I have food chained all of my animated lands to fiery confluence all other lands after casting Natural Affinity and a bunch of other stuff like Vitalize to make the non creature mana I would need post lands.
There be weird combos with all cards tutors involved or not.
Yeah, but that's not what people are really talking about when they use the shorthand "Food Chain combo."
The weird combos are cool. The easy, familiar ones, more boring. Your Food Chain one, that would be interesting to see. Food Chain and Prossh? Yawn.
I think Triskellion is largely a terrible card, but if someone found a cool combo with it that wasn't the same Mike/Trike snoozefest or something more or less equivalent to that, that could be cool.
I think that if you are sandbagging a game winning combo to draw out the game it would be better for you to win the game and switch to a more appropriate deck.
I just don't understand all of you posters saying you refuse to play combos. I mean... I never liked combos, but I like recursion, and this often leads to infinite combos. But if your combos takes 4 cards that otherwise do a lot of fun things in your deck.... are you really going to cut out those cards?
2 card combos, especially those enabled by the commander (but tutoring the pieces or by being one of the two cards), are really boring. But if my Ayli, Eternal Pilgrim + Pitiless Plunderer + Sun Titan + Gift of Immortality infinite life combo is something my opponents have a problem with I think it is laughable. It is 4 pieces for infinite life. Easy to disrupt. Are you cutting Sun Titan if this is your deck? Even though it is fits Ayli so well?
Do people have problems with my using Karametra's Acolyte, Temur Sabertooth, 6 devotion worth of green permanents, a haste enabler, and a Soul of the Harvest to draw my deck and find a way to win the game? If this was your deck, what would you cut?
When you have 4-5 card combos, they come up so rarely... like most of the time you were going to win the game anyway.
And they are disruptable.
This is not like people who play Food Chain combos where you really need enchantment removal or you're dead.
The sort of combos you are talking about, I think those not just fine, but actively cool. I mean, if you can win with Gift of Immortality, cool. Beats the hell out of Mike/Trike. The sorts of combos you cite are almost unavoidable in decks built with a fair bit of synergy, and they pretty much have to develop over the course of the game, vs. being tutored for game after game. Much different from Food Chain combo or things like that.
I also find people who do use them to be the more immature section of the player base that are desperate to always win, try to insult you for running cards they deem poor (not in a casual funny way) and most likely to throw a tantrum when things aren't going their way.
I don't think this is accurate at all,and you're making a very broad generalization.
I have to agree with cryogen on this. I am not a big combo player myself, but I don't think people are bad or wrong for playing combo, even the same tired combos. They are tired because they are effective, after all. I have my preferences, but I don't expect others to tailor their decks to my liking, so long as people who are giving fair warning when they are playing more competitive decks or when they are bringing some strategies to the table (hard stax, MLD) that a lot of the player base feels don't really fall within the social aspect of the game. I don't ever run my stax deck without asking if people are cool with me playing it, and if they aren't, I play something else.
My reason for posting this thread was to get a sense of where the people on here are in regard to combos, and I find it interesting, but not surprising, that they are all over the place.
I like playing Combos and bizarre card interactions.
Sometimes they are intricate and weird, sometimes they are 2 cards it depends on the deck but they largely influence how I play and build decks.
I tend to stop playing Combos once I find them boring or played out and I move on and find different ones. That tends to change based on the intended power of the deck and what I am playing against.
I find odd and intricate combos fascinating and often fun. Weird Rube Goldberg kinda combos are one of the coolest things about the game, especially if they depend on a lot of parts that aren't already great on their own and are hard to put together.
Today's selection in the Random Card of the Day thread is Spawning Pit. It's an okay card, and unsurprisingly, since it works so well for such things, comments noted how easily it goes infinite with Doubling Season and Ashnod's Altar and/or various other cards. As far as ways to go infinite go, this one isn't particularly scary, since it involves at least three cards, one of which is CMC 5, but it's still the sort of thing I tend to avoid building into my decks because I don't find infinite combos very interesting, especially if they are of the sort one has seen a gazillion times before if you've played any length of time (which is very much the case with the noted Spawning Pit combos). That got me wondering, though... How many people do build these things into their decks outside cEDH, which is by its nature mostly about combo-wombo wins?
Myself, I never play certain cards together. Mike/Trike, Kiki/Conscripts, things like that, I avoid. I play Kiki in several decks, but not along with cards that go infinite with Kiki. I also don't do things like Godo + Helm of the Host. Sometimes I figure out I have built in infinite combos unintentionally, and when I discover that, I usually remove one or more of the infini-combo cards from the deck. I suspect I might have one or more unintentional combos in my Jhoira, Weatherlight Captain deck because it is the sort of artifact-centric deck which easily lends toward them, but if so I haven't stumbled across them so far. There is one exception: I know I do have a few ways to generate infinite creatures and/or mana in my Rhys the Redeemed elf/druid/token swarm deck. It's almost impossible to make a good version of that sort of deck and not have some infinite combos in there, but I have at least eliminated any tutors that would let me assemble the combos.
Enough about me, though. I'd like to know how others feel about this sort of thing outside competitive EDH.
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Yeah, but that's not what people are really talking about when they use the shorthand "Food Chain combo."
The weird combos are cool. The easy, familiar ones, more boring. Your Food Chain one, that would be interesting to see. Food Chain and Prossh? Yawn.
I think Triskellion is largely a terrible card, but if someone found a cool combo with it that wasn't the same Mike/Trike snoozefest or something more or less equivalent to that, that could be cool.
The sort of combos you are talking about, I think those not just fine, but actively cool. I mean, if you can win with Gift of Immortality, cool. Beats the hell out of Mike/Trike. The sorts of combos you cite are almost unavoidable in decks built with a fair bit of synergy, and they pretty much have to develop over the course of the game, vs. being tutored for game after game. Much different from Food Chain combo or things like that.
I have to agree with cryogen on this. I am not a big combo player myself, but I don't think people are bad or wrong for playing combo, even the same tired combos. They are tired because they are effective, after all. I have my preferences, but I don't expect others to tailor their decks to my liking, so long as people who are giving fair warning when they are playing more competitive decks or when they are bringing some strategies to the table (hard stax, MLD) that a lot of the player base feels don't really fall within the social aspect of the game. I don't ever run my stax deck without asking if people are cool with me playing it, and if they aren't, I play something else.
My reason for posting this thread was to get a sense of where the people on here are in regard to combos, and I find it interesting, but not surprising, that they are all over the place.
I find odd and intricate combos fascinating and often fun. Weird Rube Goldberg kinda combos are one of the coolest things about the game, especially if they depend on a lot of parts that aren't already great on their own and are hard to put together.
Mike/Trike or Kiki/Mite? That's snore city.
Myself, I never play certain cards together. Mike/Trike, Kiki/Conscripts, things like that, I avoid. I play Kiki in several decks, but not along with cards that go infinite with Kiki. I also don't do things like Godo + Helm of the Host. Sometimes I figure out I have built in infinite combos unintentionally, and when I discover that, I usually remove one or more of the infini-combo cards from the deck. I suspect I might have one or more unintentional combos in my Jhoira, Weatherlight Captain deck because it is the sort of artifact-centric deck which easily lends toward them, but if so I haven't stumbled across them so far. There is one exception: I know I do have a few ways to generate infinite creatures and/or mana in my Rhys the Redeemed elf/druid/token swarm deck. It's almost impossible to make a good version of that sort of deck and not have some infinite combos in there, but I have at least eliminated any tutors that would let me assemble the combos.
Enough about me, though. I'd like to know how others feel about this sort of thing outside competitive EDH.