Rith, the Awakener is interesting for this reason: You can't fight her geometric progression, and Purphoros, God of the Forge just makes it worse. As do Gisela, Blade of Goldnight, Panharmonicon, and all the token doublers. I had over 30,000 damage once. Or I would have, but everyone was dead after the first couple hundred damage. The deck could've gone infinite; practically every token deck runs Ashnod's Altar, Nim Deathmantle, and pick your favorite critter that makes a total of at least two tokens when it enters or dies. But at the time, it wasn't infinite.
But my favorite play that I've done is far less Timmy and far more Spike. I realized early on that Panharmonicon, Purphoros, God of the Forge, and any creature that when it enters makes four tokens (e.g., Myr Battlesphere, Hornet Queen, Deranged Hermit) does 36 damage to everyone else. Not pretty, but it gets the job (nearly) done.
Private Mod Note
():
Rollback Post to RevisionRollBack
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
But my favorite play that I've done is far less Timmy and far more Spike. I realized early on that Panharmonicon, Purphoros, God of the Forge, and any creature that when it enters makes four tokens (e.g., Myr Battlesphere, Hornet Queen, Deranged Hermit) does 36 damage to everyone else. Not pretty, but it gets the job (nearly) done.
On phasing: