seems like a playable 'path' effect in this deck without the downside of giving the opponent land. Change up the basic mana base for snow covered basics.
Overall idea is to stress the opponent's hand early and often to the point that Obzedat, Ghost Council, and Gideon, Ally of Zendikar can close out the game. Myth realized as mentioned earlier is nice for early game but falls off. I find obz is able to help close out the game when you've grinded out the opponent.
No sideboard added as I've changed up the sideboard multiple times and I don't have anything concrete at the moment.
seems like a playable 'path' effect in this deck without the downside of giving the opponent land. Change up the basic mana base for snow covered basics.
I'm going to just throw my deck list in here.
4x Inquisition of kozilek
2x Thoughtseize
4x Fatal Push
3x Raven's Crime
4x Smallpox
2x Collective Brutality
4x Lingering Souls
3x Myth Realized
4x Liliana of the Veil
4x Gideon, Ally of Zendikar
Creature (1):
1x Obzedat, Ghost Council
Lands (25):
3x Shambling Vent
3x Godless Shrine
4x Marsh Flats
3x Fetid Heath
3x Urborg, Tomb of Yawgmoth
4x Flagstones of Trokair
2x Plains
3x Swamp
Overall idea is to stress the opponent's hand early and often to the point that Obzedat, Ghost Council, and Gideon, Ally of Zendikar can close out the game. Myth realized as mentioned earlier is nice for early game but falls off. I find obz is able to help close out the game when you've grinded out the opponent.
No sideboard added as I've changed up the sideboard multiple times and I don't have anything concrete at the moment.