Given that YOU are a Planeswalker when you play Magic, almost every Planeswalker relies on summoning creatures. I’d hope player options are more inspired by iconic spells from the same than from the design of Planeswalker cards, which are far more limited in comparison.
City of Heroes was a supreme MMO, so much character design, even the same “class” could be modified into your personal uniqueness. Healing with darkness (via damage) plays very differently from healing with radiation (mutates your target while you heal), tanking with Will Power too plays differently from Super Strength, the list could go on.
And Mastermind, Warshade, Widows, etc, that game allows you to play true hybrid in YOUR own way. I cannot complain.
Let’s not oversell CoH/V. Character creation and design was fantastic. The rest of the game had a lot of questionable elements. Repetitive missions leading to no real variety in leveling, total lack of interesting enemies (a world of superheroes and you never saw a super villain...yay, more thugs), not much endgame content... I still dream of a game that marries CoH character creation with diverse and varied gameplay.
I’ll be very disappointed if this game boils down to a bunch of typical archetypes like tanks and healers. Every player should be a Planeswalker. It should be difficult for a Planeswalker to function without summoning minions. Those minions can fulfill roles, perhaps with specialties for players within those constraints (i.e., white and green planeswalkers could be best at summoning tank minions).
I liked some elements of both City of Heroes and a Champions Online. Star Trek Online was very disappointing to me, though I only played it early. But the era of the MMO is past imo. No one ever tries much of anything innovative and user numbers are low. Free to play is also a bad sign. I’d honestly rather have a subscription to a good mmo than be microtransactioned.
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Given that YOU are a Planeswalker when you play Magic, almost every Planeswalker relies on summoning creatures. I’d hope player options are more inspired by iconic spells from the same than from the design of Planeswalker cards, which are far more limited in comparison.
Let’s not oversell CoH/V. Character creation and design was fantastic. The rest of the game had a lot of questionable elements. Repetitive missions leading to no real variety in leveling, total lack of interesting enemies (a world of superheroes and you never saw a super villain...yay, more thugs), not much endgame content... I still dream of a game that marries CoH character creation with diverse and varied gameplay.