Temple of the False God is kinda winmoar, though. It's no Meteor Crater, but it's not "solid land" by any means. I guess the question is "How central to your strategy having six mana on turn 5, and why can't you just _ramp, dork, rock, big mana_ your way to it?" I mean, Gilded Lotus (which admittedly is also a bit overplayed) costs 5 and thus presumably also becomes relevant when you control five lands (or other mana sources), and it takes you to 8.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Fetchlands are great when you're making heavy use of cards like Sensei's Divining Top or Sylvan Library. Having access to extra shuffles is extremely strong. If you're just using them to "thin your deck", yeah, they're a waste. But there are still good reasons to run them in some mono-coloured decks.
I wish a lot of people understood that use and not "deck thinning". I mean, I'm an obvious Spike, I played Druidic Satchel in Delver to reduce the odds that I would topdeck a land, but I'm not that Spikey.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Fetchlands are kinda odd. They're really good. But why put them in a monocolored deck that doesn't use landfall or land recursion? Yeah, I know, Rings of Brighthearth. I also know Kismet, Blood Sun, Stranglehold, and Aven Mindcensor. Even green has Bind. Besides which, using fetchlands just to thin your deck is annoying. All that shuffling...I don't play politics too much, but I'm more apt to annoy you with land destruction and other mana denial techniques, or extra costs, or forced sacrifices and discards, or just plain "add new rules which are equal, in that they imprison the rich and poor alike for stealing bread". Thing is, all these things have more immediate game impact. Fetchlands in monocolor decks (without the aforementioned clauses) just seem to pause the game for a bit just to be annoying.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Burnished Hart has one special case, as part of a Sun Titan package. Or with Illusionist's Bracers. A few cases like that make it arguably, not better than Explosive Veggies (let alone Skyshroud Claim, if you have the money for appropriate tutor targets), but considerable. The more casting, ETB, and death triggers you run, the better. Same as Solemn Simulacrum, without the Sun Titan case. And they both love Reveillark and Alesha, Who Smiles at Death.
While we're here, Doubling Season. If you're just in tokens, you might find Parallel Lives or Anointed Procession more to your liking. If you're just doing +1/+1 counters, it's a different case, but Hardened Scales should probably be included first, just as a one-drop. Corpsejack Menace provides a good source of +1/+1 counters. Now, other types of counters are a different thing entirely. If you're also running cards like Suture Priest, consider Primal Vigor.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Akroma's Memorial is one. Obviously it never sees cEDH these days, but you'd be surprised how many people think every creature-heavy and/or token deck wants it.
But back when Commander had a newbie boom with the first Commander decks, everyone thought it was an auto-include.
The main problem with memorial is that it's probably the most emblematic "win-more" card. I won't call it a staple.
Timmies will be tempted to put it into their decks and when they win with memorial ut, they scream "you see? it works!", without caring if they had already the best table position way before casting the memorial, or if the last 5 games the memorial ended up not useful enough for 7.
I have many players using memorial randomly in my LSG. the best fan are using it in pentacolor tribal dragons and boros aggro.
True. The only place where I use it personally is in Oros or in decks where Pestilence and friends are present. But you'll notice every deck I mentioned there is green? (And of course, Gishath can get to 7 easy, and Ghave has a bunch of mana cards thrown in just because your commander is such an effective mana sink.)
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Akroma's Memorial is one. Obviously it never sees cEDH these days, but you'd be surprised how many people think every creature-heavy and/or token deck wants it.
Ghave, Guru of Spores doesn't; you can't even sac creatures to Ghave if you don't have a valid target, much less put the +1/+1 counters on them. Marath, Will of the Wild doesn't, both for enrage and for putting +1/+1 counters on other creatures. Gishath, Sun's Avatar doesn't because enrage. Uril, the Miststalker doesn't fall into either above listing, but rest assured, he also doesn't want this.
It's not that it's useless. It's one of many ways to make Pestilence and friends one-sided and ensure card advantage when you activate Diaochan, Artful Beauty or (a good imitation in a pinch) Cuombajj Witches with deathtouch, or to ensure Oros, the Avenger doesn't hurt you, and having flying and trample is a good way to ensure at least some damage gets through (all the better for Oros to be given trample), while having vigilance means you can still block. But back when Commander had a newbie boom with the first Commander decks, everyone thought it was an auto-include.
Private Mod Note
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Rollback Post to RevisionRollBack
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
On phasing:
I wish a lot of people understood that use and not "deck thinning". I mean, I'm an obvious Spike, I played Druidic Satchel in Delver to reduce the odds that I would topdeck a land, but I'm not that Spikey.
On phasing:
On phasing:
Temple of the False God is, seriously? I'm a token player, and I don't run that.
While we're here, Doubling Season. If you're just in tokens, you might find Parallel Lives or Anointed Procession more to your liking. If you're just doing +1/+1 counters, it's a different case, but Hardened Scales should probably be included first, just as a one-drop. Corpsejack Menace provides a good source of +1/+1 counters. Now, other types of counters are a different thing entirely. If you're also running cards like Suture Priest, consider Primal Vigor.
On phasing:
True. The only place where I use it personally is in Oros or in decks where Pestilence and friends are present. But you'll notice every deck I mentioned there is green? (And of course, Gishath can get to 7 easy, and Ghave has a bunch of mana cards thrown in just because your commander is such an effective mana sink.)
Probably a better example would be Necropotence, which is good in every deck, except decks with a reanimator focus, (generally) decks with three or more colors, and "draw matters" decks like Nekusar, the Mindrazer which specifically want you to draw so as to trigger Niv-Mizzet, the Firemind, Psychosis Crawler, The Locust God, and maybe Niv-Mizzet, Parun though it has the exact same color issue I mentioned earlier?
On phasing:
Ghave, Guru of Spores doesn't; you can't even sac creatures to Ghave if you don't have a valid target, much less put the +1/+1 counters on them.
Marath, Will of the Wild doesn't, both for enrage and for putting +1/+1 counters on other creatures.
Gishath, Sun's Avatar doesn't because enrage.
Uril, the Miststalker doesn't fall into either above listing, but rest assured, he also doesn't want this.
It's not that it's useless. It's one of many ways to make Pestilence and friends one-sided and ensure card advantage when you activate Diaochan, Artful Beauty or (a good imitation in a pinch) Cuombajj Witches with deathtouch, or to ensure Oros, the Avenger doesn't hurt you, and having flying and trample is a good way to ensure at least some damage gets through (all the better for Oros to be given trample), while having vigilance means you can still block. But back when Commander had a newbie boom with the first Commander decks, everyone thought it was an auto-include.
On phasing: