- Experienced Mage
- Join Date: 6/28/2014
- Posts: 133
- Member Details
I guess I understand wanting to make the combo function outside of Humility but I think it's really the only way to universally stop all potential morph situations. However, it can also be an aspect of preventing the game from locking due to rule 104.4b. If everything your opponents control is a vanilla 1/1 but you maintain your key pieces as enchantments due to the Acrolith then you no longer need to worry about attack and block triggers, right? So enchantment-ified Fumiko plus Angel's Trumpet plus Bedlam should ensure varying combat steps across the infinite void of the ride, preventing a looping draw, right? Or am I missing something in the interactions? Should there be a Bubble Matrix in there even if nothing can block?