Wilderness reclamation is a pretty darn good reason to run green. Try casting it holding up a cryptic command. Followed up by Tef/Nex. It also makes azcanta stupid good for string extra turns. You can easily get two interactions out of it, with the end result being azcanta tapped with or without teferi.
It's definitely busted if you manage to flip an azcanta and you're not under pressure, and they can't answer azcanta. Or when you have the perfect draw of reclamation, planeswalker, cryptic command, azcanta and you're opponent durdles until turn 5. But what about the times when your draw is like, cantrip, spiral growth, reclamation, terminus, and some lands and your opponent is playing literally anything other than control, meaning they are actively trying to get you dead? Now you gotta find threats and interaction ASAP.
Look, I think it's a very powerful card, it's just not a control card. Control needs cards that are powerful without needing very specific support cards - if you don't have a massive supporting cast on deck exactly on turn 5 plus the exact right amount of interaction to stave off death before turn 5, Reclamation is going to get you killed.
Like cryptic command, gigadrowse, remand, etc.? Being able to do anything u want and still have Mana untapped IS a control card. It's a support card to instant based decks, uhhh control deck?. You don't have to have a bomb play like Tef/nexus because you don't want to tap out in a control deck, unless your just gonna take an extra turn. How many times are you waiting for 10 Mana to safely attack with collonade? I'm not saying 4 of, but what I am saying is I've never lost with an active wilderness that wasn't blanked immediately. I was running 2 and constantly wishing I had it. Now I'm at at 3. God forbid you do run x spells like Sphinx revelation and just have the painful decision of a countersquall or Sphinx with all Mana untapped, regardless of whether you just tapped out for Jace and spiral or whatever
Wilderness reclamation is a pretty darn good reason to run green. Try casting it holding up a cryptic command. Followed up by Tef/Nex. It also makes azcanta stupid good for string extra turns. You can easily get two interactions out of it, with the end result being azcanta tapped with or without teferi. It's also good to attack with a collonade and then untap all your lands.
A turn 3 wilderness followed up by dictate or cryptic with nexus and Jace/teferi as finishers.
Azcanta and orazzca are dope lands with wilderness... You have 25 cards in your library. 4 of them are nexus, how hard can it be to string up loyalty? Or conversely, hit them with a man land or 2 and hardcast a Nexus on the wilderness untap
Remanding your own gigadrowse is a soft fog/lands 2 turns and draws you a card. The copies still resolve. Reasons why to include a copy of it in main board. It's never a bad idea to tap them out before you stick a teferi and nexus next turn.
Like cryptic command, gigadrowse, remand, etc.? Being able to do anything u want and still have Mana untapped IS a control card. It's a support card to instant based decks, uhhh control deck?. You don't have to have a bomb play like Tef/nexus because you don't want to tap out in a control deck, unless your just gonna take an extra turn. How many times are you waiting for 10 Mana to safely attack with collonade? I'm not saying 4 of, but what I am saying is I've never lost with an active wilderness that wasn't blanked immediately. I was running 2 and constantly wishing I had it. Now I'm at at 3. God forbid you do run x spells like Sphinx revelation and just have the painful decision of a countersquall or Sphinx with all Mana untapped, regardless of whether you just tapped out for Jace and spiral or whatever
A turn 3 wilderness followed up by dictate or cryptic with nexus and Jace/teferi as finishers.
Azcanta and orazzca are dope lands with wilderness... You have 25 cards in your library. 4 of them are nexus, how hard can it be to string up loyalty? Or conversely, hit them with a man land or 2 and hardcast a Nexus on the wilderness untap
Remanding your own gigadrowse is a soft fog/lands 2 turns and draws you a card. The copies still resolve. Reasons why to include a copy of it in main board. It's never a bad idea to tap them out before you stick a teferi and nexus next turn.