I think the most important thing to remember against both tron and amulet titan is that you cannot afford to simply "trade landdrops". Against tron specifically you really need to land a threat on turn 2. Ideally discard turn 1, into bob or goyf turn two - then on turn 3 you can disrupt their mana with Ass trophy, Field of Ruin or Fulminator mage (post board). Also, worth to note that fulminator mage is still (IMO) the best card we have against them. The game is likely to go for 6+ turns - which means that without actual land destruction it is too easy for them to simply cast a wurmcoil engine, even without tron. We've gained way more ways to disrupt them than in the past, but we just need to be sure to kill them while disrupting them.
Amulet titan is a weird beast - I've won many games against them by landing fulminator turn 3 on the play killing a double land (effectively setting them back 2 turns). The main recipe here is still the same though - except you need to get the dorks and amulets off the table, and your fields and ass trophies get better here as killing a bounce land is not "just" trading land drops but are actually setting them back a turn.
Comparing it with the last list I've dropped the Choke and Languish from the sideboard in exchange for 2 Surgical Extractions. I figure this way I should have a good amount of graveyard hate against various strategies - and still have a decent shot at beating both spirits and humans + control.
I'm currently preparing for GP Bilbao - where I'm either gonna play Rock or Grixis Shadow, currently leaning towards Rock.
I've been playing the following list at my local meta to quite a bit of success (going 3-1, 4-0 and 3-1) - I am however a bit worried about Dredge, Phoenix and Scales. Because of this I've contemplated cutting the 2 Tireless Trakcers for 2 Wheel of Sun and Moon (or just play it safe and use surgical or more spellbombs). As I've not yet had the chance to properly test against these decks I'd love to get experiences from the rest of you, how hard are the matchups, which things are key - and which graveyard hate would you prefer in each matchup? The reason I'm considering Wheel of Sun and Moon is simply that it should help against both Dredge, Phoenix (nice interaction with crackling drake here) and Scales.
@Grim_Flayer: I've been playing 1 Damnation and 1 Languish for quite a while - which has worked nicely for me. If I were to stick with one or the other however - right now I think that would be Damnation. I like the applications against spirits with Languish - but it is mostly due to them not expecting it, I think most players have adjusted by now and also the chance that you get to "get them" with this are extremely slim. If Languish is good (as in better than damnation) chances are you are already dead.
Damnation also gets around Welding Jar, it's written on the card
Anyway, I think the main arguments for Languish is that it gets around selfless spirit and also there's the upside that it might leave some of your own creatures left on the battlefield. Also Languish kan kill stuff like Hazoret (though it does not seem to be played that much anymore). Damnation is for sure the better sweeper against scales specifically I'd say - languish (when it gets to resolve) is real good against spirits however.
I have really been liking 2 Kalitas main. I can't imagine going higher than that for a legandary creature, though it must be said that if you have one on the battlefield already and you avoid casting the second one due to the legendary rule - you're probably in great shape already.