I don’t get how Purph is worse offender in the 99. You don’t have access to it all of the time. There are so many other token interactions that lead to degenerate strategies that his is merely a blip on the radar.
I don’t mean this to come off as rude, but this thread sounds very much so like “well, there really isn’t much to complain about ATM, but let’s try anyways”. Especially after the comment about how you feel he’s more degenerate in the 99. Like in my reply above, have you played with/against the other Gods that head linear strategies or lead to them?
There is banworthy, and then there is groan worthy. Purph definitely falls into the latter, but I find it incredibly hard to fit him into the former.
Ok, what do you think of Xenogod or Keranos, god of storms? Honest question, because I really think you could make an honest case for those two with the criteria you’ve listed for the ‘ole hammer god.
What really keeps him from being busted is that he needs to take each player to zero, not deal 21. It may not sound like much, but there are ways to prevent it, handle it, or straight up ignore it via a lifegain strategy. Seriously, sit down with Oloro for one game, not tuned and all, and see how long that player wants to play that strategy.
Also, I don’t necessarily think making that player the archenemy is a bad thing is this argument. It’s a bit of an all in strategy, you don’t want to have to cast Purphurous more than 2x? Maybe 3? While his answers are limited, the point of playing purph is to untap with him. If you stop that once, you’ve slowed their strategy considerably. Either way, it really depends on the rest of the table. Slapping down a storm variant looking to combo kill at a table of casuals is going to create a bad impression. Otherwise, just trying to drop as many creatures as possible in no particular fashion just for incidental damage, and the pump(which has won me so many games BTW). Maybe a tribal element of sorts? That stuff is good, but not broken. It’s more or less, well cheesy.
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I don’t mean this to come off as rude, but this thread sounds very much so like “well, there really isn’t much to complain about ATM, but let’s try anyways”. Especially after the comment about how you feel he’s more degenerate in the 99. Like in my reply above, have you played with/against the other Gods that head linear strategies or lead to them?
There is banworthy, and then there is groan worthy. Purph definitely falls into the latter, but I find it incredibly hard to fit him into the former.
What really keeps him from being busted is that he needs to take each player to zero, not deal 21. It may not sound like much, but there are ways to prevent it, handle it, or straight up ignore it via a lifegain strategy. Seriously, sit down with Oloro for one game, not tuned and all, and see how long that player wants to play that strategy.
Also, I don’t necessarily think making that player the archenemy is a bad thing is this argument. It’s a bit of an all in strategy, you don’t want to have to cast Purphurous more than 2x? Maybe 3? While his answers are limited, the point of playing purph is to untap with him. If you stop that once, you’ve slowed their strategy considerably. Either way, it really depends on the rest of the table. Slapping down a storm variant looking to combo kill at a table of casuals is going to create a bad impression. Otherwise, just trying to drop as many creatures as possible in no particular fashion just for incidental damage, and the pump(which has won me so many games BTW). Maybe a tribal element of sorts? That stuff is good, but not broken. It’s more or less, well cheesy.