In terms of ramp, you'll need all of it. like, every possible iteration of any form of ramp. even the not-so-good-ones.
Your strategy is based around a 8cmc general, who you don't want to have die, so you gotta be able to cast AND protect at the same time. You'll need a LOT of mana for that.
I'd dropping a lot of your mana rocks and replace them with lands. 36 is very light for a mana-intensive deck (i think). I'd go upwards of like 40-45 actually. run things like nature's lore, sad robot, sprouting vines (cast it on an opponent's turn when they've cast say 2+ spells), reap and sow and tempt with discovery. yes, some of them don't seem very good, but you ABSOLUTELY need to be at 10 mana at least by the time your opponent is on 5-6. You want to be at your prime when your opponents are piling on pressure and all that.
Also, it could be a thing to more of those high CMC things in your deck and replace them with land-ramping. Especially those that don't help you win from behind (zendikar resurgent, mikaeus and grave betrayal). Maybe add some disruption like mass-discard that costs less than say 4cmc as well just to slow your opponents down so you can get time to catch up.
I've tried to make a sisters deck before, and it didn't end well. not sure what it was, but i gave up on it before i really tried to dive deep on it. I wish you the best though, and i really hope you'd find success where i failed.
Your strategy is based around a 8cmc general, who you don't want to have die, so you gotta be able to cast AND protect at the same time. You'll need a LOT of mana for that.
I'd dropping a lot of your mana rocks and replace them with lands. 36 is very light for a mana-intensive deck (i think). I'd go upwards of like 40-45 actually. run things like nature's lore, sad robot, sprouting vines (cast it on an opponent's turn when they've cast say 2+ spells), reap and sow and tempt with discovery. yes, some of them don't seem very good, but you ABSOLUTELY need to be at 10 mana at least by the time your opponent is on 5-6. You want to be at your prime when your opponents are piling on pressure and all that.
Also, it could be a thing to more of those high CMC things in your deck and replace them with land-ramping. Especially those that don't help you win from behind (zendikar resurgent, mikaeus and grave betrayal). Maybe add some disruption like mass-discard that costs less than say 4cmc as well just to slow your opponents down so you can get time to catch up.
I've tried to make a sisters deck before, and it didn't end well. not sure what it was, but i gave up on it before i really tried to dive deep on it. I wish you the best though, and i really hope you'd find success where i failed.
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom