So some of the new cards really made me want to give this deck a try, I'm just having some trouble making cuts. Could anyone offer some suggestions of cards that should definitely be taken out?
Good to see another player picking up the deck and great insights on behalf of ISBPathfinder on your list.
I'd like to add that the deck is slightly different than my current itteration which is a little experimental since last week, but all list have one thing in common. They draw cards like crazy.
With that in mind i feel the extra card advantage Future Sight and Magus of the Future provide is negligible. To me, those would be pretty safe cuts.
Possibility Storm: This could very well be another's pet card, but i personally don't like it. I do see its synergy with the commander though so it has that going for it.
As Foretold: Good card only when played early. Terribly slow everywhere else.
With a higher curve deck like yours, this card gains value as the game progresses, but when you have a really low curve full of one mana cantrips like mine, returns on these cards actually diminish. Inclusion should depend on curve and could be cut as (and if) you tune lower in the future.
Both Curious Homunculus and Crackling Drake would be safe cuts aswell. The former can be easilly replaced by another rock. A category of which you run a little lean AND you run a very low land count. This also takes away some of Walking Atlas's ability to ramp.
The latter can actually be any cantrip. I do see potential in the body, but combat is not the way these decks usually win.
Savor the Moment. This extra turn spell is nice, but what is it to you if you can't untap? What is it i don't see?
All in all i've learned the deck runs better as you lower the curve and start drawing your deck every game. This also helps thining other categories since you are far more likely to draw into your wincons or answer cards. Try to get a feel for the deck by playing it, it's tons of fun and wins feel very well deserved because you really have to puzzle for them.
Enjoy and please let us know how you did in your next games.
I really appreciate the help! I definitely want this deck to have a lower curve, so cutting most of the beefier cards makes sense.
Possibility Storm is mostly in there for the potential of turning one of those one-drop cantrips into something better. This is also why I skimped on counterspells, because Possibility Storm doesn't really work with counterspells. Dropping that and some of the bigger cards and replacing them with more counterspells might be the better choice for a lower avg CMC?
So some of the new cards really made me want to give this deck a try, I'm just having some trouble making cuts. Could anyone offer some suggestions of cards that should definitely be taken out?
It looks similar to my own list so I suppose I should give some feedback on some of the cards you have in there that I don't have in my list anymore or passed on myself.
Thermo-Alchemist - I might have been overly paranoid but the fact that he needs to tap for his ability gives him a turn before he is active. I really didn't care for that one turn wait. Curious Homunculus - colorless mana for spells and colorless cost reduction tend to make more of a difference for more 2-3 mana spells. I opted to run more one mana spells myself. I also wonder if it would be more relivant to just run Sapphire Medallion over this or even resort to Jace's Sanctum. I found myself gravitating more towards running cheaper spells than relying on cost reduction. If you want to run cost reduction I think it adjusts the cards you want to run to be more of the 2-3 mana spells and the consistency of cost reduction will want to go up. I just think its maybe an effect that you want to go deeper into or not really involve yourself with. Niblis of Frost - I think its a fun card but its kind of situational as to if it helps. Its also mostly defensive and its hard to do work against hexproof voltron or token decks. Its like..... ok vs combat related decks but it still has a lot of holes in my mind as to what it helps against. I found that I was often offensive with the number of tokens I make rather than trying to be reactive which is why I opted to pass on it. Metallurgic Summonings - it is actually a fairly solid card but I found that it was a 5 mana enabler that was mostly making 1/1s without flying for me. It is a NIGHTMARE to track the stats of all of these tokens too lol. I think its probably fine but I figured I would mention why I put my copy away for the time being. I found the lack of flying and the fact that I was paying 5 mana to make 1/1s without flying kind of underwhelming in the face of most of the other token creators. As Foretold I go back and forth on this card. Let me know how it does if you run it. I think its really cool but it also has sort of a spinup time making it worse to draw as the game goes on and much better earlier in the game. If I draw it and I already have 10+ lands its very underwhelming but you could say the same thing about a lot of mana stones ultimately so maybe I am just making a fuss for no reason. Let me know how it does for you if you run it. Aetherflux Reservoir - I think this card fits here well, I don't run it myself because I really hate the feels bad moment of when I activate its ability but I think its a good card for a deck like this. In general most turns I don't go past 2-4 spells cast in a turn but I know there are turns I could quote where I cast like 6-12 spells. Chaos Wand - I think this is a little unpredictable and expensive. I don't generally like relying on my opponents and what they are running not to mention a little RNG on what I get. Mission Briefing - I passed on most of the Snapcaster Mage effects because the consistency of the deck is high and I didn't really want to pay the extra mana to snap back a cantrip. That said, this is better than snapcaster in this deck in my mind because you get 2x spellcasts and the topdeck manipulation really isn't bad. I think its fine to run I just thought I would mention why I don't run it myself. Mystic Retrieval - I think the mana cost for what it does is too high. Its also sorcery speed. I really don't care for it even though I think the effect is cool.
