Well first of all, shame on your playgroup. Felidar Sovereign and Test of endurance are not exactly easy win conditions, you have to do a few things to get this to work. So too be honest your playgroup sounds like a bunch of babies.
Given that, it's going to be exactly the same reaction with Approach of the Second Sun. I can smell their baby salty tears already.
Well, they dislike those cards and one of them was very vocal about it, now when I play that deck it takes 20 turns to win or even to loose because of the lack of a "fast" wincon.
You can even use Memory Lapse or Remand to counter the first one, to then cast it again for the win. Supreme Will is also an alternative counterspell you can run to help with Second Sun approach of digging deeper.
Thanks for those suggestions, I dont want to commit the deck to this wincon, I just asked if you see it as a "viable" endgame on its own, like the silver bullet that is wincat or test
Hi, I have been playing a control deck for a while with good results.
I tried several wincons such as Felidar Sovereign and Test of endurance , both are great finishers but my playgroup dislike those so I toke them out of my deck.
My playgroup also dislikes infinite turns, etc.
Now my deck has some narrows wincons
1. Sanguine Bond + exquisite blood: because I have not tutors other than enlightened tutor I cant rely on this combo (by the way I never won with this)
2.Aetherflux Reservoir to the face (I have won a couple of games with this one without the help of Sydri, Galvanic Genius wich I have but have not drew in any of my games)
3. Luminarch ascension: I have never ever won with this either, was fun to play but wont last
4. Elspeth, sun's champion: never ever had more than 6 soldiers in the table before she died
5. My last and favourite wincon is having 50 cards in hand with venser's journal and sanguine bond and deleting one at a time (happen once)
All those wincons needs a lot of time, after I tok away test of endurance and Felidar sovereign I won more than 50% of the time but always at turn 15+ (20 or even more) because my wincons needs so much mana or so much life total or just so much time.
I always miss those two cards (felidar and the test) when is turn 15+ people are tired and I am against the last opponent knowing I am going to win because I have a soft lock but it will take some turns.
So I wonder (and this is the topic of the thread) is Approach of the second sun worth playing to end the game fast enought without being perceived as "unfair" like those two other insta-win cards?
Well, they dislike those cards and one of them was very vocal about it, now when I play that deck it takes 20 turns to win or even to loose because of the lack of a "fast" wincon.
Thanks for those suggestions, I dont want to commit the deck to this wincon, I just asked if you see it as a "viable" endgame on its own, like the silver bullet that is wincat or test
I would love to read those suggestions, I am always looking for cards to cut in order to add some others
EDH: RWB Edgar Markov The current updated decklist is here
EDH: WUB Oloro, Ageless ascetic The current updated decklist is here
EDH: UWG Phelddagrif, The current updated decklist is here
EDH: WUB Yennett, Cryptic Sovereign The current updated decklist is here
EDH: WUB Alela, Artful provocateur The current updated decklist is here
EDH: GB Hapatra, vizier of poisons The current updated decklist is here
I tried several wincons such as Felidar Sovereign and Test of endurance , both are great finishers but my playgroup dislike those so I toke them out of my deck.
My playgroup also dislikes infinite turns, etc.
Now my deck has some narrows wincons
1. Sanguine Bond + exquisite blood: because I have not tutors other than enlightened tutor I cant rely on this combo (by the way I never won with this)
2.Aetherflux Reservoir to the face (I have won a couple of games with this one without the help of Sydri, Galvanic Genius wich I have but have not drew in any of my games)
3. Luminarch ascension: I have never ever won with this either, was fun to play but wont last
4. Elspeth, sun's champion: never ever had more than 6 soldiers in the table before she died
5. My last and favourite wincon is having 50 cards in hand with venser's journal and sanguine bond and deleting one at a time (happen once)
All those wincons needs a lot of time, after I tok away test of endurance and Felidar sovereign I won more than 50% of the time but always at turn 15+ (20 or even more) because my wincons needs so much mana or so much life total or just so much time.
I always miss those two cards (felidar and the test) when is turn 15+ people are tired and I am against the last opponent knowing I am going to win because I have a soft lock but it will take some turns.
So I wonder (and this is the topic of the thread) is Approach of the second sun worth playing to end the game fast enought without being perceived as "unfair" like those two other insta-win cards?
EDH: RWB Edgar Markov The current updated decklist is here
EDH: WUB Oloro, Ageless ascetic The current updated decklist is here
EDH: UWG Phelddagrif, The current updated decklist is here
EDH: WUB Yennett, Cryptic Sovereign The current updated decklist is here
EDH: WUB Alela, Artful provocateur The current updated decklist is here
EDH: GB Hapatra, vizier of poisons The current updated decklist is here