Dreadhorde Invasion feels like a budget token option and may be irreplaceable at that mana cost / price point, but I really don't like it because you can't accumulate tokens. If you don't spend them right away, the later triggers don't do anything and also prevent the token from autodying to Skullclamp. Basically, you're losing a lot of value if you can't accumulate tokens / are forced to use them immediately every turn.
But those cards always do a thing every turn without fail. In the context of commander, making a new body is significantly better than putting one +1/+1 counter on a small creature. Given that it's an upkeep trigger, you really want it to be reliable given how many things will happen in a commander game between them.
The big problem I see is that its base P/T is 0/0. If not for that, first, Doubling Season and friends, and secondly, populate, would be playable with it, but that antagonism is what irritates me about it more than anything. When, of course, Bitterblossom can use either. Hell, with Trostani, Selesnya's Voice, you're more than making up your life loss, if that matters.
Private Mod Note
():
Rollback Post to RevisionRollBack
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Dreadhorde Invasion feels like a budget token option and may be irreplaceable at that mana cost / price point, but I really don't like it because you can't accumulate tokens. If you don't spend them right away, the later triggers don't do anything and also prevent the token from autodying to Skullclamp. Basically, you're losing a lot of value if you can't accumulate tokens / are forced to use them immediately every turn.
It goes into the theme of "pay 1 life and do something every turn", like Phyrexian Arena and Bitterblossom. I'd say it's really not that good unless you go all in on zombie tribal. If you give your zombies at least +2/+N, you get some benefit just from 4/4 eternal tokens, but you need at least +4/+N for zombies. The really weird thing is, it wants you to splash white for all the anthems, especially (of course) Cathars' Crusade, but then it feels kinda winmoar. And it definitely feels contrary to token decks, where you typically want to go wide, not tall. And unlike 5/5 demon and zombie giant and dragon tokens or 4/4 angel tokens or 9/9 kraken tokens or 6/6 wurm tokens or clone tokens in general, you can't populate a 0/0 token easily, and you really wouldn't want to, most of the time.
Private Mod Note
():
Rollback Post to RevisionRollBack
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
I was going to suggest Chameleon Colossus, but pro-black kinda sucks in this case. Wait, it doesn't target? Then go ahead.
Private Mod Note
():
Rollback Post to RevisionRollBack
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
The big problem I see is that its base P/T is 0/0. If not for that, first, Doubling Season and friends, and secondly, populate, would be playable with it, but that antagonism is what irritates me about it more than anything. When, of course, Bitterblossom can use either. Hell, with Trostani, Selesnya's Voice, you're more than making up your life loss, if that matters.
On phasing:
It goes into the theme of "pay 1 life and do something every turn", like Phyrexian Arena and Bitterblossom. I'd say it's really not that good unless you go all in on zombie tribal. If you give your zombies at least +2/+N, you get some benefit just from 4/4 eternal tokens, but you need at least +4/+N for zombies. The really weird thing is, it wants you to splash white for all the anthems, especially (of course) Cathars' Crusade, but then it feels kinda winmoar. And it definitely feels contrary to token decks, where you typically want to go wide, not tall. And unlike 5/5 demon and zombie giant and dragon tokens or 4/4 angel tokens or 9/9 kraken tokens or 6/6 wurm tokens or clone tokens in general, you can't populate a 0/0 token easily, and you really wouldn't want to, most of the time.
On phasing:
I was going to suggest Chameleon Colossus, but pro-black kinda sucks in this case. Wait, it doesn't target? Then go ahead.
On phasing: