I feel this was a pretty good success. *Pats self on back*
Everyone has access to the Discord (if anyone else would like it, go here and DM me when you're in the server).
I loved this book as a kid, and my love for it still carries through to the present day. I was first considering doing a setup based on another one of my favorite books, but that may come later; it was harder to flavor-justify.
Some notes:
KA's role was scummier than ideal. And we didn't catch the Trivium + Chroma interaction in pre-game.
tomsloger getting Dischord and Dynne was, in fact, random.org having an even better sense of humor than I do.
I don't always put post restrictions into my games, but this game had some leeway to do a few fun little minigames and the like, which I always enjoy doing in any game design. (More than other players enjoy those, probably, unfortunately.)
I HATE nighttalk usually. I think it's actively detrimental to the game if the players don't take a break. Tom's ability was a shout-out to that in part as a way to make it work. I think that worked out okay, though I did get this message:
Quote from vezok »
Osie I gotta to talk to someone or I'm going mad.
This is bar none the most infuriating ability I've ever seen in my life. I just got to watch scum worst tarnish my name when I can't even defend myself or respond. I hate it so freaking much. I wish I had a vig shot to shoot tom and make him stop using his ability.
For future games here with night chats, I'll probably aim for 48 hour night phases, 24 hours of which are action submission, the other 24 hours of which are action handling or effects. Fairer to temporary neighbours and the like. GJ got screwed over by that and I felt really bad about it.
Shadow still reads all my thread titles.
RE or tomsloger for TOWN MVP. RE may have gotten immensely lucky on the tracking of Cantrip, but she also just played pretty well. I was expecting Tom to ham it up even more given the role that he got placed with, but I think if anything he took the rest of the game more seriously due to it, which was great to see. (Maybe that's all in my head, though.)
KamikazeArchon for SCUM MVP of course (though a shout-out to Cantripmancer for playing really well too). Outside of the vezok push at the end, I was very impressed with Kami's play throughout the game; I think he legitimately had a chance there at the end.
Dias was the only player during day 3 that openly said Kami could be scum.
Proph was definitely correct about the Chroma and Dodecahedron roles being a bit stronger for town than they should have been. I think a similar role should have existed on scum, and likely a nerf at least on Dodecahedron, if not also on Chroma.
One other thing: I'm not necessarily super bothered about this, but I want to categorically say (and I'm sure this will come back to bite me later) that I do my best to never lie to the players as the mod, even in a setup with the most bastardy of roles. If that's going to happen, I'll say so in the OP, but it's not likely to ever happen.
Dias and the worst both made comments of that sort. The worst's was about ninjas, which I'll specifically address since I'm proud of this construction that I've started using in games with Ninjas, Godfathers, and the like:
On Investigative Roles -
You know that at least one role may exist which may show a false result to this ability and the player(s) with said role(s) know(s) that at least one role may exist that may receive a false result from their ability or abilities.
and on False Result Roles -
You know that at least one role may exist that may receive a false result from this ability and the player(s) with said role(s) know(s) that at least one role may exist which may show a false result to their ability or abilities.
Pretty much all the time in my games, while I may make mistakes here and there, I'm going to be careful to be honest.
Anyways.
I think both teams played a pretty good game overall here, and I was very happy to host this. I'll probably be taking a little break from hosting to focus on real life, on reviewing, and possibly on playing a couple games. Good to pause things on a high.
Welcome to the game. You are Milo the Curious Boy. You are a TOWN Neighbourizer.
"I do hope this is an interesting game, otherwise the afternoon will be so terribly dull."
Your abilities are:
A Little Help From My Friends: As a Night action, you may recruit another target player into your Neighborhood, allowing everyone within it to communicate with each other here.
Hero: Once per game, as a Night action, you may have all actions target player would make toNight target you instead of their original target.
You win when no threats to town remain. Confirm that you have read this message by replying here.
AlbertinoDias - TOWN Tock -
Welcome to the game. You are Tock the Watchdog. You are a TOWN Bodyguard.
"Since you got here by not thinking, it seems reasonable to expect that, in order to get out, you must start thinking."
Your abilities are:
Loyal Watchdog: As a Night action, you may protect another target player. If they would die toNight, you die in their place.
Time Flies: Once per game, as a Night action, you may protect target player from dying toNight.
You win when no threats to town remain. Confirm that you have read this message by replying here.
ganderin_dan - TOWN Humbug -
Welcome to the game. You are The Humbug. You are a TOWN Booster.
"We're an old and noble family, honorable to the core—Insecticus Humbugium, if I may use the Latin."
Your abilities are:
Boast: As a Day action, you may say "I once met [playername]." You and that player play Rock-Paper-Scissors with each other by PMing the mod. If you win, any nonkilling actions that would target you tonight target that player instead. If that player wins or the game is a tie, any nonkilling actions that would target that player tonight target you instead.
You win when no threats to town remain. Confirm that you have read this message by replying here.
Grapefruit21 - TOWN Azaz -
Welcome to the game. You are King Azaz the Unabridged. You are a TOWN Motivator.
"Use them well and in the right places."
Your abilities are:
Words over Numbers: As a Night action, you may give target player (PM the Mod) a list of ten words of four to ten letters each that they may use in their posts, one word per post, throughout the following Day. (Yes, this means that player must post at least 10 times that Day.) If they do so successfully, they may take an additional Night action that Night.
You win when no threats to town remain. Confirm that you have read this message by replying here.
Manasi - TOWN Mathemagician -
Welcome to the game. You are The Mathemagician. You are a TOWN Delayer.
"You'll find that the only thing you can do easily is be wrong, and that's hardly worth the effort."
Your abilities are:
Numbers over Words: As a Night action, you may give target player Division Dumplings or Subtraction Stew. That player consumes that item immediately, and their actions this Night are delayed to the following Night. You may activate this ability √5 times. (Three times, but the third time doesn't do anything.)
You win when no threats to town remain. Confirm that you have read this message by replying here.
RE1031 - TOWN Alec Bings -
Welcome to the game. You are Alec Bings. You are a TOWN Tracker.
"It's all in the way you look at things."
Your abilities are:
Distinct Perspective: As a Night action, you may track another target player to see who that player targets with any Night actions that they take. (2-shot)
You win when no threats to town remain. Confirm that you have read this message by replying here.
the worst - TOWN Chroma the Great -
Welcome to the game. You are Chroma the Great. You are a TOWN Dreaming God.
"You see what a dull place the world would be without color?"
Your abilities are:
Conducting the World: As a Night action, you may choose one of the following orchestral sections to add a one-time passive effect to the game. Each effect may only be chosen once, and lasts from the beginning of the next Day phase until the end of the next Night phase.
- Strings
- BASS
- Percussion
- Brass
- Woodwinds
You win when no threats to town remain. Confirm that you have read this message by replying here.
- Strings: Players must vote for two different people at once during the next Day phase.
- BASS: All actions during the next Day or Night phases are delayed to the following Day or Night phase, respectively.
- Percussion: Players who would die during the next Day or Night phases remain alive until the beginning of the following Day or Night, respectively. Their roles and alignment are not revealed until they die.
- Brass: If a player uses a nonkilling action during the next Night phase, they must use that action during the next Day phase as an extra action.
- Woodwinds: Lynch threshold is reduced by one during the next Day phase.
TOMSLOGER - TOWN DISCHORD AND DYNNE -
WELCOME TO THE GAME! YOU ARE DR. KAKOFONOUS A. DISCHORD AND THE AWFUL DYNNE! YOU ARE A TOWN NIGHTTALKER!
DOCTOR OF DISSONANCE: YOU MAY POST AT NIGHT! AT THE END OF EACH DAY, AS A DAY ACTION, YOU MAY TARGET A PLAYER TO ALLOW THEM TO POST AT NIGHT TONIGHT AS WELL (IN CAPITAL LETTERS ONLY)!
THE AWFUL DYNNE: YOU MAY ONLY POST IN CAPITAL LETTERS!
YOU WIN WHEN NO THREATS TO TOWN REMAIN! CONFIRM THAT YOU HAVE READ THIS MESSAGE BY REPLYING HERE!
Vezok - TOWN Dodecahedron -
Welcome to the game. You are The Dodecahedron. You are a TOWN Manipulator.
"My angles are many.
My sides are not few.
I'm the Dodecahedron.
Who are you?"
Your abilities are:
Twelve Faces: As a Night action, you may choose a target player. One of the following effects will happen at random.
- Crying: Normalize that player. (Turn them into a Normal version of their role.)
- Serious: See what actions that player does tonight.
- Frowning: Copy that player's actions tonight, targeting them.
- Admonishing: That player cannot use killing abilities tonight.
- Excited: That player will receive a riddle. If answered correctly, they are loved (they require one extra vote to lynch) for the day. If incorrectly, they are hated (they require one fewer vote to lynch) for the day.
- Smiling: That player learns that you are Town.
- Pouting: That player must tell you a joke. That joke is announced publicly at the beginning of the next day for the whole thread to laugh at as they please.
- Thinking: See one of that player's non-factional abilities at random.
- Surprised: That player's targets this night are listed publicly at the start of the next day.
- Laughing: Tell that player a joke. End any ongoing abilities affecting you or that player. This ability cannot be prevented.
- Sighing: Protect that player tonight.
- Sympathetic: If that player would die tonight, you die in their place.
You win when no threats to town remain. Confirm that you have read this message by replying here.
Welcome to the game. You are the Senses Taker. You are a SCUM Torturer.
"I help people find what they're not looking for, hear what they're not listening for, run after what they're not chasing, and smell what isn't even there."
Your abilities are:
Taking the Senses: At End of Day, as a Day action, you can ask a player (PM the mod) that you have asked a question of in the thread this Day phase if they are willing to play 20 questions. If they agree, you and that player get a 20 questions chat toNight. You may ask that player 20 yes or no questions. They do not have to answer truthfully. Either way, that player is outside of the Realm of Wisdom… They cannot use Night actions or be targeted by town Night actions toNight.
You share a factional chat here with your fellow scum, [player1] and [player2].
You also share a factional nightkill. Each night one of the scum may kill a player. If only one scum is alive, the nightkill may be done as an extra action.
A safe false claim is:
Welcome to the game. You are Officer Shrift. You are a TOWN Jailkeeper.
"See you in six million years."
Your abilities are:
Judge and Jailer: At End of Day, as a Day action, you can ask a player (PM the mod) that you have asked a question of in the thread this Day phase if they are willing to play 20 questions. If they agree, you and that player get a 20 questions chat toNight. You may ask that player 20 yes or no questions. They do not have to answer truthfully. Either way, that player is jailed toNight. They cannot use or be targeted by Night actions toNight.
You win when no threats to town remain. Confirm that you have read this message by replying here.
You win when the number of town players is less than or equal to the number of scum players. Confirm that you have read this message by replying here.
KamikazeArchon - SCUM Terrible Trivium -
Welcome to the game. You are the Terrible Trivium. You are a SCUM Gladiator.
"What could be more important than doing unimportant things? If you stop to do enough of them, you'll never get to where you're going."
Your abilities are:
Wasting Time: Once per game, as a Day action, you may choose two players by saying "[b]I choose (Player1) and (Player2)[/b]" in thread. Players must vote to lynch either you or one of those two players. This does not count as the lynch for the Day.
You share a factional chat here with your fellow scum, [player1] and [player2].
You also share a factional nightkill. Each night one of the scum may kill a player. If only one scum is alive, the nightkill may be done as an extra action.
A safe false claim is:
Welcome to the game. You are The Reader. You are a TOWN Gladiator.
"And so they went upon their journey..."
Your abilities are:
Writing the Story: Once per game, as a Day action, you may choose two players by saying "[b]I choose (Player1) and (Player2)[/b]" in thread. Players must vote to lynch either you or one of those two players. This does not count as the lynch for the Day.
You win when no threats to town remain. Confirm that you have read this message by replying here.
You win when the number of town players is less than or equal to the number of scum players. Confirm that you have read this message by replying here.
Killmatronix - SCUM Demon of Insincerity -
Welcome to the game. You are the Demon of Insincerity. You are a SCUM Hider.
False Image: You are a hamster. When you would be killed or lynched, instead you escape and hide in scum chat for the rest of the game.
"Over here": As a night action, you may hide behind someone else. If you are targeted, that player becomes the target instead. If that player would die, you die as well. You may activate this ability in addition to doing the nightkill.
You share a factional chat here with your fellow scum, [player1] and [player2].
You also share a factional nightkill. Each night one of the scum may kill a player. If only one scum is alive, the nightkill may be done as an extra action.
A safe false claim is:
Welcome to the game. You are Sweet Rhyme and Pure Reason. You are a TOWN Hider.
"Whenever you learn something new, the whole world becomes that much richer."
Your abilities are:
Verse Eternal: The first time you would die, you come back more powerful than before.
Gentle Correction: As a night action, you may hide behind someone else. If you are targeted, that player becomes the target instead. If that player would die, you die as well.
You win when no threats to town remain. Confirm that you have read this message by replying here.
You win when the number of town players is less than or equal to the number of scum players. Confirm that you have read this message by replying here.
Cringing with fear, the monsters of Ignorance turned in flight and, with anguished cries too horrible ever to forget, returned to the damp, dark places from which they came.
Cheer after cheer filled the air, and even the bug seemed a bit embarrassed at having so much attention paid to him.
Swift horsemen carried the news to every corner of the kingdom, and, as the parade slowly wound its way through the countryside, crowds of people gathered to cheer it along. Garlands of flowers hung from every house and shop and carpeted the streets. Even the air shimmered with excitement, and shutters closed for many years were thrown open to let the brilliant sunlight shine where it hadn't shone in so long.
As the cheering continued, Rhyme leaned forward and touched Milo DR DISCHORD and Chroma gently on the arm.
"They're shouting for you," she said with a smile.
"But I could never have done it," they objected, "without everyone else's help."
"That may be true," said Reason gravely, "but you had the courage to try; and what you can do is often simply a matter of what you will do."
Milo DR DISCHORD and Chroma walked sadly to the window and squeezed themselves into the corners of the large armchair. They felt very lonely and desolate as their thoughts turned far away—to the foolish, lovable bug; to the comforting assurance of Tock, standing next to him; to the erratic, excitable DYNNE; to little Alec, who, he hoped, would someday reach the ground; to Rhyme and Reason, without whom Wisdom withered; and to the many, many others they would remember always.
And yet, even as they thought of all these things, they noticed somehow that the sky was a lovely shade of blue and that one cloud had the shape of a sailing ship. The tips of the trees held pale, young buds and the leaves were a rich deep green. Outside the window, there was so much to see, and hear, and touch—walks to take, hills to climb, caterpillars to watch as they strolled through the garden. There were voices to hear and conversations to listen to in wonder, and the special smell of each day.
And, in the very room in which they sat, there were books that could take you anywhere, and things to invent, and make, and build, and break, and all the puzzle and excitement of everything he didn't know—music to play, songs to sing, and worlds to imagine and then someday make real. Their thoughts darted eagerly about as everything looked new—and worth trying.
"Well, I would like to make another trip," they said, jumping to their feet; "but I really don't know when I'll have the time. There's just so much to do right here."
The Demons have been defeated. Town has won.
You have now completed your trip, courtesy of the Phantom Tollbooth. We trust that everything has been satisfactory, and hope you understand why we had to come and collect it. You see, there are so many other people waiting to use it, too.
It's true that there are many lands you've still to visit (some of which are not even on the map) and wonderful things to see (that no one has yet imagined), but we're quite sure that if you really want to, you'll find a way to reach them all by yourself.
"All I meant was that perhaps it isn't too important."
"Of course it's not important," he snarled angrily. "I wouldn't have done it if I thought it was important." And now, as he turned to face them, he didn't seem quite so pleasant.
"Then why bother?"
"Because, my young friends," he muttered sourly, "what could be more important than doing unimportant things? If you stop to do enough of them, you'll never get to where you're going." He punctuated his last remark with a villainous laugh.
"Then you must—"
"Quite correct!" he shrieked triumphantly. "I am the Terrible Trivium, demon of petty tasks and worthless jobs, ogre of wasted effort, and monster of habit."
"Don't try anything," he ordered, with a menacing sweep of his arm, "for there's so very much to do, and we still have so much time left to go on this work."
As he spoke, he tiptoed slowly toward them with his arms outstretched and continued to whisper in a soft, deceitful voice, "Now do come and stay with me. We'll have so much fun together. There are things to fill and things to empty, things to take a way and things to bring back, things to pick up and things to put down, and besides all that—"
They were all transfixed by the Trivium's soothing voice, but just as he was about to clutch them in his well-manicured fingers a voice cried out, "No more of that!"
They jumped away, and Trivium tumbled to the ground. Transfixed by the dirt on his clothing, he started picking it away speck by speck. He was so focused on this, he did not notice when the noose was put around his neck to end his evil ways.
KamikazeArchon has been lynched. They were the Terrible Trivium, SCUM Gladiator.
Welcome to the game. You are the Terrible Trivium. You are a SCUM Gladiator.
"What could be more important than doing unimportant things? If you stop to do enough of them, you'll never get to where you're going."
Your abilities are:
Wasting Time: Once per game, as a Day action, you may choose two players by saying "[b]I choose (Player1) and (Player2)[/b]" in thread. Players must vote to lynch either you or one of those two players. This does not count as the lynch for the Day.
You share a factional chat REDACTED with your fellow scum, REDACTED.
You also share a factional nightkill. Each night one of the scum may kill a player. If only one scum is alive, the nightkill may be done as an extra action.
You win when the number of town players is less than or equal to the number of scum players. Confirm that you have read this message by replying here.
"I rest only at night, and even then they play on."
"What would happen if you stopped?"
"See for yourself" roared Chroma, and he raised both hands high over his head.
"Remember, remember, the fifth of November," a voice called back from the distance, and a loud explosion was heard by all.
As Chroma lowered his arms, restoring color to the world, he slumped down, never to rise again.
the worst has been lynched. They were Chroma the Great, TOWN Dreaming God.
Welcome to the game. You are Chroma the Great. You are a TOWN Dreaming God.
"You see what a dull place the world would be without color?"
Your abilities are:
Conducting the World: As a Night action, you may choose one of the following orchestral sections to add a one-time passive effect to the game. Each effect may only be chosen once, and lasts from the beginning of the next Day phase until the end of the next Night phase.
- Strings
- BASS
- Percussion
- Brass
- Woodwinds
You win when no threats to town remain. Confirm that you have read this message by replying here.
"What are you doing here?" growled the watchdog.
"Just killing time,"
"KILLING TIME!" roared the dog—so furiously that his alarm went off. "It's bad enough wasting time without killing it." And he shuddered once, twice, then went still.
AlbertinoDias has been lynched. They were Tock the Watchdog, TOWN Bodyguard.
Welcome to the game. You are Tock the Watchdog. You are a TOWN Bodyguard.
"Since you got here by not thinking, it seems reasonable to expect that, in order to get out, you must start thinking."
Your abilities are:
Loyal Watchdog: As a Night action, you may protect another target player. If they would die toNight, you die in their place.
Time Flies: Once per game, as a Night action, you may protect target player from dying toNight.
You win when no threats to town remain. Confirm that you have read this message by replying here.
"Will you be quiet?" growled Azaz angrily; but, before he could begin again, three large serving carts were wheeled into the hall and everyone jumped up to help himself.
"Of course you realize that I would like to make the trip myself," continued Azaz.
"but, since it was your idea, you shall have all the honor and fame."
"But you see—"
"Dictionopolis will always be grateful, my boy," gasped out the king, somehow short of breath.
He reached a hand inside his cape as if to draw something out, but then went still, a white foam emitting from his lips from the poison the others had agreed to slip him with his meal.
Grapefruit21 has been lynched. They were King Azaz the Unabridged, TOWN Motivator.
Welcome to the game. You are King Azaz the Unabridged. You are a TOWN Motivator.
"Use them well and in the right places."
Your abilities are:
Words over Numbers: As a Night action, you may give target player a list of ten words of four to ten letters each that they must use in their posts, one word per post, throughout the following Day. (Yes, this means that player must post at least 10 times that Day.) If they do so successfully, they may take an additional Night action that Night.
You win when no threats to town remain. Confirm that you have read this message by replying here.
The strings vibrate, playing a smooth melody. At the same time, the brass sound out a trumpeting fanfare.
All players have an extra vote and must vote for two different people at once during this Day phase.
If a player uses a nonkilling action during the next Night phase, they must use that action during the next Day phase as an extra action.
A Surprising Ability Result: the worst did not target anybody last night.
"Well," said the boy, "in my family everyone is born in the air, with his head at exactly the height it's going to be when he's an adult, and then we all grow toward the ground."
"Gravity exists!" said a mysterious person.
"Well, shoot! I've never thought of that," as he plummeted to the ground, breaking his neck in the process.
RE has died. They were Alec Bings, TOWN Tracker.
Welcome to the game. You are Alec Bings. You are a TOWN Tracker.
"It's all in the way you look at things."
Your abilities are:
Distinct Perspective: As a Night action, you may track another target player to see who that player targets with any Night actions that they take. (2-shot)
You win when no threats to town remain. Confirm that you have read this message by replying here.
"And, most important of all," added the Mathemagician, "Here is your own magic staff. Use it well and there is nothing it cannot do for you."
"Square root of negative squared Mathemagician."
The Mathemagician vanished.
"Well, I guess that's the end of that," said a mysterious person. "You can't be a problem if you don't exist."
Manasi has died. They were The Mathemagician, TOWN Delayer.
Welcome to the game. You are The Mathemagician. You are a TOWN Delayer.
"You'll find that the only thing you can do easily is be wrong, and that's hardly worth the effort."
Your abilities are:
Numbers over Words: As a Night action, you may give target player Division Dumplings or Subtraction Stew. That player consumes that item immediately, and their actions this Night are delayed to the following Night. You may activate this ability √5 times. (Three times, but the third time doesn't do anything.)
You win when no threats to town remain. Confirm that you have read this message by replying here.
"NONSENSE! Everyone loves a Humbug," shouted the Humbug. "As I was saying to the king just the other day—"
"You've never met the king," accused the bee angrily. Then he said, "Don't believe a thing this old fraud says."
"You, sir," shouted the bee very excitedly, "are an impostor—i-m-p-o-s-t-o-r—who can't even spell his own name."
"A slavish concern for the composition of words is the sign of a bankrupt intellect," roared the Humbug, waving his cane furiously.
It seemed to infuriate the Spelling Bee, who flew down and knocked off the Humbug's head with his wing.
ganderin_dan has been lynched. They were The Humbug, TOWN Booster.
Welcome to the game. You are The Humbug. You are a TOWN Booster.
"We're an old and noble family, honorable to the core—Insecticus Humbugium, if I may use the Latin."
Your abilities are:
Boast: As a Day action, you may say "I once met [playername]." You and that player play Rock-Paper-Scissors with each other by PMing the mod. If you win, any nonkilling actions that would target you tonight target that player instead. If that player wins or the game is a tie, any nonkilling actions that would target that player tonight target you instead.
You win when no threats to town remain. Confirm that you have read this message by replying here.
It is now Night 3. Do not talk in the thread unless your role PM says otherwise. Night actions are due by 24 hours from now. There will be a 0-16 hour dawn period to account for the mod having a life.
There were crowds of people pushing and shouting their way among the stalls, buying and selling, trading and bargaining. Huge wooden-wheeled carts streamed into the market square from the orchards, and long caravans bound for the four corners of the kingdom made ready to leave. Sacks and boxes were piled high waiting to be delivered to the ships that sailed the Sea of Knowledge, and off to one side a group of minstrels sang songs to the delight of those either too young or too old to engage in trade. But above all the noise and tumult of the crowd could be heard the merchants' voices loudly advertising their products.
"Get your fresh-picked ifs, ands, and buts."
"Hey-yaa, hey-yaa, hey-yaa, nice ripe wheres and whens."
"Juicy, tempting words for sale."
So many words and so many people! They were from every place imaginable and some places even beyond that, and they were all busy sorting, choosing, and stuffing things into cases. As soon as one was filled, another was begun. There seemed to be no end to the bustle and activity.
"Once a week by Royal Proclamation the word market is held here in the great square and people come from everywhere to buy the words they need or trade in the words they haven't used."
"Our job," said the count, "is to see that all the words sold are proper ones, for it wouldn't do to sell someone a word that had no meaning or didn't exist at all. For instance, if you bought a word like ghlbtsk, where would you use it?"
"But we never choose which ones to use," explained the earl as they walked toward the market stalls, "for as long as they mean what they mean to mean we don't care if they make sense or nonsense."
"Innocence or magnificence," added the count.
"Reticence or common sense," said the undersecretary.
"That seems simple enough"
"Easy as falling off a log," cried the earl, falling off a log with a loud thump.
"Must you be so clumsy?" shouted the duke.
"All I said was—" began the earl, rubbing his head.
"We heard you," said the minister angrily, "and you'll have to find an expression that's less dangerous."
The earl dusted himself off as the others snickered audibly.
"You see," cautioned the count, "you must pick your words very carefully and be sure to say just what you intend to say."
Everyone has access to the Discord (if anyone else would like it, go here and DM me when you're in the server).
I loved this book as a kid, and my love for it still carries through to the present day. I was first considering doing a setup based on another one of my favorite books, but that may come later; it was harder to flavor-justify.
Some notes:
Anyways.
I think both teams played a pretty good game overall here, and I was very happy to host this. I'll probably be taking a little break from hosting to focus on real life, on reviewing, and possibly on playing a couple games. Good to pause things on a high.
GentlemanJohnny - TOWN Milo -
"I do hope this is an interesting game, otherwise the afternoon will be so terribly dull."
Your abilities are:
You win when no threats to town remain. Confirm that you have read this message by replying here.
AlbertinoDias - TOWN Tock -
"Since you got here by not thinking, it seems reasonable to expect that, in order to get out, you must start thinking."
Your abilities are:
You win when no threats to town remain. Confirm that you have read this message by replying here.
ganderin_dan - TOWN Humbug -
"We're an old and noble family, honorable to the core—Insecticus Humbugium, if I may use the Latin."
Your abilities are:
You win when no threats to town remain. Confirm that you have read this message by replying here.
Grapefruit21 - TOWN Azaz -
"Use them well and in the right places."
Your abilities are:
You win when no threats to town remain. Confirm that you have read this message by replying here.
Manasi - TOWN Mathemagician -
"You'll find that the only thing you can do easily is be wrong, and that's hardly worth the effort."
Your abilities are:
You win when no threats to town remain. Confirm that you have read this message by replying here.
RE1031 - TOWN Alec Bings -
"It's all in the way you look at things."
Your abilities are:
You win when no threats to town remain. Confirm that you have read this message by replying here.
the worst - TOWN Chroma the Great -
"You see what a dull place the world would be without color?"
Your abilities are:
You win when no threats to town remain. Confirm that you have read this message by replying here.
- BASS: All actions during the next Day or Night phases are delayed to the following Day or Night phase, respectively.
- Percussion: Players who would die during the next Day or Night phases remain alive until the beginning of the following Day or Night, respectively. Their roles and alignment are not revealed until they die.
- Brass: If a player uses a nonkilling action during the next Night phase, they must use that action during the next Day phase as an extra action.
- Woodwinds: Lynch threshold is reduced by one during the next Day phase.
TOMSLOGER - TOWN DISCHORD AND DYNNE -
"AS LOUD AS POSSIBLE!"
YOUR ABILITIES ARE:
YOU WIN WHEN NO THREATS TO TOWN REMAIN! CONFIRM THAT YOU HAVE READ THIS MESSAGE BY REPLYING HERE!
Vezok - TOWN Dodecahedron -
"My angles are many.
My sides are not few.
I'm the Dodecahedron.
Who are you?"
Your abilities are:
You win when no threats to town remain. Confirm that you have read this message by replying here.
Cantripmancer - SCUM Senses Taker -
"I help people find what they're not looking for, hear what they're not listening for, run after what they're not chasing, and smell what isn't even there."
Your abilities are:
You share a factional chat here with your fellow scum, [player1] and [player2].
You also share a factional nightkill. Each night one of the scum may kill a player. If only one scum is alive, the nightkill may be done as an extra action.
A safe false claim is:
"See you in six million years."
Your abilities are:
You win when no threats to town remain. Confirm that you have read this message by replying here.
You win when the number of town players is less than or equal to the number of scum players. Confirm that you have read this message by replying here.
KamikazeArchon - SCUM Terrible Trivium -
"What could be more important than doing unimportant things? If you stop to do enough of them, you'll never get to where you're going."
Your abilities are:
You share a factional chat here with your fellow scum, [player1] and [player2].
You also share a factional nightkill. Each night one of the scum may kill a player. If only one scum is alive, the nightkill may be done as an extra action.
A safe false claim is:
"And so they went upon their journey..."
Your abilities are:
You win when no threats to town remain. Confirm that you have read this message by replying here.
You win when the number of town players is less than or equal to the number of scum players. Confirm that you have read this message by replying here.
Killmatronix - SCUM Demon of Insincerity -
"I'm the long-nosed, green-eyed, curly-haired, wide-mouthed, thick-necked, broad-shouldered, round-bodied, short-armed, bowlegged, big-footed monster."
Your abilities are:
You share a factional chat here with your fellow scum, [player1] and [player2].
You also share a factional nightkill. Each night one of the scum may kill a player. If only one scum is alive, the nightkill may be done as an extra action.
A safe false claim is:
"Whenever you learn something new, the whole world becomes that much richer."
Your abilities are:
You win when no threats to town remain. Confirm that you have read this message by replying here.
You win when the number of town players is less than or equal to the number of scum players. Confirm that you have read this message by replying here.
The Demons have been defeated. Town has won.
KamikazeArchon has been lynched. They were the Terrible Trivium, SCUM Gladiator.
"What could be more important than doing unimportant things? If you stop to do enough of them, you'll never get to where you're going."
Your abilities are:
You share a factional chat REDACTED with your fellow scum, REDACTED.
