The early tinges of sun begin to kiss the darkened night sky over the small town of Salem, Massachussetts. As the light begins to creep toward the town, the creak of rusty hinges can be heard from a wooden sign, hanging loosely by a single hinge from a splintered post on the side of the road.
“Welcome to Salem, Massachussetts,” the sign says. A mere matter of weeks ago, below these words, a population tally of 770 could be seen. Now, the 77 has been riddled with so many bullets that it is all but invisible.
Creak. Creak.
As the light continues to creep in, the sharp reflection off the moist, soaked ground of the well-maintained main street could blind a man, if he looked twice. I’m sure right now, dear audience, that you’re wondering if it has rained the last night, but no. No, Salem is not that fortunate. The wetness is the crimson life-force of the residents of this unfortunate town, seeping down, back into the earth from whence it came.
The sun’s rays continue, unconcerned with the mangled corpses, cut, shot, broken, strewn about the road like rag-dolls.
Creak. Creak.
This creaking, it must be the doors smashed, their glass broken, waving idly in the cool wind, you think. But no.
In the centre of town, where once a bustling marketplace existed, human bodies swing back and forth, rope digging into the lifeless flesh of their necks, eyes vacantly staring, wide with the terror of their last moments.
In the very middle of the town centre, a large stone statue, chipped from a myriad of bullets and coated with the lifeblood of Salem stands, a confident grin forever frozen on its handsome face, as the First Mayor of Salem silently stands witness to the carnage, discarded bullet-casings everywhere.
"But," you ask, “what happened? WHO DID THIS?!?”
Well, to tell this story, dear readers, we will have to return to the beginning. To where a bitter vendetta between two men, the death of a mayor, and the struggle of a Salem family for survival began. To where one group’s vendetta forced an entire town to fight for Salem’s fate.
Host – Wuffles_II (open to co-host) Current Reviewer – D_V Current Stage of development – All roles drafted, currently balancing. Number of Players - 20 Deadline Lengths – 14 days / 48 hour nights – possible deadline extension if productive conversation is occurring Technical overview – Role Madness, High Complexity, Chaos, ability-switching, High power.
The aim of this game is to give players the ultimate mafia power-trip. Powerful roles are abundant and unlimited, but will shift between players during the game. The team that can adapt and use whatever tools they have at their disposal at any given moment will triumph. Flexibility is key, and behavioural analysis essential.
This game’s flavour centres around three central themes – A bitter vendetta between two men causing a mayor's murder that inspired a bloodbath in this small Town.
A Salem family’s struggle for survival.
The winds of fate, whirling through Salem’s very soul, inspiring people to acts they never thought themselves capable of.
Many of the roles in the game have been crafted to be as true to the Town of Salem Mafia game as possible.
The early tinges of sun begin to kiss the darkened night sky over the small town of Salem, Massachussetts. As the light begins to creep toward the town, the creak of rusty hinges can be heard from a wooden sign, hanging loosely by a single hinge from a splintered post on the side of the road.
“Welcome to Salem, Massachussetts,” the sign says. A mere matter of weeks ago, below these words, a population tally of 770 could be seen. Now, the 77 has been riddled with so many bullets that it is all but invisible.
Creak. Creak.
As the light continues to creep in, the sharp reflection off the moist, soaked ground of the well-maintained main street could blind a man, if he looked twice. I’m sure right now, dear audience, that you’re wondering if it has rained the last night, but no. No, Salem is not that fortunate. The wetness is the crimson life-force of the residents of this unfortunate town, seeping down, back into the earth from whence it came.
The sun’s rays continue, unconcerned with the mangled corpses, cut, shot, broken, strewn about the road like rag-dolls.
Creak. Creak.
This creaking, it must be the doors smashed, their glass broken, waving idly in the cool wind, you think. But no.
In the centre of town, where once a bustling marketplace existed, human bodies swing back and forth, rope digging into the lifeless flesh of their necks, eyes vacantly staring, wide with the terror of their last moments.
In the very middle of the town centre, a large stone statue, chipped from a myriad of bullets and coated with the lifeblood of Salem stands, a confident grin forever frozen on its handsome face, as the First Mayor of Salem silently stands witness to the carnage, discarded bullet-casings everywhere.
"But," you ask, “what happened? WHO DID THIS?!?”
Well, to tell this story, dear readers, we will have to return to the beginning. To where a bitter vendetta between two men, the death of a mayor, and the struggle of a Salem family for survival began. To where one group’s vendetta forced an entire town to fight for Salem’s fate.
Host – Wuffles_II (open to co-host)
Current Reviewer – D_V
Current Stage of development – All roles drafted, currently balancing.
Number of Players - 20
Deadline Lengths – 14 days / 48 hour nights – possible deadline extension if productive conversation is occurring
Technical overview – Role Madness, High Complexity, Chaos, ability-switching, High power.
The aim of this game is to give players the ultimate mafia power-trip. Powerful roles are abundant and unlimited, but will shift between players during the game. The team that can adapt and use whatever tools they have at their disposal at any given moment will triumph. Flexibility is key, and behavioural analysis essential.
This game’s flavour centres around three central themes – A bitter vendetta between two men causing a mayor's murder that inspired a bloodbath in this small Town.
A Salem family’s struggle for survival.
The winds of fate, whirling through Salem’s very soul, inspiring people to acts they never thought themselves capable of.
Many of the roles in the game have been crafted to be as true to the Town of Salem Mafia game as possible.