Artifact Protoplasm is definitely not common. It fits most comfortably at rare but an argument could be made for uncommon.
Also, why does it not untap normally if it doesn't have another way to untap itself? I know your answer is probably something along the lines of "other cards in the set untao artifacts," but the way this card reads on its own is that it just has a very wordy, clunky, and pointlessly persistent sacrifice ability.
The +1/+0 effect is also very trinket-text-y. It works well with the card, but seems like an unnecessary add-on.
The core of the card seems to be the reanimation ability, so let's stick with that and trim the fat:
"Whenever an artifact creature you control dies, put two charge counters on ~.
Remove X charge counters from ~ and sacrifice it: Return target artifact creature card with converted mana cost X or less from your graveyard to the battlefield."
Limited the death trigger to your own creatures because that makes the most sense with a reanimator effect for cards in your own graveyard.
Also, I don't know exactly how balanced this effect is in the context of your set, but adding X to the cost of the reanimator ability might be a good idea.
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Also, why does it not untap normally if it doesn't have another way to untap itself? I know your answer is probably something along the lines of "other cards in the set untao artifacts," but the way this card reads on its own is that it just has a very wordy, clunky, and pointlessly persistent sacrifice ability.
The +1/+0 effect is also very trinket-text-y. It works well with the card, but seems like an unnecessary add-on.
The core of the card seems to be the reanimation ability, so let's stick with that and trim the fat:
"Whenever an artifact creature you control dies, put two charge counters on ~.
Remove X charge counters from ~ and sacrifice it: Return target artifact creature card with converted mana cost X or less from your graveyard to the battlefield."
Limited the death trigger to your own creatures because that makes the most sense with a reanimator effect for cards in your own graveyard.
Also, I don't know exactly how balanced this effect is in the context of your set, but adding X to the cost of the reanimator ability might be a good idea.