Similar, forgot he existed. Differences in that it technically deals damage on your spells too(you also gain life) and triggers on all spells. But I cede that apparently black got the effect, and recently too. It does strike me though, if that is WotC's design decision, we are not going to see Lightning Helix the commander then. Red and black both deal damage (effectively) so if drain is considered primarily or exclusively wb (although, hey it happens in mono black too) then lifelink on burn igoing to be edged out.
The card is straight up bad if it is based on other triggers - lands means a total of 10 damage many games, creatures etb is often a subset of spells, card draw isn't nearly good enough, maybe tapping a land a la manabarbs but that might be too good.
Whenever a player casts a spell, [cardname] deals 1 damage to that player.
2/3
Enables a defence against combo, okay early combat, lifegain strats like Karlov, effectively slows the game for yourself (gives you more time) and speeds it up for your opponents (they are on a clock).
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Similar, forgot he existed. Differences in that it technically deals damage on your spells too(you also gain life) and triggers on all spells. But I cede that apparently black got the effect, and recently too. It does strike me though, if that is WotC's design decision, we are not going to see Lightning Helix the commander then. Red and black both deal damage (effectively) so if drain is considered primarily or exclusively wb (although, hey it happens in mono black too) then lifelink on burn igoing to be edged out.
The card is straight up bad if it is based on other triggers - lands means a total of 10 damage many games, creatures etb is often a subset of spells, card draw isn't nearly good enough, maybe tapping a land a la manabarbs but that might be too good.
Enables a defence against combo, okay early combat, lifegain strats like Karlov, effectively slows the game for yourself (gives you more time) and speeds it up for your opponents (they are on a clock).