Light of Autumn - Scry 1 is very weak and doesn't feel right but there's both red impulse and green digging to work with.
Hard-Shelled Bixi - The rules text should probably mention "Whenever Hard-Shelled Bixi or another Dragon you control attacks..." since it's conventional and not obvious from the card name.
I'm curious what your thoughts on these are: Learned General
Minister of Lies
South Lake Oracle
FTR, I haven't looked at a single card in this thread. I will now evaluate each of the uncommon gold signpost cards one at a time without looking ahead to see how I do.
Dragon Guide - Upon seeing this, I would assume Landfall/aggro is the archetype. If you have the room for haste in your set, this would be a good place to put it. Not necessary by any means, but nice. Spike is hooked.
Frostworker - This would put me on the lookout for nonbasics and perhaps on a good-stuff/lands-matter draft path similar to "Gates" in Ravnica. I'd surely notice that green has Landfall to tie into the landy theme as well. Johnny/Jenny wants to make this work.
Gleaming Meditation - The name is off for this color pair. It just sounds too happy. This looks like the centerpiece of a recursive control suite. The self-mill would have me looking for some worthy graveyard recursion as well as quality sorceries, hopefully removal/burn. Spike is intrigued, but won't go for it unless they're in a Johnny/Jenny mood today.
Hathi Auramancer - Auras! I'd scoop up every Hathi Auramancer I could get my hands on. Even weak Auras become strong with this guy on the field. Timmy/Tammy is attracted.
Hawkbrother Archer - "Archer" is the wrong creature type for this. Seems a bit slow/grindy. I'd keep my eye out for ramp and lifegain to make this relevant. Timmy/Tammy is in love.
Learned General - Well, here's the static effect. (Like I said, I'm not looking ahead.) The name is not good. It seems to me like white is doing all of the work here by dipping into the archetypes of its other color pairs (rather than having a unique one for this color pair) and red is just along for the ride. It's perfectly fine to have an "other-archetypes-dependent" archetype, but both colors should be in on the action. Spike would like this.
Lieutenant of the Scale - Dragon tribal archetype with "keep the lord alive" mechanic tacked on. Sorry if that sounded harsh. Only the most extreme or inexperienced Timmy/Tammy likes this and everyone else is avoiding like the plague because we all know that the only help Dragons need is mana, haste, and maybe built in protection.
Minister of Lies - I saw the Chant mechanic in post #11. Scry is misleading. Evasion seems appropriate. Then Spike, Johnny/Jenny, and even Timmy/Tammy would all be excited at the prospect of drafting this archetype.
South Lake Oracle - The name doesn't fit. The card seems less like a signpost and more like an anti-archetype card.
Viperskull - Simple, but unlike South Lake Oracle, it gets the point across. I'm on the lookout for creatures with big butts. Vigilance feels tacked on.
Hard-Shelled Bixi - The rules text should probably mention "Whenever Hard-Shelled Bixi or another Dragon you control attacks..." since it's conventional and not obvious from the card name.
I'm curious what your thoughts on these are:
Learned General
Minister of Lies
South Lake Oracle
Dragon Guide - Upon seeing this, I would assume Landfall/aggro is the archetype. If you have the room for haste in your set, this would be a good place to put it. Not necessary by any means, but nice. Spike is hooked.
Frostworker - This would put me on the lookout for nonbasics and perhaps on a good-stuff/lands-matter draft path similar to "Gates" in Ravnica. I'd surely notice that green has Landfall to tie into the landy theme as well. Johnny/Jenny wants to make this work.
Gleaming Meditation - The name is off for this color pair. It just sounds too happy. This looks like the centerpiece of a recursive control suite. The self-mill would have me looking for some worthy graveyard recursion as well as quality sorceries, hopefully removal/burn. Spike is intrigued, but won't go for it unless they're in a Johnny/Jenny mood today.
Hathi Auramancer - Auras! I'd scoop up every Hathi Auramancer I could get my hands on. Even weak Auras become strong with this guy on the field. Timmy/Tammy is attracted.
Hawkbrother Archer - "Archer" is the wrong creature type for this. Seems a bit slow/grindy. I'd keep my eye out for ramp and lifegain to make this relevant. Timmy/Tammy is in love.
Learned General - Well, here's the static effect. (Like I said, I'm not looking ahead.) The name is not good. It seems to me like white is doing all of the work here by dipping into the archetypes of its other color pairs (rather than having a unique one for this color pair) and red is just along for the ride. It's perfectly fine to have an "other-archetypes-dependent" archetype, but both colors should be in on the action. Spike would like this.
Lieutenant of the Scale - Dragon tribal archetype with "keep the lord alive" mechanic tacked on. Sorry if that sounded harsh. Only the most extreme or inexperienced Timmy/Tammy likes this and everyone else is avoiding like the plague because we all know that the only help Dragons need is mana, haste, and maybe built in protection.
Minister of Lies - I saw the Chant mechanic in post #11. Scry is misleading. Evasion seems appropriate. Then Spike, Johnny/Jenny, and even Timmy/Tammy would all be excited at the prospect of drafting this archetype.
South Lake Oracle - The name doesn't fit. The card seems less like a signpost and more like an anti-archetype card.
Viperskull - Simple, but unlike South Lake Oracle, it gets the point across. I'm on the lookout for creatures with big butts. Vigilance feels tacked on.