RaikouRider: Really cool card, interacts well from Urban Evolution, but I fail to see why dropping Urban Evolution AND this on the same turn would be an ideal situation?
netn10: This should probably generate an emblem or there will be memory issues. This would probably net you 5-6 cards on the same turn you play Urban Evolution so yeah, pretty good.
Flatline: Urban Evolution brings this card down to a single mana considering your first draw of the turn as well. You can even get your last mana by potentially drawing/playing an additional Island for the turn. Nice synergy!
Hemlock: Two mana 4/4. Seems pretty fun for sure.
Cardz5000: I get how this card plays with Urban Evolution, but it's not something I would play alongside it at all. You spend 9 mana and two cards for a 2/2 that doesn't even get you an immediate payoff like the sorcery you just cast would have?
Legend: Can be very powerful in the right deck, and with Urban Evolution this sets a good precedent. Is this an ideal card to play on the same turn as UE? Only if you play this card first then cast it, meaning it basically costs GU. Good card, it has potential to be very easily broken but some cards are just like that.
Ral's Masterstroke4UR
Instant (Mythic Rare)
Whenever you cast your next instant or sorcery spell this turn, copy that spell X times, where X is that spell's converted mana cost. You may choose new targets for each of those copies. Exile Ral's Masterstroke. "Project Lightning Bug was more than a beacon. It was a conduit."
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netn10: This should probably generate an emblem or there will be memory issues. This would probably net you 5-6 cards on the same turn you play Urban Evolution so yeah, pretty good.
Flatline: Urban Evolution brings this card down to a single mana considering your first draw of the turn as well. You can even get your last mana by potentially drawing/playing an additional Island for the turn. Nice synergy!
Hemlock: Two mana 4/4. Seems pretty fun for sure.
Cardz5000: I get how this card plays with Urban Evolution, but it's not something I would play alongside it at all. You spend 9 mana and two cards for a 2/2 that doesn't even get you an immediate payoff like the sorcery you just cast would have?
Legend: Can be very powerful in the right deck, and with Urban Evolution this sets a good precedent. Is this an ideal card to play on the same turn as UE? Only if you play this card first then cast it, meaning it basically costs GU. Good card, it has potential to be very easily broken but some cards are just like that.
2. Hemlock
3. Legend
Instant (Mythic Rare)
Whenever you cast your next instant or sorcery spell this turn, copy that spell X times, where X is that spell's converted mana cost. You may choose new targets for each of those copies. Exile Ral's Masterstroke.
"Project Lightning Bug was more than a beacon. It was a conduit."