Granted, I am sometimes really bad at adding raw card draw to my decks, and have a tendency to forget utility lands exist. Got to make a conscious effort for both.
I can definitely relate to how hard it can be to cut back on cards that let your deck do the cool stuff you want it to do in order to make room for card draw, but not doing so is one of the biggest mistakes you can make. Also, putting in enough card draw is one of the most reliable ways to get by with a slightly lower land ratio, because drawing more cards equates to drawing more land, which equates to making regular land drops.
35 or 36 lands is usually where I end up these days. I will go somewhat higher for decks with high mana curves or in colors/color combos without much access to cost-effective draw or ramp effects (mono-white or Boros, for example), whereas my lowest current land count is 32 in my Rashmi Paradox Engine deck, which is all about the rocks (and a few mana dorks) and about Rashmi-triggered draws. The deck has very rarely lacked for mana, and I can usually play Rashmi on turn 3 and occasionally on turn 2, but Rashmi and the rocks don't cast themselves. It is an unusual deck in which I feel comfortable going below 35. Even my Rhys the Redeemed deck, which runs a whole lot of mana elves and which pretty regularly starts producing obscene amounts of mana after turn 5 or so, runs 34 lands, 'cause you gotta start somewhere.
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I can definitely relate to how hard it can be to cut back on cards that let your deck do the cool stuff you want it to do in order to make room for card draw, but not doing so is one of the biggest mistakes you can make. Also, putting in enough card draw is one of the most reliable ways to get by with a slightly lower land ratio, because drawing more cards equates to drawing more land, which equates to making regular land drops.