With the current card-draw, card filtering, scry, explore and surveil they seldom take 3 turns to come back. Even red can pull it off. Well timed light up the stage and your god card can be cast the turn right after being killed.
Which all in all makes your "not trying hard enough" remark pretty pointless.
Hopefully the Gods have the new God-Eternal ability... I love that effect more that indestructible. It feels a little more fair and also emulates how they can't just be exiled.
Don't know about that. The only way you can get rid of them now is by hand manipulation, by countering them or taking control of them, which leaves only 2 colours capable of dealing with them reliably (blue and black).
All other colours just delay them, with red and green having the short end of the stick because they remove through damage.
That doesn't really sound like a good mechanic.
EDIT: may be a little more fair than the Hour of Destruction Gods mechanic, but that's about it.
If they do a Nordic world, will the reveal trailer have a warrior in a horned helmet shouting at foes? Will there be a card depicting a guard taking an arrow in the knee from a stealth archer? Will sweet rolls get stolen? Will players get honest pay for honest work?
no, but there will be a person throwing other people in the air by shouting in their face.
With the snow mechanic being added to Modern Horizons more as an afterthought than an actual mechanic, I would not expect them to put Snow lands and Snow permanents in Standard anytime soon.
I mean, if they already had in mind a snow-themed plane after War of the Spark, why bother even adding snow to MH1?
That's probably just my bias on the matter. In the end it is probably that I just find the old west setting unappealing and hard to fit into a multiverse that has various degrees of fantastic settings, in the same way I would find a modern-day or a cyberpunk setting out of place in MtG.
I wouldn't mind seeing what that "plane with diamond storms" is all about.
EDIT: I misread the linked text, so I was thinking about the planes we would be visiting in Core 2020.
I'm not very sold on the idea of a wild west set. They already went for the bloodthirsty colonizers Vs. noble natives angle in Ixalan (the colonizers were literally vampires) and with what WotC wrote in the past, having native-north-american-inspired plane is walking on eggshells to avoid "offending" anyone (which is impossible if you have people whose only aim in life is to get offended to earn victim points). Plus I'm not sold to the idea of handheld firearms, even Kaladesh had absurd contraption for firing at a distance and Ixalan only had cannons on ships.
On the other hand, they managed to get it decently riht with Kaladesh, so... May be WotC will manage to surprise me in a positive way, for a change.
Which all in all makes your "not trying hard enough" remark pretty pointless.
All other colours just delay them, with red and green having the short end of the stick because they remove through damage.
That doesn't really sound like a good mechanic.
EDIT: may be a little more fair than the Hour of Destruction Gods mechanic, but that's about it.
I mean, if they already had in mind a snow-themed plane after War of the Spark, why bother even adding snow to MH1?
EDIT: I misread the linked text, so I was thinking about the planes we would be visiting in Core 2020.
I'm not very sold on the idea of a wild west set. They already went for the bloodthirsty colonizers Vs. noble natives angle in Ixalan (the colonizers were literally vampires) and with what WotC wrote in the past, having native-north-american-inspired plane is walking on eggshells to avoid "offending" anyone (which is impossible if you have people whose only aim in life is to get offended to earn victim points). Plus I'm not sold to the idea of handheld firearms, even Kaladesh had absurd contraption for firing at a distance and Ixalan only had cannons on ships.
On the other hand, they managed to get it decently riht with Kaladesh, so... May be WotC will manage to surprise me in a positive way, for a change.