nice results and podcast. Azrael's interview was informative. curious to read Overwatch thoroughly after hearing about DV's performance. Shadow and Tom in a tie for overall best is...a good result for what I think of them (in ZE)
Something I discovered in Overwatch (and mods maybe you can do something about this?) but the third scum, Zomgarcwind, doesn’t exist anymore and thus all his posts are gone. We bussed him to death day one so it’s not a large amount of the game affected but it’s definitely a thing.
Player Awards:
Best Town Performance (Individual): DV, Disinheritance
Played an incredibly pure game, stopped a kill, and overall was instrumental in ensuring town won the game. (Honorable mention here goes to Tomsloger for being right there with him this game)
Best Mafia Performance (Individual): Quixotic (Voxxicus), Mistborn
Replaced in, orchestrated a nearly perfect scum v scum dichotomy and played for a win cleanly in an otherwise rough situation. Even though I figured him out in the end, it didn't matter, and there wasn't a moment where I didn't wish that he was town.
Best 3rd Party Performance (Individual): DV, Overwatch
Counter flavor claimed both Town and scum on day 1 and drew both a vig and jail target on night 1, and still managed to win on Night 2.
Best Town Performance (Group): Disinheritance
Town played incredibly well, worked through some infighting and eventually collectively rolled our eyes in spec chat as Megs slow rolled the town win.
Best Mafia Performance (Group): Avalon
They collectively managed to lead town astray at every turn, and pushed all the right angles to snatch up a victory from a very near town comeback.
Worst Town Performance (Group): Dark and Stormy Night
We unfortunately dissolved into infighting and just never got it together enough to pull out the win.
Worst Mafia Performance (Group): Revolution Mafia
They collapsed upon themselves and after Hunt and Tom both died day one, there wasn't anything really to be done to salvage it.
Best Town Player: Vaimes
Despite there being no really flashy town players this year he showed his continued consistence and resilience that forces an answer from scum teams.
Best Mafia Player: Tomsloger
Master manipulator, skilled at subterfuge, and high level scum play. Even when he's caught he knows how to get it done.
Best Overall Player: Cantripmancer
Every game he played this year was theatrical. His style and play is like watching a symphony, and I enjoy playing alongside him regardless of alignments.
Best Newcomer: TheRealStinkyJoeTerry
He burns hot but shows that he cares and plays either alignment completely genuinely.
Most Entertaining Player: Rodemy
Every darn time I think I've seen it all, Rodemy says "hold my beer" and does something slapstick, ridiculous, and generally eyerolling. Any game with Rodemy will always be a treat.
Most Improved Player: Osieorb
Even though he's also technically a new player this year, he's made leaps and bounds of progress from that fateful Avalon game that brought new meaning to the word "Flail"
Mod Awards:
Best Design: Horsemen of the Apocalypse, Iso
I could just say "literal role genie" and mic drop, but this game had so much more. The way the horsemen abilities were set to be randomized was well done, and each role in and of itself was clever and creative and definitely made this high power game unique and awesome.
Best Flavor: Silence of the Lambs, Cantripmancer
It's the vote counts that push this over the edge; creepy, erie, and different from the monotony of the norm.
Best Role: Scum Jailer (Overwatch), Brinatoo
It was a flavorful and incredibly unique take on how a jailer role works. It had chats, it had a scumchat posting restriction, and it had possible execution, what's not to love.
Best Read: Overwatch, Brinatoo
It was a wild ride, flavor counter claims, scum being "mechanically clear", a townie fake counter claiming a town doc, and everything else you could hope for.
Game of the Year: Disinheritance, Azreal
A great game with some great plays on both sides. There was a high density of good and solid play from many players, and the design was very good.On the subject of a majority of scum wins, I'd say we shouldn't be aiming for 50/50 win rate, but balanced games, which I think we had. This year had a high percentage of games where the scum teams were very good or the town play was lacking, and that's okay.
Best Town Performance (Individual): DV, Disinheritance
Played an incredibly pure game, stopped a kill, and overall was instrumental in ensuring town won the game. (Honorable mention here goes to Tomsloger for being right there with him this game)
Best Mafia Performance (Individual): Quixotic (Voxxicus), Mistborn
Replaced in, orchestrated a nearly perfect scum v scum dichotomy and played for a win cleanly in an otherwise rough situation. Even though I figured him out in the end, it didn't matter, and there wasn't a moment where I didn't wish that he was town.
Best 3rd Party Performance (Individual): DV, Overwatch
Counter flavor claimed both Town and scum on day 1 and drew both a vig and jail target on night 1, and still managed to win on Night 2.
Best Town Performance (Group): Disinheritance
Town played incredibly well, worked through some infighting and eventually collectively rolled our eyes in spec chat as Megs slow rolled the town win.
Best Mafia Performance (Group): Avalon
They collectively managed to lead town astray at every turn, and pushed all the right angles to snatch up a victory from a very near town comeback.
Worst Town Performance (Group): Dark and Stormy Night
We unfortunately dissolved into infighting and just never got it together enough to pull out the win.
Worst Mafia Performance (Group): Revolution Mafia
They collapsed upon themselves and after Hunt and Tom both died day one, there wasn't anything really to be done to salvage it.
Best Town Player: Vaimes
Despite there being no really flashy town players this year he showed his continued consistence and resilience that forces an answer from scum teams.
Best Mafia Player: Tomsloger
Master manipulator, skilled at subterfuge, and high level scum play. Even when he's caught he knows how to get it done.
Best Overall Player: Cantripmancer
Every game he played this year was theatrical. His style and play is like watching a symphony, and I enjoy playing alongside him regardless of alignments.
Best Newcomer: TheRealStinkyJoeTerry
He burns hot but shows that he cares and plays either alignment completely genuinely.
Most Entertaining Player: Rodemy
Every darn time I think I've seen it all, Rodemy says "hold my beer" and does something slapstick, ridiculous, and generally eyerolling. Any game with Rodemy will always be a treat.
Most Improved Player: Osieorb
Even though he's also technically a new player this year, he's made leaps and bounds of progress from that fateful Avalon game that brought new meaning to the word "Flail"
Mod Awards:
Best Design: Horsemen of the Apocalypse, Iso
I could just say "literal role genie" and mic drop, but this game had so much more. The way the horsemen abilities were set to be randomized was well done, and each role in and of itself was clever and creative and definitely made this high power game unique and awesome.
Best Flavor: Silence of the Lambs, Cantripmancer
It's the vote counts that push this over the edge; creepy, erie, and different from the monotony of the norm.
Best Role: Scum Jailer (Overwatch), Brinatoo
It was a flavorful and incredibly unique take on how a jailer role works. It had chats, it had a scumchat posting restriction, and it had possible execution, what's not to love.
Best Read: Overwatch, Brinatoo
It was a wild ride, flavor counter claims, scum being "mechanically clear", a townie fake counter claiming a town doc, and everything else you could hope for.
Game of the Year: Disinheritance, Azreal
A great game with some great plays on both sides. There was a high density of good and solid play from many players, and the design was very good.
On the subject of a majority of scum wins, I'd say we shouldn't be aiming for 50/50 win rate, but balanced games, which I think we had. This year had a high percentage of games where the scum teams were very good or the town play was lacking, and that's okay.