You also share a factional nightkill. Each night one of the scum may kill a player. If only one scum is alive, the nightkill may be done as an extra action.
You win when the number of town players is less than or equal to the number of scum players. Confirm that you have read this message by replying here.
Stand by for Endgame.
the worst has been lynched. They were Chroma the Great, TOWN Dreaming God.
"You see what a dull place the world would be without color?"
Your abilities are:
You win when no threats to town remain. Confirm that you have read this message by replying here.
Stand by for Day 4 Lynch #2 and Endgame.
KamikazeArchon (3) - vezokpiraka, the worst, tomsloger
the worst (3) - vezokpiraka, the worst, tomsloger
Not voting: KamikazeArchon
Stand by for lynch scene.
AlbertinoDias has been lynched. They were Tock the Watchdog, TOWN Bodyguard.
"Since you got here by not thinking, it seems reasonable to expect that, in order to get out, you must start thinking."
Your abilities are:
You win when no threats to town remain. Confirm that you have read this message by replying here.
Grapefruit21 has been lynched. They were King Azaz the Unabridged, TOWN Motivator.
"Use them well and in the right places."
Your abilities are:
You win when no threats to town remain. Confirm that you have read this message by replying here.
The Day is not over…
Players still must vote for two players at once.
Day 4 Lynch Deadline is still Saturday, September 20th at 1630 MST. There will be a Twilight period (No voting) of ??? hours to account for the host having a life outside of Mafia.
With 4 players, it takes 3 votes to lynch.
AlbertinoDias (4) - tomsloger, AlbertinoDias, vezokpiraka, KamikazeArchon
Grapefruit21 (4) - tomsloger, AlbertinoDias, vezokpiraka, KamikazeArchon
Not voting: Grapefruit21, the worst
Stand by for Lynch Scene.
The strings vibrate, playing a smooth melody. At the same time, the brass sound out a trumpeting fanfare.
All players have an extra vote and must vote for two different people at once during this Day phase.
If a player uses a nonkilling action during the next Night phase, they must use that action during the next Day phase as an extra action.
A Surprising Ability Result: the worst did not target anybody last night.
RE has died. They were Alec Bings, TOWN Tracker.
"It's all in the way you look at things."
Your abilities are:
You win when no threats to town remain. Confirm that you have read this message by replying here.
Manasi has died. They were The Mathemagician, TOWN Delayer.
"You'll find that the only thing you can do easily is be wrong, and that's hardly worth the effort."
Your abilities are:
You win when no threats to town remain. Confirm that you have read this message by replying here.
Day 4 Lynch Deadline will be Saturday, September 20th at 1630 MST. There will be a Twilight period (No voting) of ??? hours to account for the host having a life outside of Mafia.
With 6 players, it takes 4 to lynch.
ganderin_dan has been lynched. They were The Humbug, TOWN Booster.
"We're an old and noble family, honorable to the core—Insecticus Humbugium, if I may use the Latin."
Your abilities are:
You win when no threats to town remain. Confirm that you have read this message by replying here.
It is now Night 3. Do not talk in the thread unless your role PM says otherwise. Night actions are due by 24 hours from now. There will be a 0-16 hour dawn period to account for the mod having a life.
Grapefruit21 (1) - ganderin_dan
kpaca (1) - Manasi
Manasi (1) - the worst
vezokpiraka (1) - AlbertinoDias
Not voting:
ganderin_dan has been lynched. Stand by for lynch scene.
Grapefruit21 (2) - ganderin_dan, RE1031
AlbertinoDias (1) - KamikazeArchon
ganderin_dan (1) - Manasi
vezokpiraka (1) - AlbertinoDias
Not voting: Grapefruit21
Day 3 Lynch Deadline will be Saturday, October 13th, at 2359 MST. There will be a Twilight period (No voting) of ??? hours to account for the host having a life outside of Mafia.
With 9 players, it takes 5 to lynch.
Grapefruit21 has replaced kpaca AGAIN, this time permanently.
Do NOT discuss the circumstances around this replacement
AlbertinoDias (2) - vezokpiraka, KamikazeArchon
kpaca (1) - ganderin_dan
Not voting: kpaca, Manasi, RE1031
Day 3 Lynch Deadline will be Saturday, October 13th, at 2359 MST. There will be a Twilight period (No voting) of ??? hours to account for the host having a life outside of Mafia.
With 9 players, it takes 5 to lynch.