@yiel
I didn't really do the math, I sorta just swapped my BW manabase but changed the bw creature lands treetop villages, and switched some basics and fetches for the fast lands (I always wanted to cast baneslayer on curve so I didn't include them in my bw list). Urborg helps a bit and I was happy with 17 black sources one of them being urborg, I might go for two hissing quagmire and two treetops or 1-3 and add another fetch.
My main issue with field is imo is that it is to slow, you can't activate it until turn 3, this is too late on the draw vs tron. It might be okay in slower MU like UW-control, but there you will likely run out of basics to fetch anyways. My lgs had plenty of decks that ran blood moon and the ability to sac ghost quarter and target your own land to grab a basic saved med more than once, you can also use ghost quarter against your own land that is being targeted by an opposing field of ruin to deny them the ability to grab a basic. I have also won games vs scapeshift by holding up 3 ghost quarters and targeting my opponents lands in response to the valakut triggers causing my opponent to run out of basics resulting in him having less than 6 mountains in play and me winning the game.
Note: I am not saying that field of ruin is a bad card and I am sure it has many upsides over ghost quarter, I can see tireless tracker beeing one reason to play field over ghost quarter and I am sure there are many more. I my opinion is probably very biased coming from bw where you basically have to fold vs a resolved ugin, and many other cards that bg can beat.
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I am pretty confident that you should be able to construct a solid BG-manabase with 3 Treetop Village and Field of Ruin. I run 23 lands in my BW-midrange/Dead Guy Ale list that I have been playing for about 3 years now. I do run Ghost Quarter over Field of Ruin, as i value the fact Ghost Quarter allows you to interact before turn 3. You can target your own lands with Ghost Quarter, this can both fix your mana and allows you to hold up a fatal push with revolt by leaving an untapped Ghost Quarter, this has come up multiple times. My current list plays 23 lands with 15 white and 17 black sources, with 3 basic plains as I want to reliable cast a Baneslayer Angel though a Blood Moon.
I just acquired my goyfs, and I am going to play this list for the next couple of weeks. I am not 100% sure about the manabase and swaping one Treetop Village for a Hissing Quagmire might be correct, but I like the fact that Treetop Village attacks for 1 extra damage and is also cheaper to activate.
i know i'm playing a rare type of "the rock" with primeval tian in my list. but if you are running prim-time in a what should the land composition look like?
I do not mean to be rude, but I do not understand radiant fountain in 2 colored deck with 5 shocks and no basics. Adding 1 basic land would have the same effect as it doesn't force you to shock when you crack a fetch to have it come in to play untapped.
I would prob add some bounce lands as it allows you to re-use the etb effects on your land. Other than that modern is really fast now and you could maybe try Sejiri Steppe to have your titan gain protection from a relevant color and thus unblockable.
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I don't think you need two spell bombs main and your new list looks fine. BW and BG are two very different decks BW is much more of a control deck that can't close out games as fast as BG. My main point was that spellbomb have relevant text vs many different decks where as bauble only let's you pseudo scry if you have a fetchland.
A split between cage and spellbomb is prob the best as cage also have relevant text vs green toolbox decks where it stops collected company and chord of calling I would run a 2 spellbombs and 1 cage in my 75 if I had 3 slots open.
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jokerstyle00
I have been playing BW for a long time but planing on switching to BG once I acquire my 3rd and 4th goyf. I would probaly play a list very similar to yours and here are some of my thoughts regarding your 75.
I have been running two nihil spellbomb main deck for a while in bw and it has been great. It gives you an out to all the degenerate gw-decks running around, but it also have many vs other decks such as uw-control: you can exile the grave in response to the snapcaster mage etb, you can exile the grave to delay search for azcanta, you can use it to draw a card in the event that your opponent bonces your liliana of the veil in response to the +1 ability just to name a few.
When do you side in Kalitas, Traitor of Ghet? With an extra spellbomb in the 75 I'd probably consider adding a 3rd collective brutality but that might be because I don't know your sideboard plan.
