To me it seems like one of the biggest reasons why you play red is Anger of the Gods, K-Command and Bolt. Well Anger is of course strong against Elves, but how many people actually play that deck? I love Anger as well and would definitely play 1-2 in any current Jund sb, but there is no way I would add red just for a sweeper. And yes, I still think that 3 damage is very often not enough versus Humans and Spirits. Push is strictly the better against creature-based decks and against control you board out both anyways so I don't really get your argument here.
K-Command was an excellent card against Affinity of old, but have you ever played the card against KCI? It is maybe borderline playable against one of the best artifact decks in the current meta which says a lot about the card. I would actually say K-Command is more of a value card than an artifact hate. Leyline does a better job stopping artifact decks nowadays.
About the manabase:
It is a fact that you have to fetch-shock yourself more often in a 3-colored deck than in a 2-colored deck, so I don't know where your "1hp" comes from. It is simply way easier to preserve your life total in the Rock than in Jund because I can fetch a basic on each turn and still curve out if I would like to compared to Jund.
Regarding BBE:
I wanted to say that the biggest argument for Jund against control is always BBE. Yes, BBE is strong against PW's, but Rock does also have ways to deal with PW's. In the end it mostly comes down to Colonnade attacks and that is where Rock's manabase shines, because Jund cant't easily destroy manlands. A resolved Tracker followed by a fetchland is often more powerful than a random card off BBE.
"nothing replace anger of the gods and it's very good SB card now, imo."
I agree, but I am happy with Damnation and I think the card is even better in some matchups (Humans/Spirits) while being of course worse in others, Dredge for example.
"you can't play more than 4 good 1-cmc removals."
No, but why should I. I am happy with 4 and play 1 Deathmark in the sideboard.
"you can't play alpine moon the best SB card ever print to win against Tron and Valakut."
Alpine Moon is far far away from being that. I prefer Fulminator, Sphere and mainboard landhate all day over Alpine Moon.
"k.cmd is the best artifact hate because you can just play it MD and don't need any grudge in SB."
As I already said, K-Command is not enough artifact hate, especially not against the new breed of Mox Opal decks. You want Leyline and in Jund you would actually want additional Grudges in the board.
Don't get me wrong, I love Jund as much as you do, but I have the feeling that you feel personally attacked when I say something against the deck. I was just pointing out why for me currently the deck feels worse than Rock. In some months Junk or Jund might again be the better choices but for now I personally believe that BG is in a better spot than BGR.
I used to play Jund for quite some time (mainly before the unbanning of Bloodbraid Elf):
Obviously the unbanning got everyone excited (me included), but after some extensive testing I realized that I didn't like the card. At all. In theory BBE is strong against Jace but I don't think Jund is favoured against control anymore since the printing of Teferi. Bloodbraid Elf is strong against Shadow and the BGx mirror and is decent in matchups where you need a clock. But more often than not (especially against the mass of hyper-aggressive decks of modern) I wished that BBE would be a Huntmaster. I just don't like the idea behind the card. Yes, Cascade is a powerful ability with raw power, but you cannot control it, and that is my biggest problem with it. I don't want to tap out against Humans in t4 for a 3/2 body only to reveal a useless Thoughtseize (just one of many scenarios).
So why would I play red? The answer is Raging Ravine, Ancient Grudge, Bolt and Anger of the Gods.
All four of them are amazing cards but none are particulary shining currently.
There are not enough artifact decks around to play red for Grudge, Bolt is a worse push in the current meta and Anger is very good against Dredge but can be awkward against Spirits and Humans (remember you will probably loose quite some life to have double red in t3 and 3 damage might not even be good enough against Spirits and Humans, especially on the draw).
So I decided to try out The Rock.
Rock is by far not the best deck in modern, but it does some things very well.
First you play your typical BGx midrange deck, but on the same time you have a very painless manabase. Not only is it painless but you are also not vulnerable to Blood Moon (even though the card doesn't see much play currently). Next the Rock got some very important Prints in the last few years that culminated in the printing of Assassin's Trophy (Blooming Marsh, Liliana, the Last Hope, Brutality, Push, Field of Ruin and the new PW-Rule). Now the deck can deal with basically any permanent and/or spell in your opponent's hand.
Besides that, you are able to maindeck landhate in the form of GQ/FoR which is a huge boon against Control decks and imo even a stronger tool than Bloodbraid Elf is. With Jund, you most often than not loose because you can not handle a Celestial Colonnade.
Next, you have several flex-slots in your typical Rock list which not only let you adapt the deck to any given meta, but most importantly let you include maindeck Nihil Spellbomb and Collective Brutality.
Besides that, Tracker is your card advantage engine in the lategame, and while being slower than BBE, it is "controlled" card advantage which is imo more important than the one random card of BBE which is sometimes completely useless.
Disadvantages of the Rock?
Slightly awkward manabase if you try to play both Treetop and FoR/GQ. I would never register a Quagmire in my 75 which means I can play max. 2 of the Strip mine effects because I always want 3 Treetops. Quagmire is just a bad card and I don't like bad cards in a midrange deck. Next your sideboard is not as versatile as in Jund/Abzan because of your colours (no good artifact hate for example), but you nevertheless have some sweet options against most archetypes.
