I've been running this pair with my playgroup since they allow it. The original idea came from playing Firesong and Sunspeaker. I personally run cheap equipment, auras, and cantrips to synergize with the two.
There is a bit of balance with the two. Ronan can prevent a land from untapping, but he doesn't tap the land by himself. Cara meanwhile can return useful and cheap spells, but they are always 3rd from the top card which delays it from being used again.
So for example if I were to cast Niveous Wisps, Ronan can freeze a land, tap it and make it white with wisps, then draw a card from wisps, after that I deal combat damage with Cara which allows me to pick any card even the wisps, which places it third from the top of my library.
Just felt like I would share this to see if anyone would be interested. If its not to your playstyle that is understandable.
Ronan, Windpeaks Philospher1R
Legendary Creature - Human Wizard Ally (MR)
Whenever you cast a spell, ~ freezes target land. (Freezing a permanent causes it to not untap during their controller's next untap step.)
Partners with Cara of the White Forest 0/3
Cara of the White Forest1W Legendary Creature - Elf Soldier Ally (MR)
~ can't be blocked by creatures with power 4 or greater.
Whenever ~ deals damage to an opponent or planeswalker, return target card in your graveyard and place it third from the top of your deck.
Partners with Ronan, Windpeaks Philospher 2/2
If we're keywording the Frost Titan ability (which isn't red), why not just use the imperative? "freeze target land"
I do like how you've shown that skulk and daunt are in fact very knobby abilities.
It's actually not the frost Titan ability, it doesn't tap the land. It's the ability that WotC has been toying with for red since shadows over innistrad. It's been on a few cards, just mostly limited chaff and not in enough numbers to get a critical mass.
Private Mod Note
():
Rollback Post to RevisionRollBack
The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
While we're doing custom cards that can address these issues:
Quietfire, Jeskai Ascetic. 2RW
Legendary Creature- Efreet Monk
Defender, Vigilance
At the beginning of you upkeep, exile the top card of your library. You may play it until the end of your turn.
Whenever you cast a card from exile, creatures with defender lose defender and get +X/+X and vigilance until end of turn, where X is the spells converted Mana cost.
0/5
It's a build around with defenders, but it can be built other ways as well, as it generates ca and attacks well it can head up good stuff, or it can play voltron.
Private Mod Note
():
Rollback Post to RevisionRollBack
The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Pick one and focus on that, using the effects from the second to boost them, and include a few good stuff creatures from the second tribe. Flying and haste boosts knights late game and gives the aggro tribe extra gas late (play aggro and by the time your knights start getting outclassed Korvarth gives them evasion to finish people off). I built a dragons version focused on low CMC (5 or less with Lathliss and the win the game with 20 artifacts dragon at 6) dragons that get a lot better with doublestrike. Changelings get A LOT better considering they get buffed by both.
Private Mod Note
():
Rollback Post to RevisionRollBack
The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
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It's actually not the frost Titan ability, it doesn't tap the land. It's the ability that WotC has been toying with for red since shadows over innistrad. It's been on a few cards, just mostly limited chaff and not in enough numbers to get a critical mass.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Quietfire, Jeskai Ascetic. 2RW
Legendary Creature- Efreet Monk
Defender, Vigilance
At the beginning of you upkeep, exile the top card of your library. You may play it until the end of your turn.
Whenever you cast a card from exile, creatures with defender lose defender and get +X/+X and vigilance until end of turn, where X is the spells converted Mana cost.
0/5
It's a build around with defenders, but it can be built other ways as well, as it generates ca and attacks well it can head up good stuff, or it can play voltron.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Pick one and focus on that, using the effects from the second to boost them, and include a few good stuff creatures from the second tribe. Flying and haste boosts knights late game and gives the aggro tribe extra gas late (play aggro and by the time your knights start getting outclassed Korvarth gives them evasion to finish people off). I built a dragons version focused on low CMC (5 or less with Lathliss and the win the game with 20 artifacts dragon at 6) dragons that get a lot better with doublestrike. Changelings get A LOT better considering they get buffed by both.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!