Hey thanks a lot for the help! I wasn't even thinking about the fact that Thermo-Alchemist needs to wait a turn before tapping. That totally makes sense and he's an easy cut. Your input on Homunculus and Niblis make sense as well. I'd like to keep my CMC as low and fast as possible, and that makes Homunculus less useful.
Metallurgic I'd like to try, but I'll keep my eye on it. 5CMC is expensive, but the tokens and the recursion ability seem really useful.
As Foretold is another one I'd really like to try out. Sure it does nothing turn 1, but it's three Mana and a turn, and now I get a free Opt/Peek/Etc every turn.
Chaos Wand is dumb and janky, but I think it's just fun.
Aetherflux Reservoir and Mystic Retrieval seem like sensible cuts. I really appreciate the help. I can't wait to try this deck out!
So some of the new cards really made me want to give this deck a try, I'm just having some trouble making cuts. Could anyone offer some suggestions of cards that should definitely be taken out?
So I'm thinking about trying this build with Adeliz, the Cinder Wind as the commander. Jori-En is great but lacks a win condition. Adeliz trades draw for a reliable wincon, and I feel like is still pretty low threat?
I honestly think Niv would give the deck too much attention. Nobody cares about Jori in my experience, which gives you plenty of time to vomit cantrips.
Really interested in this deck. I've been playing around with a Jori-En deck for awhile now but never could get it where I wanted. This list is a huge help, especially since it looks like you ditched a lot of expensive cards for cards I already own! Gonna keep my eye on this...
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I really appreciate the help! I definitely want this deck to have a lower curve, so cutting most of the beefier cards makes sense.
Possibility Storm is mostly in there for the potential of turning one of those one-drop cantrips into something better. This is also why I skimped on counterspells, because Possibility Storm doesn't really work with counterspells. Dropping that and some of the bigger cards and replacing them with more counterspells might be the better choice for a lower avg CMC?
Hey thanks a lot for the help! I wasn't even thinking about the fact that Thermo-Alchemist needs to wait a turn before tapping. That totally makes sense and he's an easy cut. Your input on Homunculus and Niblis make sense as well. I'd like to keep my CMC as low and fast as possible, and that makes Homunculus less useful.
Metallurgic I'd like to try, but I'll keep my eye on it. 5CMC is expensive, but the tokens and the recursion ability seem really useful.
As Foretold is another one I'd really like to try out. Sure it does nothing turn 1, but it's three Mana and a turn, and now I get a free Opt/Peek/Etc every turn.
Chaos Wand is dumb and janky, but I think it's just fun.
Aetherflux Reservoir and Mystic Retrieval seem like sensible cuts. I really appreciate the help. I can't wait to try this deck out!
1 Jori En, Ruin Diver
Creature
1 Crackling Drake
1 Electrostatic Field
1 Thermo-Alchemist
1 Curious Homunculus
1 Murmuring Mystic
1 Magus of the Future
1 Melek, Izzet Paragon
1 Firebrand Archer
1 Jori En, Ruin Diver
1 Guttersnipe
1 Talrand, Sky Summoner
1 Young Pyromancer
1 Niblis of Frost
1 Arclight Phoenix
1 The Locust God
1 Docent of Perfection
1 Niv-Mizzet, Parun
Enchantment
1 Possibility Storm
1 Metallurgic Summonings
1 As Foretold
1 Future Sight
1 Firemind's Research
Land
1 Wasteland
1 Command Tower
1 Sulfur Falls
1 Reliquary Tower
1 Steam Vents
18 Island
9 Mountain
1 Aetherflux Reservoir
1 Primal Amulet
1 Wayfarer's Bauble
1 Sword of the Animist
1 Commander's Sphere
1 Sol Ring
1 Chaos Wand
1 Walking Atlas
Instant
1 Peek
1 Pongify
1 Echoing Truth
1 Rapid Hybridization
1 Izzet Charm
1 Cyclonic Rift
1 Abrade
1 Chain of Vapor
1 Chaos Warp
1 Reality Shift
1 Thought Scour
1 Quicken
1 Lightning Bolt
1 Arcane Denial
1 Blink of an Eye
1 Opt
1 Mystical Tutor
1 Brainstorm
1 Impulse
1 Expansion // Explosion
1 Mission Briefing
1 Visions of Beyond
1 Frantic Search
1 Think Twice
1 Narset's Reversal
1 Portent
1 Merchant Scroll
1 Savor the Moment
1 Gitaxian Probe
1 Ponder
1 Preordain
1 Mizzium Mortars
1 By Force
1 Expropriate
1 Serum Visions
1 Past in Flames
1 Pore Over the Pages
1 Wash Out
1 Faithless Looting
1 Mystic Retrieval
1 Sleight of Hand
1 Role Reversal
1 Finale of Promise
Planeswalker
1 Ral, Storm Conduit
1 Saheeli, Sublime Artificer