This is a tricky mechanic and tricky wording.
Cardz: You forgot to add 'make a note' or similar mention. The card seems a little bit overpowered. The idea that any creature can be cast for 3 mana could lead to some real disruptive issues. Clones can be cheap, but that's because the limiting factor is the creature already having been played. This could result in an 8 mana bomb getting slammed t3 while also letting the color pie get subverted. In the end, too powerful, but interesting idea.
Hemlock: As a card in play, it seems fair and balanced, two colors you need for a cost. However as a draft uncommon this is format-breaking. This is 95% second or third pick. Essentially it lets you flat out announce your colors rather than relying on subtle signaling. You just tell your neighbors 'I'm taking W and G' after drawing a W or G bomb pack one. It would fundamentally change draft, especially at uncommon. Imagine 3-4 players announcing their colors straight out.. that's a different game entirely. Not sure if that was the intention, but it is too much of a different game once this is announced. If this was chosen secretly.. it would be kind of dull, but not so game warping.
Raptorchan: First, a few wording issues. The second ability needs to be basic land cards with the chosen type, you chose the type, not the card itself. Next, its really powerful to fetch three lands for a three mana card. But like the Hemlock's card, it fundamentally changes draft signaling by allowing you to announce colors. It also allows your neighbors to pick a land.. almost certainly it will be a land that is a 'dump color' for them. SO three players have announced colors: One you are collecting and two your opponents are dumping. And since they expect you to be collecting that color, they'll dump it harder. In the end, this will likely give you a more powerful deck even if you decide to cut this mega-fixer. As a rare this is less table-warping than an uncommon.. but as it effects 3 players, it can perhaps be a huge headache.
This round was tough and the effects on draft and signaling are not usually a part of card design. Well done despite the rough tone of my critiques. It's a tough top 3.
TOp 3: Pretty close
1. Raptorchan: The situations it creates could be interesting
2. Hemlock: Interesting idea to tinker with signals but I think too wild for uncommon.
3. Cardz: Not bad, but I think it stretches the mana curve too much to potentially play anything for that cost.
Paliano Mutamorph3UU
Creature - Shapeshifter (U)
Draft Paliano Mutamorph face up.
When you draft your next card after drafting this, record the converted mana cost of that card.
As Paliano Mutamorph enters the battlefield, choose a value noted with Paliano Mutamorph. This creatures enters play with that many +1/+1 counters.
0/0
Cardz: You forgot to add 'make a note' or similar mention. The card seems a little bit overpowered. The idea that any creature can be cast for 3 mana could lead to some real disruptive issues. Clones can be cheap, but that's because the limiting factor is the creature already having been played. This could result in an 8 mana bomb getting slammed t3 while also letting the color pie get subverted. In the end, too powerful, but interesting idea.
Hemlock: As a card in play, it seems fair and balanced, two colors you need for a cost. However as a draft uncommon this is format-breaking. This is 95% second or third pick. Essentially it lets you flat out announce your colors rather than relying on subtle signaling. You just tell your neighbors 'I'm taking W and G' after drawing a W or G bomb pack one. It would fundamentally change draft, especially at uncommon. Imagine 3-4 players announcing their colors straight out.. that's a different game entirely. Not sure if that was the intention, but it is too much of a different game once this is announced. If this was chosen secretly.. it would be kind of dull, but not so game warping.
Raptorchan: First, a few wording issues. The second ability needs to be basic land cards with the chosen type, you chose the type, not the card itself. Next, its really powerful to fetch three lands for a three mana card. But like the Hemlock's card, it fundamentally changes draft signaling by allowing you to announce colors. It also allows your neighbors to pick a land.. almost certainly it will be a land that is a 'dump color' for them. SO three players have announced colors: One you are collecting and two your opponents are dumping. And since they expect you to be collecting that color, they'll dump it harder. In the end, this will likely give you a more powerful deck even if you decide to cut this mega-fixer. As a rare this is less table-warping than an uncommon.. but as it effects 3 players, it can perhaps be a huge headache.
This round was tough and the effects on draft and signaling are not usually a part of card design. Well done despite the rough tone of my critiques. It's a tough top 3.
1. Raptorchan: The situations it creates could be interesting
2. Hemlock: Interesting idea to tinker with signals but I think too wild for uncommon.
3. Cardz: Not bad, but I think it stretches the mana curve too much to potentially play anything for that cost.
Paliano Mutamorph 3UU
Creature - Shapeshifter (U)
Draft Paliano Mutamorph face up.
When you draft your next card after drafting this, record the converted mana cost of that card.
As Paliano Mutamorph enters the battlefield, choose a value noted with Paliano Mutamorph. This creatures enters play with that many +1/+1 counters.
0/0