I would run an urborg, tomb of yawgmoth if I were you: with 4 colorless lands you run run a risk of color screw and urborg can help mitigate some of that risk. You currently only run 4 fetchlands and urborg allows them to tap for mana, this can be relevant in some cases when you need the fetchland later to trigger revolt for fatal push, the ability to tap for mana with out fetching (and paying 1 life) can also be relevant vs burn or if you run in that prevents you from searching or the odd case of mill when you have no fetch-able targets left.
How has Ishkanah, Grafwidow been for you so far? It feels like a card you want vs fast decks to stabilize the board but it seems quite slow at 5cmc and it also requires a bit of setup, I would probably run a second Raking Canopy as that card seems great vs both spirits and arclight phoenix and hollow one.
I thought grixis death's shadow had problems with decks that go wide. Bitterblossom provides an endless stream of creatures with evasion that should be able to threaten lethal in most games, I suppose you still have to worry about Temur Battle Rage but that is usually only a 2-off.
I have been playing BW-midrange for a over two years (was playing abzan haakon loam before that), and it is very possible that my evaluation is screwed. I have been considering making a switch from BW to BG seeing as goyfs are at an all time low now, and I only need a play-set of goyfs to make the switch.
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Have anyone of you guys tested bitterblossom in the rock after it became legal again. It feels like a good card vs control that is that hard to remove given that it is an enchantment, tho this might have changed with the printing of assassin's trophy, even if it gets removed it still pumps tarmogoyf with +2/+2 so that could also be seen as an upside, any thoughts?
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I didn't really do the math, I sorta just swapped my BW manabase but changed the bw creature lands treetop villages, and switched some basics and fetches for the fast lands (I always wanted to cast baneslayer on curve so I didn't include them in my bw list). Urborg helps a bit and I was happy with 17 black sources one of them being urborg, I might go for two hissing quagmire and two treetops or 1-3 and add another fetch.
My main issue with field is imo is that it is to slow, you can't activate it until turn 3, this is too late on the draw vs tron. It might be okay in slower MU like UW-control, but there you will likely run out of basics to fetch anyways. My lgs had plenty of decks that ran blood moon and the ability to sac ghost quarter and target your own land to grab a basic saved med more than once, you can also use ghost quarter against your own land that is being targeted by an opposing field of ruin to deny them the ability to grab a basic. I have also won games vs scapeshift by holding up 3 ghost quarters and targeting my opponents lands in response to the valakut triggers causing my opponent to run out of basics resulting in him having less than 6 mountains in play and me winning the game.
Note: I am not saying that field of ruin is a bad card and I am sure it has many upsides over ghost quarter, I can see tireless tracker beeing one reason to play field over ghost quarter and I am sure there are many more. I my opinion is probably very biased coming from bw where you basically have to fold vs a resolved ugin, and many other cards that bg can beat.
In my experience you want one black sources by turn one for Fatal Push, Inquisition of Kozilek and Thoughtseize and two black sources by turn three for Liliana of the Veil. While Twilight Mire might help you cast Liliana of the Veil by turn three you it doesn't help you with your turn one plays, for this reason I would exchange it for an Urborg, Tomb of Yawgmoth and a basic Swamp, and probably only run one basic Forest.
Here is my BW list if you are interested, the main deck is pretty solid but I usually swap the sideboard around a bit.
