Well, I was interested in the win condition aspect + mana accelaration in a deck that usually plays 10 mana dorks.
That seemed decent, hence my question.
But someone just pointed out to me that, with that Leyline on the board, Freed From the Real on a Birds or Hierarch makes infinite mana + infinite buff and attack on turn 2.
Seems quite possibly busted.
Like you, I don't know if Druid Evolution is the right shell for it though.
I think you could include 1-2 Eladamri's Call in place of Finale of Devastation, just to split your options against Graffdigger's Cage decks.
It's not really better or worse I think, still 4 mana to get a 2-drop in play, just a different option.
Finale has the slight advantage of being a mana sink and occasionally serve as a kill on its own, if your regular kills are gone. Call has the advantage of being able to get a Ballista directly.
By the way, like AcademyRuins, I started running Neoform, and so far I'm really liking it.
I was already convinced by the green Finale, but Neoform should definitely be included too.
These two cards are a great addition.
This week I've been running a list inspired by his, only with 8 fetches instead of 10 (for 2 Razorverge Thicket) and Shalai instead of Ezuri.
So far, I've won somewhat consistently against my friends playing Tron, Humans, and Whir Prison.
I'm still novice with the deck, but I'll run the list this weekend at MKM Series Paris, I'll let you know how it went.
Finale of devastation definitely seems good. Chord of calling is often too slow when I play the deck, so a cheaper version that can serve as a kill in itself is definitely appreciated.
If Protection from black is what you're after, I'd prefer a Chameleon Colossus which can also serve as a kill with our combo.
But still, 4cmc is a lot.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
That seemed decent, hence my question.
But someone just pointed out to me that, with that Leyline on the board, Freed From the Real on a Birds or Hierarch makes infinite mana + infinite buff and attack on turn 2.
Seems quite possibly busted.
Like you, I don't know if Druid Evolution is the right shell for it though.
When you tap a creature for mana, add an additional G .
6GG: Put a +1/+1 counter on each creature you control.
It's not really better or worse I think, still 4 mana to get a 2-drop in play, just a different option.
Finale has the slight advantage of being a mana sink and occasionally serve as a kill on its own, if your regular kills are gone. Call has the advantage of being able to get a Ballista directly.
By the way, like AcademyRuins, I started running Neoform, and so far I'm really liking it.
I was already convinced by the green Finale, but Neoform should definitely be included too.
These two cards are a great addition.
This week I've been running a list inspired by his, only with 8 fetches instead of 10 (for 2 Razorverge Thicket) and Shalai instead of Ezuri.
So far, I've won somewhat consistently against my friends playing Tron, Humans, and Whir Prison.
I'm still novice with the deck, but I'll run the list this weekend at MKM Series Paris, I'll let you know how it went.
Chord of calling is often too slow when I play the deck, so a cheaper version that can serve as a kill in itself is definitely appreciated.
But still, 4cmc is a lot.