This card was not picked randomly, but it picks randomly itself, so I consider that a reasonable trade.
I know that I'm half a year shy of my intended tenure on this thread, but this is the thread's finale, my final Random Card of the Day. I don't know if anyone has a mind to pick up where I left off with a new random card thread here on Salvation, but there is a successor already rolling elsewhere full of familiar faces for those interested.
It's been great doing this, thank you to everyone who made this thread fun every day.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
I think you were once right, but the rules have changed and what you're stating is no longer correct.
The oracle text on Mimic Vat is as follows:
Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner’s graveyard.
{3}, {T}: Create a token that’s a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step.
1. The activated ability on Mimic Vat states that you create a token copy of a card exiled with Mimic Vat. It does not say it has to be the imprinted card.
2. Imprint is an obsolete keyword. There is no reference to "Imprinted" cards anymore. The activated ability is linked to specific cards in exile, but there's no additional rules baggage around "Imprint". Specifically, in the current comprehensive rules doc, the only entry for "Imprint" is in the glossary, and it's as follows (Current Comprehensive Rules):
Imprint
“Imprint” used to be a keyword ability. It is now an ability word and has no rules meaning. All cards printed with the imprint keyword have received errata in the Oracle card reference.
If you could tell me where you found the Imprint ruling you cite in your post, I'd be grateful, but I have a deep suspicion that it is obsolete. Unless you can find compelling evidence that it works the way you say, I can't say I believe your stance that it simply doesn't work.
Even if imprint itself has recieved some changes, the rules of linked abilities are still in place.
607.1. An object may have two abilities printed on it such that one of them causes actions to be taken or objects or players to be affected and the other one directly refers to those actions, objects, or players. If so, these two abilities are linked: the second refers only to actions that were taken or objects or players that were affected by the first, and not by any other ability.
607.2a If an object has an activated or triggered ability printed on it that instructs a player to exile one or more cards and an ability printed on it that refers either to “the exiled cards” or to cards “exiled with [this object],” these abilities are linked. The second ability refers only to cards in the exile zone that were put there as a result of an instruction to exile them in the first ability.
linked abilities are one of the messiest parts of the rules, but I honestly don't think there is a concise way to express on each card that abilities are linked and don't refer to anything else. Imprint, I believe, was their attempt to make these connections clearer, but even that falls short of clearly expressing the intent of linked abilities, cause if you play imprint cards exactly as written, you could still Saheeli, Sublime Artificer a Knowledge Pool into a Mimic Vat and glitch the game out.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
I've yet to see this card hit a table, but I suspect that's a consequence of recency and scarcity more than anything. Just the static ability is the sort of thing that excites EDH people.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
I don't think you can add 6 +1/+1 counters, on a flicker body, for 4 mana. Even if its a 1/1
The requirement of having 6 other creatures to get that value is steeper than you're giving credit to. And like, when's the last time you saw someone win by flickering Meadowboon or Primeval Protector?
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
One of the many creatures they've printed that would be infinitely more interesting if they halved the cost and made it a 1/1 instead of making you pay for a big body.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
I actually dismissed this card, but seeing the feedback on it makes me want to play around with it. I also had no idea that it could give copies of spells the splice effect, which greatly increases it's usefulness imo.
So my understanding is clear, could you splice this onto a spell cast with an Isochron Scepter activation? To my knowledge, copies of spells aren't "cast" by most rules definitions, but Scepter states that you're casting the copy, so would that make it a valid Everdream target?
Correct.
Private Mod Note
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Rollback Post to RevisionRollBack
Zedruu: "This deck is not only able to go crazy - it also needs to do so."
This card was not picked randomly, but it picks randomly itself, so I consider that a reasonable trade.
I know that I'm half a year shy of my intended tenure on this thread, but this is the thread's finale, my final Random Card of the Day. I don't know if anyone has a mind to pick up where I left off with a new random card thread here on Salvation, but there is a successor already rolling elsewhere full of familiar faces for those interested.
It's been great doing this, thank you to everyone who made this thread fun every day.
That doesn't seem like a terrible rate, 4 mana for an almost Sleep... oh wait.
"For as long as that card remains exiled" is 100% the best text on this card.
I can imagine making this card exceptionally large, but for it to be deadly, I think I would want to fling it.
It's cards like this that remind you how not often they print first strike aggressively.
That a very grim way of absorbing knowledge.
Even if imprint itself has recieved some changes, the rules of linked abilities are still in place.
607.1. An object may have two abilities printed on it such that one of them causes actions to be taken or objects or players to be affected and the other one directly refers to those actions, objects, or players. If so, these two abilities are linked: the second refers only to actions that were taken or objects or players that were affected by the first, and not by any other ability.
607.2a If an object has an activated or triggered ability printed on it that instructs a player to exile one or more cards and an ability printed on it that refers either to “the exiled cards” or to cards “exiled with [this object],” these abilities are linked. The second ability refers only to cards in the exile zone that were put there as a result of an instruction to exile them in the first ability.
linked abilities are one of the messiest parts of the rules, but I honestly don't think there is a concise way to express on each card that abilities are linked and don't refer to anything else. Imprint, I believe, was their attempt to make these connections clearer, but even that falls short of clearly expressing the intent of linked abilities, cause if you play imprint cards exactly as written, you could still Saheeli, Sublime Artificer a Knowledge Pool into a Mimic Vat and glitch the game out.
This card is good because it give you easy recurring etb value. This card is amazing because it hoses things like persist entirely by accident.
I've yet to see this card hit a table, but I suspect that's a consequence of recency and scarcity more than anything. Just the static ability is the sort of thing that excites EDH people.
Get down, Mr. President!
The requirement of having 6 other creatures to get that value is steeper than you're giving credit to. And like, when's the last time you saw someone win by flickering Meadowboon or Primeval Protector?
One of the many creatures they've printed that would be infinitely more interesting if they halved the cost and made it a 1/1 instead of making you pay for a big body.
Correct.
A bit mana intensive for my liking, but splice and "draw a card" are both potent lines of text.
Edit: Thank you Bob.
Good modality. One early usage, one lategame reach.
I will be disconnected until Sunday night. Fight amongst yourselves.