God's favor or blessing would be meant to play the role of Devotion. I am intrigued by the idea of divine blessings working like city's blessing. Reminds me of the Blessings from Skyrim.
For example, the white God could say "When you attack with three or more creatures, you gain ~'s favor" and "As long as you have ~'s favor, attacking creatures you control get +2/+2 and have indestructible".
From a design perspective, it is cool. But the Gods themselves must be strong and powerful on the battlefield otherwise they're kind of a "One and Done" effect, where you don't actually need the God to stick around. From a Commander perspective, it looks like something you would only want to cast once from your Command zone just to get the blessing, then you don't care about it for the rest of the game.
With the current card-draw, card filtering, scry, explore and surveil they seldom take 3 turns to come back. Even red can pull it off. Well timed light up the stage and your god card can be cast the turn right after being killed.
Which all in all makes your "not trying hard enough" remark pretty pointless.
My point is that they are at least something you can interact with as opposed to just a battlefield clogging indestructible/hexproof card. At least removal can be used on them, even if it is albeit a temporary delay.
Hopefully the Gods have the new God-Eternal ability... I love that effect more that indestructible. It feels a little more fair and also emulates how they can't just be exiled.
Don't know about that. The only way you can get rid of them now is by hand manipulation, by countering them or taking control of them, which leaves only 2 colours capable of dealing with them reliably (blue and black).
All other colours just delay them, with red and green having the short end of the stick because they remove through damage.
That doesn't really sound like a good mechanic.
EDIT: may be a little more fair than the Hour of Destruction Gods mechanic, but that's about it.
I mean if you can't kill them in the 3 turns they are gone for... then you're not trying hard enough. Besides, what's the point of having a God if they just die to removal like normal creatures? They should be sticky...
Which is why I like the new God ability. You can kill them, but they come back eventually. At least they're not like Hexproof-Indestructible so you can't interact with them. The new God templating allows for interaction.
I would play a Temur Thor deck so fast. SOOOO fast.
Hopefully the Gods have the new God-Eternal ability... I love that effect more that indestructible. It feels a little more fair and also emulates how they can't just be exiled.
Man... a brand new world, huh? WotC has been pretty thematic with their worlds recently. A lot of them based off of real-life cultures and places. I kind of want something weird though; like a Dune/John Carter world. Also preferably nothing with big ugly spires or hedrons in its artwork. Can we please get some basic lands with actually interesting art?
I would not be surprised if Archery is in fact a set that takes place on Faerûn. Tbh I’m kinda surprised that they haven’t crossed the streams more since buying TSR just so they could get their hand on D&D.
They bought TSR because it was dirt cheap due to massive mismanagement and they wanted to expand into other games than CCG's.
Seriously, TSR was effectively bankrupt when they got bought by WotC.
But no, I don't think they'll be crossing the streams further than the occasional campaign setting due to intense pressure from the fan base. Even that was only done because they tested the waters first by releasing a few smaller PDF's for worlds they visited and because people had been bugging them about it for decades.
That was part of it. WotC wanted a table top RPG for years and had tried to develop one that stuck, TSR’s bankruptcy happened to be fortunate for WotC. Mark has specifically asked about D&D mtg set and what people want.
Only when people have asked him about it, which they do, constantly. He's always constantly telling people that they like to keep their IP's separate. But him asking his followers about it is one of the reasons they finally caved and did the Ravnica Campaign Setting. There'd be a lot less contamination of the IP's in that direction (transferring MTG to D&D), than in the opposite direction. Once D&D is in MTG, there is no stuffing that cat back in the bag.
I would like a D&D set but only as a Standalone set, like Conspiracy, that way they could avoid adding any "Planeswalkers" or the like to muddle the mixture.
They don't really want to cross the "streams" so to speak, they only did the guildmaster's guide to Ravnica because people has been bugging them for a D&D campaignsetting based on MTG for nearly over decade.
That said, it is far from impossible.
We just need to bug them for years to make a D&D set
class-tribal set with beholders, it's not a bad idea at all. Please wotc cross the streams!
Well, Sword of Dungeons and Dragons was supposed to make Beholder tokens originally...
Of course, if they did make a "crossover" in MTG between it and D&D, they'd have to add the Aberration creature subtype, because D&D fans would get angry if Aboleths, Beholders and Mindflayers were represented without it.
I feel like the "Horror" subtype works well, and people wouldn't be that upset.
From a design perspective, it is cool. But the Gods themselves must be strong and powerful on the battlefield otherwise they're kind of a "One and Done" effect, where you don't actually need the God to stick around. From a Commander perspective, it looks like something you would only want to cast once from your Command zone just to get the blessing, then you don't care about it for the rest of the game.
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
My point is that they are at least something you can interact with as opposed to just a battlefield clogging indestructible/hexproof card. At least removal can be used on them, even if it is albeit a temporary delay.
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
I mean if you can't kill them in the 3 turns they are gone for... then you're not trying hard enough. Besides, what's the point of having a God if they just die to removal like normal creatures? They should be sticky...
Which is why I like the new God ability. You can kill them, but they come back eventually. At least they're not like Hexproof-Indestructible so you can't interact with them. The new God templating allows for interaction.
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
I would play a Temur Thor deck so fast. SOOOO fast.
Hopefully the Gods have the new God-Eternal ability... I love that effect more that indestructible. It feels a little more fair and also emulates how they can't just be exiled.
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
I would like a D&D set but only as a Standalone set, like Conspiracy, that way they could avoid adding any "Planeswalkers" or the like to muddle the mixture.
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
I feel like the "Horror" subtype works well, and people wouldn't be that upset.
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries