That is... an incredibly misguided argument. I do not think it is fallacious, but it certainly includes aspects of a few fallacies.
First, we have already established that Gifts Ungiven behaves vastly differently in Commander than other constructed formats due to the unique deck construction rules. It Interacts Poorly With the Structure of Commander.
Second, I already pointed out that the scale of the effect makes Gifts Ungiven incomparable to Intuition in their impact on a game, derived from the difference in power of the cards.
Finally the power of a card is very much a factor in ban decisions. It is a key factor in Problematic Casual Omnipresence, and often contributes to Creates Undesirable Game States.
A lot of you seem to be under the misconception that the power difference between Intuition and Gifts Ungiven is minor.
There are two aspects that traditionaly would make Intuition a better option.
First is the mana cost to cast. While Intuition is better in this regard, the difference is less significant in Commander than in other constructed formats.
Second and more significantly is the search restriction on Gifts. This is a significant comparative drawback in other constructed formats, but so niche as to be entirely irrelevant to any discussion between the two in Commander.
Searching for a fourth card, and putting a second card into hand, is far more significant than costing 1 more to cast. So much so that the two are not really comparable in terms of power.
Gifts has another niche but relevant use that Intuition does not - the ability to control what cards are put into your graveyard by not searching for the full four - a `double Entomb`.
I would even argue that Intuition can be the more powerful card
Hah!
Wrong!
Also, this is the incorrect forum for this.
Edit:] To give a little context - myself and a few others in my area use Intuition in different decks. When played correctly, the game tends to end the turn it resolves (or next turn for an End of Turn casting).
If given the option to play one of Intuition or Gifts Ungiven, every one of us] would, without hesitation, cut Intuition in favor of Gifts. And suddenly games would start ending when it resolves even when played incorrectly.
First, we have already established that Gifts Ungiven behaves vastly differently in Commander than other constructed formats due to the unique deck construction rules. It Interacts Poorly With the Structure of Commander.
Second, I already pointed out that the scale of the effect makes Gifts Ungiven incomparable to Intuition in their impact on a game, derived from the difference in power of the cards.
Finally the power of a card is very much a factor in ban decisions. It is a key factor in Problematic Casual Omnipresence, and often contributes to Creates Undesirable Game States.
A Dying Wish
To Rise Again
Chainer, Dementia Master
Muldrotha, the Gravetide
Atraxa, Praetors' Voice
There are two aspects that traditionaly would make Intuition a better option.
First is the mana cost to cast. While Intuition is better in this regard, the difference is less significant in Commander than in other constructed formats.
Second and more significantly is the search restriction on Gifts. This is a significant comparative drawback in other constructed formats, but so niche as to be entirely irrelevant to any discussion between the two in Commander.
Searching for a fourth card, and putting a second card into hand, is far more significant than costing 1 more to cast. So much so that the two are not really comparable in terms of power.
Gifts has another niche but relevant use that Intuition does not - the ability to control what cards are put into your graveyard by not searching for the full four - a `double Entomb`.
A Dying Wish
To Rise Again
Chainer, Dementia Master
Muldrotha, the Gravetide
Atraxa, Praetors' Voice
Hah!
Wrong!
Also, this is the incorrect forum for this.
Edit:] To give a little context - myself and a few others in my area use Intuition in different decks. When played correctly, the game tends to end the turn it resolves (or next turn for an End of Turn casting).
If given the option to play one of Intuition or Gifts Ungiven, every one of us] would, without hesitation, cut Intuition in favor of Gifts. And suddenly games would start ending when it resolves even when played incorrectly.
A Dying Wish
To Rise Again
Chainer, Dementia Master
Muldrotha, the Gravetide
Atraxa, Praetors' Voice