It's preference, but for me, no.
Try tracker vs affinity compared to lingering souls. Same against Jund and control matches.
Path is still better than the 2mana black removal spells.
Manlands are even worse.
I can;t really see what the Rock has to offer compared to Jund and Junk.
I won't say that these things outweigh what Jund or Junk offers, but there are key advantages with BG in mana consistency (which comes up a lot with Ooze and against Blood Moon or Field of Ruin), a lot less painful mana (I've felt this comes up way, way more often than I realized against Aggro), and the ability to run a playset of Field of Ruin without worries. I don't feel like the removal suite is that much lacking now with Fatal Push, Cast Down, Dismember, Collective Brutality, Abrupt Decay, and Maelstrom Pulse as options, but I won't argue that Path and Terminate are much better at being general purpose. Tireless Tracker and Tasigur also are beefy threats even when the graveyard is being nuked, although Tasigur may be a bit expensive at that point.
To the downsides I have to admit Hissing Quagmire has some nice upsides with the Deathtouch, but agree that Raging Ravine and Shambling Vents I feel are better overall. At least we still keep Treetop Village. I can't comment on Lingering Souls though since I haven't actually played Junk and instead come from Jund. Honestly what I miss most from Jund is K-Command for grind, but I'm starting to become addicted to Field of Ruin. It doesn't make Tron favorable by any means and honestly does nothing to Valakut, but hitting greedy mana bases and utility lands for what can be close to free has crazy value. I also have a soft spot for Tireless Tracker, and coming from Jund I'm comparing that to BBE.
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I won't say that these things outweigh what Jund or Junk offers, but there are key advantages with BG in mana consistency (which comes up a lot with Ooze and against Blood Moon or Field of Ruin), a lot less painful mana (I've felt this comes up way, way more often than I realized against Aggro), and the ability to run a playset of Field of Ruin without worries. I don't feel like the removal suite is that much lacking now with Fatal Push, Cast Down, Dismember, Collective Brutality, Abrupt Decay, and Maelstrom Pulse as options, but I won't argue that Path and Terminate are much better at being general purpose. Tireless Tracker and Tasigur also are beefy threats even when the graveyard is being nuked, although Tasigur may be a bit expensive at that point.
To the downsides I have to admit Hissing Quagmire has some nice upsides with the Deathtouch, but agree that Raging Ravine and Shambling Vents I feel are better overall. At least we still keep Treetop Village. I can't comment on Lingering Souls though since I haven't actually played Junk and instead come from Jund. Honestly what I miss most from Jund is K-Command for grind, but I'm starting to become addicted to Field of Ruin. It doesn't make Tron favorable by any means and honestly does nothing to Valakut, but hitting greedy mana bases and utility lands for what can be close to free has crazy value. I also have a soft spot for Tireless Tracker, and coming from Jund I'm comparing that to BBE.