Vindictive Lich has been devastating, not only in multiplayer, but also in 1vs1. Sac outlets and reanimation engines are not even needed to make this creature very annoying to deal with, but it's so easy to break and becomes a win condition in no time at all. I guess that most people don't give it a shot, because it has to compete with very competitive slot alternatives.
Interested to hear that, I play 3-way games often enough that I was excited during spoiler season but to be honest I had forgotten about Vindictive Lich. The slot definitely is a pain but it does seem like a solid win condition for a recurring nightmare deck in multiplayer or 1v1.
It's been a pretty unique and interesting effect in powered; I'm sure it'll play well in unpowered too. However, part of the appeal is the 0cc artifact aspect of it for the artifact.dec and as a Trinket Mage target ...2 things that most unpowered cubes don't support.
I don't really have an artifact.dec but I do run Tinker/Daretti/Welder so it will find a home there.
How is the ramp aspect? The ability to bank a mana on a 0 mana artefact is appealing and fixing for my double cost cards is always welcome. I've pruned most of my more broken mana rocks, this one seems more like the power level I want but its hard to theory craft it.
Do or Die is my pet card; on a board with 1 creature it does nothing, with 2 creatures its an edict, but once you pass that it can generate some pretty crazy value. Probably not for the tightest of lists but it does fine for me. Someone from the forum put me onto it, good job to whoever that was.
Clever Impersonator is good because it's the best of the clones IMO. If you are ever without a target it is probably a good sign. It feel bad to have to copy something that costs less than 4 but when you are copying planeswalkers or reanimated threats it feel pretty awesome.
Flame Slash doesn't seem to get a lot of love but, not hitting faces or walkers definitely hurts it, but 4 damage will kill a lot of creatures that red usually has more trouble with.
Breath of Darigaaz is a flexible sweeper that can go to the face whilst killing off larger creatures. Not hitting flyers can be an real pain when your against spirits, but if you happen to be the one fliers? then you have a sweet one sided sweeper.
Ankh of Mishra is a card I love with all my heart that not enough cubes run, I see it as underplayed purely because not all cubes run it.
Interested to hear that, I play 3-way games often enough that I was excited during spoiler season but to be honest I had forgotten about Vindictive Lich. The slot definitely is a pain but it does seem like a solid win condition for a recurring nightmare deck in multiplayer or 1v1.
I don't really have an artifact.dec but I do run Tinker/Daretti/Welder so it will find a home there.
How is the ramp aspect? The ability to bank a mana on a 0 mana artefact is appealing and fixing for my double cost cards is always welcome. I've pruned most of my more broken mana rocks, this one seems more like the power level I want but its hard to theory craft it.
Clever Impersonator is good because it's the best of the clones IMO. If you are ever without a target it is probably a good sign. It feel bad to have to copy something that costs less than 4 but when you are copying planeswalkers or reanimated threats it feel pretty awesome.
Flame Slash doesn't seem to get a lot of love but, not hitting faces or walkers definitely hurts it, but 4 damage will kill a lot of creatures that red usually has more trouble with.
Breath of Darigaaz is a flexible sweeper that can go to the face whilst killing off larger creatures. Not hitting flyers can be an real pain when your against spirits, but if you happen to be the one fliers? then you have a sweet one sided sweeper.
Ankh of Mishra is a card I love with all my heart that not enough cubes run, I see it as underplayed purely because not all cubes run it.