Zurgo and Licia are both just beats though. And one if them literally just attacks. At least Tariel breaks the symmetry by wiping resources and then crushes you with your own cards while you're trying to rebuild. That's what I was getting at.
I get your point. Maybe it's because I didn't play ld, but my Tariel deck was always a lot better when I didn't cast Tariel.
Tariel would have been subpar as a 5-drop, let alone 7. The random aspect hurts, a lot, but the 7cmc is what makes it unplayable.
C18 planeswalkers all have really subpar ults.
I've always found Gisa and Geralf kind of lacking, and Muldrotha, the Gravetide really showed me what. They need to do more, like Raise dead when you cast a zombie spell, or let you cast two from the grave, but just something else. Thematically speaking, there's no reason 2 necromancers shouldn't do more than raise one zombie at a time.
I also really wish the Legendary Vehicles were playable as commanders, especially the Weatherlight, but I see why they don't and it still makes me sad.
I get your point. Maybe it's because I didn't play ld, but my Tariel deck was always a lot better when I didn't cast Tariel.
WBG Karador, Ghost Chieftain
B Toshiro Umezawa
BG Pharika, God of Affliction - Necromancy and Politics
WWW The Church of Heliod
WBR Zurgo, Helmsmasher
RG Wort, the Raidmother
UBR Jeleva, Nephalia's Scourge
UG Vorel of the Hull Clade
So does Zurgo Helmsmasher and Licia, Sanguine Tribune.
Tariel just so happens to combo with any free sac outlet and Thornbite Staff.
WBG Karador, Ghost Chieftain
B Toshiro Umezawa
BG Pharika, God of Affliction - Necromancy and Politics
WWW The Church of Heliod
WBR Zurgo, Helmsmasher
RG Wort, the Raidmother
UBR Jeleva, Nephalia's Scourge
UG Vorel of the Hull Clade
Tariel would have been subpar as a 5-drop, let alone 7. The random aspect hurts, a lot, but the 7cmc is what makes it unplayable.
C18 planeswalkers all have really subpar ults.
I've always found Gisa and Geralf kind of lacking, and Muldrotha, the Gravetide really showed me what. They need to do more, like Raise dead when you cast a zombie spell, or let you cast two from the grave, but just something else. Thematically speaking, there's no reason 2 necromancers shouldn't do more than raise one zombie at a time.
I also really wish the Legendary Vehicles were playable as commanders, especially the Weatherlight, but I see why they don't and it still makes me sad.
WBG Karador, Ghost Chieftain
B Toshiro Umezawa
BG Pharika, God of Affliction - Necromancy and Politics
WWW The Church of Heliod
WBR Zurgo, Helmsmasher
RG Wort, the Raidmother
UBR Jeleva, Nephalia's Scourge
UG Vorel of the Hull Clade