I am trying to figure out how to build a Green/Blue druid commander deck with trample but am coming up short on the direction on how to build it. The main goal that I want is to use Gilt-Leaf Archdruid and steal other peoples lands and then cast Cyclonic Rift (overloaded of course) and go for the win. But I also want to have the ability to give my creatures Trample and possibly give them a few +1/+1 counters as well so their damage can get through to distract the opponents from what my main goal is. I am thinking of including Craterhoof Behemoth, Thunderfoot Baloth, and Primal Rage for the Trample effect, and Vigor to help protect my creatures from dying. The commander that I'm thinking of running is Rashmi, Eternities Crafter, but not sure if she is the right one to go with. Any help would be appreciated.
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I am trying to figure out how to build a Green/Blue druid commander deck with trample but am coming up short on the direction on how to build it. The main goal that I want is to use Gilt-Leaf Archdruid and steal other peoples lands and then cast Cyclonic Rift (overloaded of course) and go for the win. But I also want to have the ability to give my creatures Trample and possibly give them a few +1/+1 counters as well so their damage can get through to distract the opponents from what my main goal is. I am thinking of including Craterhoof Behemoth, Thunderfoot Baloth, and Primal Rage for the Trample effect, and Vigor to help protect my creatures from dying. The commander that I'm thinking of running is Rashmi, Eternities Crafter, but not sure if she is the right one to go with. Any help would be appreciated.