I see the counter arguments against Reliquary Tower and agree that it is not an auto-include in any and all EDH decks (I used to think so), but since I started this thread I have been paying attention to how my games went with respect to having / not having the Tower and I found that I was never mad to have it on the field and that it was actually quite useful in some instances.
Riku of Two Reflections - Copy, then copy again | Shattergang Brothers - Token Sac&Recur | Gahiji, Honored One - Multiple attack steps | Karametra, God of Harvests - Landfall, Creaturefall, Shroud | Ruhan of the Fomori - Stop hitting yourself | Zurgo Helmsmasher - Equipment&Wraths | Crosis, the Purger - Dragon Tribal Reanimator | Derevi, Empyrial Tactician - No stax, just tap and untap fun | Anafenza, the Foremost - Enduring Ideal Enchantress | Sharuum, the Hegemon - Sphinx Tribal Control | Noyan Dar - Spellslinger | The Mimeoplasm - Counterpalooza
Lists can be found here.
Still convinced the guy on Beseech the Queen is wearing a Mitra-type hat. Wake up sheeple!
reliquary tower - deck building trap, i'd say. even when it IS useful (i.e. when you have 8 or more cards in hand), having 7 of the best is 99% of the time as good as having 15 cards in hand. Also, it doesn't allow you to discard cards into the GY that's actually useful there (life from the loam et al). i'd give it a rating of 1/10 in almost all decks outside of builds where there are actual mechanical reasons to have a giant grip Multani, Maro-Sorcerer, for example
scavenger grounds vs bojuka bog - they're both good, i'd say. the bog is better against specific players with GY decks, and scavenger grounds if you won't end up hosing yourself. One thing that's worthy of noting, even though the act of putting a land into play is a special action that can't be interacted with, the trigger of putting them into play/activating scavenger grounds uses the stack (i.e. trickbind and stifle can stop them).
It's not on your list, but you might wanna look up a land called Thawing Glaciers. I've used it in slower control builds where land-drops matter, and also tried it out in a legacy deck (yes, it's potentially that good). combine it with land untap effects and you can end up ramping multiple lands within a turn (it bounces at the beginning of the cleanup step). it's especially good in non-green decks that need the ramp.
The others can be quite dependant upon the rest of the deck. i don't remember using any of the other lands you've mentioned in-game though. aside from my lands deck, all my other builds have a very specific strategy of killing my opponents, so they are rather light on removal and other utility things. whenever you try to assess whether or not a card is good in your deck or not, try to remember on what your strategy is, and if it builds to it or not. usually helps.
I know Thawing Glaciers of course, but currently don't own any copies. My MtG budget is not unlimited and I prefer investing it in nonland cards and/or lands with more unique effects than simple ramp (e.g. Phyrexian Tower or Yavimaya Hollow). I absolutely believe you that it is really good though!
Riku of Two Reflections - Copy, then copy again | Shattergang Brothers - Token Sac&Recur | Gahiji, Honored One - Multiple attack steps | Karametra, God of Harvests - Landfall, Creaturefall, Shroud | Ruhan of the Fomori - Stop hitting yourself | Zurgo Helmsmasher - Equipment&Wraths | Crosis, the Purger - Dragon Tribal Reanimator | Derevi, Empyrial Tactician - No stax, just tap and untap fun | Anafenza, the Foremost - Enduring Ideal Enchantress | Sharuum, the Hegemon - Sphinx Tribal Control | Noyan Dar - Spellslinger | The Mimeoplasm - Counterpalooza
Lists can be found here.
Still convinced the guy on Beseech the Queen is wearing a Mitra-type hat. Wake up sheeple!
On average, how many colorless utility lands do you guys run in your decks with three or more colors? How many in decks with two colors or less? Are there any utility lands that you almost always automatically include irrespective of the particular deck's strategy? Any other utility lands not mentioned so far that you often see but think are overrated?