2 Bloodstained Mire
4 Marsh Flats
4 Shambling Vent
2 Godless Shrine
1 Urborg, Tomb of Yawgmoth
3 Plains
4 Swamp
3 Ghost Quarter
Creatures: 8
4 Dark Confidant
1 Kambal, Consul of Allocation
1 Kalitas, Traitor of Ghet
2 Baneslayer angel
4 Bitterblossom
1 Banishing Light
Planeswalkers: 6
4 Liliana of the Veil
2 Liliana, the Last Hope
Spells: 18
4 Fatal Push
4 Path to Exile
4 Inquisition of Kozilek
2 Thoughtseize
1 Collective Brutality
2 Nihil Spellbomb
1 Sword of Light and Shadow
3 Stony Silence
2 Rest in Peace
2 Celestial Purge
1 Kambal, Consul of Allocation
1 Wrath of God
3 Damping Sphere
2 Extirpate
1 Languish
I just acquired my goyfs, and I am going to play this list for the next couple of weeks. I am not 100% sure about the manabase and swaping one Treetop Village for a Hissing Quagmire might be correct, but I like the fact that Treetop Village attacks for 1 extra damage and is also cheaper to activate.
4 Dark Confidant
4 Tarmogoyf
3 Scavenging ooze
3 Tireless Tracker
1 Kalitas, Traitor of Ghet
Spells 22
4 Fatal Push
4 Inquisition of Kozilek
2 Thoughtseize
4 Liliana of the Veil
1 Liliana, the Last Hope
3 Assassin's Trophy
2 Abrupt Decay
1 Collective Brutality
1 Go for the Throat
4 Blooming Marsh
4 Verdant Catacombs
2 Overgrown Tomb
1 Urborg, Tomb of Yawgmoth
4 Swamp
1 Forest
4 Treetop Village
3 Ghost Quarter
2 Grafdigger's Cage
2 Nihil Spellbomb
2 Extirpate
2 Damping Sphere
1 Languish
1 Assassin's Trophy
1 Raking Canopy
1 Collective Brutality
1 Nissa, Vital Force
1 Pithing Needle
1 Liliana, the Last Hope
I do not mean to be rude, but I do not understand radiant fountain in 2 colored deck with 5 shocks and no basics. Adding 1 basic land would have the same effect as it doesn't force you to shock when you crack a fetch to have it come in to play untapped.
I would prob add some bounce lands as it allows you to re-use the etb effects on your land. Other than that modern is really fast now and you could maybe try Sejiri Steppe to have your titan gain protection from a relevant color and thus unblockable.
A split between cage and spellbomb is prob the best as cage also have relevant text vs green toolbox decks where it stops collected company and chord of calling I would run a 2 spellbombs and 1 cage in my 75 if I had 3 slots open.
I have been playing BW for a long time but planing on switching to BG once I acquire my 3rd and 4th goyf. I would probaly play a list very similar to yours and here are some of my thoughts regarding your 75.
I have been running two nihil spellbomb main deck for a while in bw and it has been great. It gives you an out to all the degenerate gw-decks running around, but it also have many vs other decks such as uw-control: you can exile the grave in response to the snapcaster mage etb, you can exile the grave to delay search for azcanta, you can use it to draw a card in the event that your opponent bonces your liliana of the veil in response to the +1 ability just to name a few.
When do you side in Kalitas, Traitor of Ghet? With an extra spellbomb in the 75 I'd probably consider adding a 3rd collective brutality but that might be because I don't know your sideboard plan.
I would run an urborg, tomb of yawgmoth if I were you: with 4 colorless lands you run run a risk of color screw and urborg can help mitigate some of that risk. You currently only run 4 fetchlands and urborg allows them to tap for mana, this can be relevant in some cases when you need the fetchland later to trigger revolt for fatal push, the ability to tap for mana with out fetching (and paying 1 life) can also be relevant vs burn or if you run in that prevents you from searching or the odd case of mill when you have no fetch-able targets left.
How has Ishkanah, Grafwidow been for you so far? It feels like a card you want vs fast decks to stabilize the board but it seems quite slow at 5cmc and it also requires a bit of setup, I would probably run a second Raking Canopy as that card seems great vs both spirits and arclight phoenix and hollow one.
I have been playing BW-midrange for a over two years (was playing abzan haakon loam before that), and it is very possible that my evaluation is screwed. I have been considering making a switch from BW to BG seeing as goyfs are at an all time low now, and I only need a play-set of goyfs to make the switch.