I don't think Price of Progress is reliable enough in most cubes. In legacy burn, the opponent's lands can usually guarantee you at least 4 damage, and often more. But most cubes can't promise that. PoP is an unreliable burn that can't hit creatures and has no alternate mode when it's dead.
But cards like Goblin Ruinblaster are another matter. I think that one is pretty great, and I don't think most people play it. I'm also looking forward to trying Obsidian Charmaw.
I love Temporal Spring, and I never intend to cut it. But it's not really like Vindicate, since it's a tempo card much more than removal.
The most powerful thing to do with Temporal Spring is to combine it with similar effects, like Oust, Memory Lapse, Plow Under, and Commit // Memory. Two or more of these effects in a single game can be really backbreaking.
Whereas Vindicate has no strategy in mind. It just destroys what you need destroyed. Temporal Spring is a good card even if you aren't playing a tempo deck, but tempo is always a major part of its function unless you are forcing shuffles.
I'm also a fan of Recoil. For a non-modal card, it has a lot of different functions in different game states. It's a totally different card on turn three than in the late game, but it's good at both points.
I'm not sure if people play Manamorphose unless they're supporting storm, but it's easily my favorite RG card (and I don't support storm). It's not splashy or stompy, but it's always in high demand.
But cards like Goblin Ruinblaster are another matter. I think that one is pretty great, and I don't think most people play it. I'm also looking forward to trying Obsidian Charmaw.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
The most powerful thing to do with Temporal Spring is to combine it with similar effects, like Oust, Memory Lapse, Plow Under, and Commit // Memory. Two or more of these effects in a single game can be really backbreaking.
Whereas Vindicate has no strategy in mind. It just destroys what you need destroyed. Temporal Spring is a good card even if you aren't playing a tempo deck, but tempo is always a major part of its function unless you are forcing shuffles.
I'm also a fan of Recoil. For a non-modal card, it has a lot of different functions in different game states. It's a totally different card on turn three than in the late game, but it's good at both points.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.