Riku of Two Reflections - Copy, then copy again | Shattergang Brothers - Token Sac&Recur | Gahiji, Honored One - Multiple attack steps | Karametra, God of Harvests - Landfall, Creaturefall, Shroud | Ruhan of the Fomori - Stop hitting yourself | Zurgo Helmsmasher - Equipment&Wraths | Crosis, the Purger - Dragon Tribal Reanimator | Derevi, Empyrial Tactician - No stax, just tap and untap fun | Anafenza, the Foremost - Enduring Ideal Enchantress | Sharuum, the Hegemon - Sphinx Tribal Control | Noyan Dar - Spellslinger | The Mimeoplasm - Counterpalooza
Lists can be found here.
Still convinced the guy on Beseech the Queen is wearing a Mitra-type hat. Wake up sheeple!
Thanks for the input thus far! One thing I forgot to mention in OP: Obviously I am also interested in your experiences with Scavenger Grounds, if you have played with that card.
Riku of Two Reflections - Copy, then copy again | Shattergang Brothers - Token Sac&Recur | Gahiji, Honored One - Multiple attack steps | Karametra, God of Harvests - Landfall, Creaturefall, Shroud | Ruhan of the Fomori - Stop hitting yourself | Zurgo Helmsmasher - Equipment&Wraths | Crosis, the Purger - Dragon Tribal Reanimator | Derevi, Empyrial Tactician - No stax, just tap and untap fun | Anafenza, the Foremost - Enduring Ideal Enchantress | Sharuum, the Hegemon - Sphinx Tribal Control | Noyan Dar - Spellslinger | The Mimeoplasm - Counterpalooza
Lists can be found here.
Still convinced the guy on Beseech the Queen is wearing a Mitra-type hat. Wake up sheeple!
I am in the process of updating my decks to include a bit more graveyard hate. For this reason I ordered a bunch of Scavenger Grounds and now I am going through my decks looking for something to cut for these lands. I do not want to play excessively many colorless utility lands in decks with more than two colors, so I am considering other utility lands as potential cuts.
Do you have experiences with these cards? How would you rate them? Do you jam some of them (like Reliquary Tower) into any deck, or not play them at all, or only in specific strategies?
Riku of Two Reflections - Copy, then copy again | Shattergang Brothers - Token Sac&Recur | Gahiji, Honored One - Multiple attack steps | Karametra, God of Harvests - Landfall, Creaturefall, Shroud | Ruhan of the Fomori - Stop hitting yourself | Zurgo Helmsmasher - Equipment&Wraths | Crosis, the Purger - Dragon Tribal Reanimator | Derevi, Empyrial Tactician - No stax, just tap and untap fun | Anafenza, the Foremost - Enduring Ideal Enchantress | Sharuum, the Hegemon - Sphinx Tribal Control | Noyan Dar - Spellslinger | The Mimeoplasm - Counterpalooza
Lists can be found here.
Still convinced the guy on Beseech the Queen is wearing a Mitra-type hat. Wake up sheeple!
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Tamanoa - Welcome to the Jungle
Lists can be found here.
Tamanoa - Welcome to the Jungle
Lists can be found here.
On average, how many colorless utility lands do you guys run in your decks with three or more colors? How many in decks with two colors or less? Are there any utility lands that you almost always automatically include irrespective of the particular deck's strategy? Any other utility lands not mentioned so far that you often see but think are overrated?
Tamanoa - Welcome to the Jungle
Lists can be found here.
Tamanoa - Welcome to the Jungle
Lists can be found here.
I am interested in hearing your experiences with Homeward Path, Detection Tower, Arcane Lighthouse, Reliquary Tower, Temple of the False God and Myriad Landscape. I am especially interested in your experiences with the first three. For instance, I have been playing Homeward Path in my Riku of two Reflections deck since the deck's creation seven years ago but I cannot remember a single instance where Homeward Path was actually useful. Now obviously this might be very meta dependent, but I am looking to get a bit of anecdotal data about the average effectiveness of these cards in your personal experience. I personally haven't been playing with Detection Tower and Arcane Lighthouse long enough to have reliable in game experiences. Also, I am fairly high on Temple of the False God, whereas Myriad Landscape has sometimes been a bit too slow for my taste.
Do you have experiences with these cards? How would you rate them? Do you jam some of them (like Reliquary Tower) into any deck, or not play them at all, or only in specific strategies?
Tamanoa - Welcome to the Jungle
Lists can be found here.