3-3, unless I messed up the lake of the dead math.
I think you did. I can cast it the first time on t3 and the second time on t5:
1. Swamp
2. Plains
3. Swamp, tap all for BBW, Lake sacrificing one, activate lake sacrificing the other for BBBBBBW, cast Approach
4. Swamp (BBBBBW possible)
5. Swamp, now I have 2 Swamps, a Plains, and Lake as on turn 3 and can cast it again.
There are a bunch of typos in the posted hand - Dreamstealer, Piracy Charm, Gideon of the Trials. Not a huge deal but makes it a little annoying to check card texts. It would also be super helpful if you edited the grid into the OP, so it's right next to the hands.
Anyway, I definitely overestimated the value of Lake. I think I didn't quite think through that I can't even win before turn 5 without disruption, and there's plenty of disruption.
That said, I think I do a little better than listed.
vs. 5 Arboria / Gideon of the Trails / Helix Pinnacle, turn 2 Battlemage means it's going to be just Gideon no matter what – if Pinnacle is played, Gideon and Arboria are discarded, and I race Pinnacle easily. And if Gideon tries to win, I just kill it. So instead Gideon +1s forever and we draw.
vs. 7 Azorius Chancery / Gideon of the Trials / Raven's Crime it's similar on my play. Either I discard Approach to t1 Crime, get the other two, and win, or Crime and Chancery are discarded and it's a draw as above. On the draw, I have to discard Lake, but just playing a Gray Ogre turn 3 is still enough to draw, since Chancery doesn't do anything. Gideon +1 beats a 2/2.
vs 9 Evasive Action / Force of Will / Helix Pinnacle, I'm not sure how I can lose. I can force kicked Battlemage through Evasive Action on turn 2 on the play and turn 6 on the draw. The only thing that can stop Approach is Force, and if Battlemage resolves it takes out Force, and if it gets Forced it also takes out Force.
I think you did. I can cast it the first time on t3 and the second time on t5:
1. Swamp
2. Plains
3. Swamp, tap all for BBW, Lake sacrificing one, activate lake sacrificing the other for BBBBBBW, cast Approach
4. Swamp (BBBBBW possible)
5. Swamp, now I have 2 Swamps, a Plains, and Lake as on turn 3 and can cast it again.
Anyway, I definitely overestimated the value of Lake. I think I didn't quite think through that I can't even win before turn 5 without disruption, and there's plenty of disruption.
That said, I think I do a little better than listed.
vs. 5 Arboria / Gideon of the Trails / Helix Pinnacle, turn 2 Battlemage means it's going to be just Gideon no matter what – if Pinnacle is played, Gideon and Arboria are discarded, and I race Pinnacle easily. And if Gideon tries to win, I just kill it. So instead Gideon +1s forever and we draw.
Gideon +1 beats a 2/2.vs. 7 Azorius Chancery / Gideon of the Trials / Raven's Crime it's similar on my play. Either I discard Approach to t1 Crime, get the other two, and win, or Crime and Chancery are discarded and it's a draw as above. On the draw, I have to discard Lake, but just playing a Gray Ogre turn 3 is still enough to draw, since Chancery doesn't do anything.
vs 9 Evasive Action / Force of Will / Helix Pinnacle, I'm not sure how I can lose. I can force kicked Battlemage through Evasive Action on turn 2 on the play and turn 6 on the draw. The only thing that can stop Approach is Force, and if Battlemage resolves it takes out Force, and if it gets Forced it also takes out Force.
So I think my row is
02 | 3 X 0 6 0 0 0 0 6 | 14