Contest deals 4 damage to each of up to three target creatures. "It's been all ties so far, but betcha THIS time we'll have a winner!"
[Art depicts three terrified creatures and one gleeful goblin not so much flying as falling from a great height, perhaps with the pegasus who flew them up there in the background.]
Sudden Betrayal
Instant (Common)
Target creature deals damage equal to its power to its controller. The Rakdos use comedy to heal the broken hearts and to break the whole system.
Shifting Battle Flag2
Artifact (R)
As Shifting Battle Flag enters the battlefield, choose a creature type. T: Creatures of the chosen type you control get +1/+0 until end of turn. 4, T, Sacrifice Shifting Battle Flag: Create a token that's a copy of a creature of the chosen type you control of your choice.
Mortal Quandary6WB
Sorcery (R)
Choose One —
• Each player's life total becomes the highest life total among all players.
• Each player's life total becomes the lowest life total among all players.
Boldwyr Chant1(R/W)
Enchantment (R)
When ~ enters the battlefield, create a 2/2 red warrior creature token.
Cowards cannot block warriors.
Warriors must attack each turn if able. W: Target creature becomes a coward until end of turn. R: Target creature becomes a warrior until end of turn. Activate only during a main phase,
Exsiccate 1R
Instant (C)
~ deals 1 damage to each creature opponents control.
Blue creatures cannot block this turn.
Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; and!?!???!?!
"MAN I'M TIRED, I'LL SET A TIMER AND TAKE A NAP, JUST A HALF- *WAKES UP AT 2AM* *****E.
IcariiFA 35 (+8)
Bravelion 30
Flintlock 29 (+5)
Subject16 26
netn10 25
Indighost 25 (+1)
void_nothing 21 (+2)
Zemoo 21 (+1)
Chochky 18
Archemedies 16 (+3)
Rudyard 15 (+4)
soramaro 13
Kwanyeegor 9
BlackWaltz3 8
Valleybeyond 7
MamaThana 6
zdtsd 2
Phyrexian Editor 2 (+1)