Since switching to Rock from Jund/Abzan I don't miss the splash for Red apart from Raging Ravine. Assassin's Trophy is a good new tool (I like a 2/2 mix with Decay) and the deck is a ton of fun to play. Just my opinion, but I highly recommend you trying it out.
K-Command was an excellent card against Affinity of old, but have you ever played the card against KCI? It is maybe borderline playable against one of the best artifact decks in the current meta which says a lot about the card. I would actually say K-Command is more of a value card than an artifact hate. Leyline does a better job stopping artifact decks nowadays.
About the manabase:
It is a fact that you have to fetch-shock yourself more often in a 3-colored deck than in a 2-colored deck, so I don't know where your "1hp" comes from. It is simply way easier to preserve your life total in the Rock than in Jund because I can fetch a basic on each turn and still curve out if I would like to compared to Jund.
Regarding BBE:
I wanted to say that the biggest argument for Jund against control is always BBE. Yes, BBE is strong against PW's, but Rock does also have ways to deal with PW's. In the end it mostly comes down to Colonnade attacks and that is where Rock's manabase shines, because Jund cant't easily destroy manlands. A resolved Tracker followed by a fetchland is often more powerful than a random card off BBE.
"nothing replace anger of the gods and it's very good SB card now, imo."
I agree, but I am happy with Damnation and I think the card is even better in some matchups (Humans/Spirits) while being of course worse in others, Dredge for example.
"you can't play more than 4 good 1-cmc removals."
No, but why should I. I am happy with 4 and play 1 Deathmark in the sideboard.
"you can't play alpine moon the best SB card ever print to win against Tron and Valakut."
Alpine Moon is far far away from being that. I prefer Fulminator, Sphere and mainboard landhate all day over Alpine Moon.
"k.cmd is the best artifact hate because you can just play it MD and don't need any grudge in SB."
As I already said, K-Command is not enough artifact hate, especially not against the new breed of Mox Opal decks. You want Leyline and in Jund you would actually want additional Grudges in the board.
Don't get me wrong, I love Jund as much as you do, but I have the feeling that you feel personally attacked when I say something against the deck. I was just pointing out why for me currently the deck feels worse than Rock. In some months Junk or Jund might again be the better choices but for now I personally believe that BG is in a better spot than BGR.
Obviously the unbanning got everyone excited (me included), but after some extensive testing I realized that I didn't like the card. At all. In theory BBE is strong against Jace but I don't think Jund is favoured against control anymore since the printing of Teferi. Bloodbraid Elf is strong against Shadow and the BGx mirror and is decent in matchups where you need a clock. But more often than not (especially against the mass of hyper-aggressive decks of modern) I wished that BBE would be a Huntmaster. I just don't like the idea behind the card. Yes, Cascade is a powerful ability with raw power, but you cannot control it, and that is my biggest problem with it. I don't want to tap out against Humans in t4 for a 3/2 body only to reveal a useless Thoughtseize (just one of many scenarios).
So why would I play red? The answer is Raging Ravine, Ancient Grudge, Bolt and Anger of the Gods.
All four of them are amazing cards but none are particulary shining currently.
There are not enough artifact decks around to play red for Grudge, Bolt is a worse push in the current meta and Anger is very good against Dredge but can be awkward against Spirits and Humans (remember you will probably loose quite some life to have double red in t3 and 3 damage might not even be good enough against Spirits and Humans, especially on the draw).
So I decided to try out The Rock.
Rock is by far not the best deck in modern, but it does some things very well.
First you play your typical BGx midrange deck, but on the same time you have a very painless manabase. Not only is it painless but you are also not vulnerable to Blood Moon (even though the card doesn't see much play currently). Next the Rock got some very important Prints in the last few years that culminated in the printing of Assassin's Trophy (Blooming Marsh, Liliana, the Last Hope, Brutality, Push, Field of Ruin and the new PW-Rule). Now the deck can deal with basically any permanent and/or spell in your opponent's hand.
Besides that, you are able to maindeck landhate in the form of GQ/FoR which is a huge boon against Control decks and imo even a stronger tool than Bloodbraid Elf is. With Jund, you most often than not loose because you can not handle a Celestial Colonnade.
Next, you have several flex-slots in your typical Rock list which not only let you adapt the deck to any given meta, but most importantly let you include maindeck Nihil Spellbomb and Collective Brutality.
Besides that, Tracker is your card advantage engine in the lategame, and while being slower than BBE, it is "controlled" card advantage which is imo more important than the one random card of BBE which is sometimes completely useless.
Disadvantages of the Rock?
Slightly awkward manabase if you try to play both Treetop and FoR/GQ. I would never register a Quagmire in my 75 which means I can play max. 2 of the Strip mine effects because I always want 3 Treetops. Quagmire is just a bad card and I don't like bad cards in a midrange deck. Next your sideboard is not as versatile as in Jund/Abzan because of your colours (no good artifact hate for example), but you nevertheless have some sweet options against most archetypes.
Since switching to Rock from Jund/Abzan I don't miss the splash for Red apart from Raging Ravine. Assassin's Trophy is a good new tool (I like a 2/2 mix with Decay) and the deck is a ton of fun to play. Just my opinion, but I highly recommend you trying it out.
Good job as always btw.