In my meta, Midrange is the dominant force, but control, combo and aggro all stand a chance. And I like it that way. It ensures that while you're pressurized to land relevant cards/threats early on, there are also enough answers available over the table, and games don't devolve into a late-game slog of 4 hours because every deck has tricks that can punch through any gamestall. The fastest combo decks (my Zacama is one of them) can fire off around turn 5 relatively easily but will be frail to disruption at that point, more stable combos go off by turn 7 but that can be outraced/prevented by removing key cards.
I like it this way.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
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I like it this way.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.