Echoing a post above: if you don’t like a particular card or strategy, punish it. Destroy it. Disallow it (with cards, not house rules).
I’ve yet to run into any real problems with this approach.
This is the cEDH approach. Nothing wrong with the playstyle but I think it’s pretty clear a large majority of play groups don’t want the game to play out this way.
In my case, the trouble with it is that the card pool dwindles over time as everyone’s lists get closer and closer to the Top 25 lists on this site. I like EDH for the much greater variety than many other formats and anything goes kind of kills that.
Especially when “almost anything goes” allows for orders of magnitude more quantity of viable cards. But your group has to be ok with fuzzy guidelines for deck building and that won’t work for everyone.
Playing cards to disrupt others is the Game of Magic not limited to Competitive or not.
Also having no limits on the cards you play doesn't automatically remove those limits from how you build decks and choose to play the game.
I play Commander specifically because the full scope of cards are available outside of a banlist, I don't personally have any strong negative feelings about any magic card nor has a magic card or play raised my hackles as it were. There are specific cards and strategies I just don't generally play but I don't really hate any cards in the game for any reason nor can I think of a situation where that would be different.
(I get more and more glad I found the group I did seeing all the weird restrictions you all put on your games though)
Playing cards to disrupt others is the Game of Magic not limited to Competitive or not.
Also having no limits on the cards you play doesn't automatically remove those limits from how you build decks and choose to play the game.
(I get more and more glad I found the group I did seeing all the weird restrictions you all put on your games though)