I always have a bag of d20s.. enough for the whole table usually. Everyone tracks their life total. If I attack someone with my general for 4 damage I don't track it with a die... but I will remember that I attacked. If I attack a second time then I will suggest we track it.
In my experience, few games are ended with commander damage over multiple turns. You don't need to track it when the commander one-shots you. If my Karador is hitting you 7 times you probably should have scooped already.
I really don't think it is hard to track. You don't need an extra 12 dice per game to track commander damage. Just pull out a die when it is relevant.
There have been some situations where I will attack and say "by the way, I have already hit you twice with my Maelstrom Wanderer". It is not hard to remember a couple attacks.
In my experience, few games are ended with commander damage over multiple turns. You don't need to track it when the commander one-shots you. If my Karador is hitting you 7 times you probably should have scooped already.
I really don't think it is hard to track. You don't need an extra 12 dice per game to track commander damage. Just pull out a die when it is relevant.
There have been some situations where I will attack and say "by the way, I have already hit you twice with my Maelstrom Wanderer". It is not hard to remember a couple attacks.
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers