I think your most logical switches are to replace your Groundbreakers and Baloths for Steel Leaf Champions. I'd recommend trying that out to see how you feel about it and then tuning from there.
SLC has been an all star in so many matchups. Burn can't chump which kills their ability to race. It's a fast clock on it's own and especially with Rancor/pumps. It laughs at souls tokens, elves, young Pyromancer tokens, mana dorks, every hatebear..
I only really need one Choke as there is quite a bit of Jeskai/Grixis running around - but I've got the Shapers' and RIP to bring in against them as well. 2 Chokes seemed overly redundant. I also added 2 Pridemages as a concession to Bridge as I don't have any other way to deal with it and have to have an out. We've got a lantern player and plenty of burn players run it out of the side. This board looks a lot more balanced to me and I've got multiple good cards to board in for just about every matchup. I was ok with cutting 1 Pulse because Dromoka's Command already makes the burn matchup so much better.
Yeah, Goblins aren't too bad now with Dromoka's and the paths out of the side. I've really liked Damping Sphere against fecundity goblins. Dromoka's helps there too as they have to sac their Fecundity.
Elves are just rough. I had a savvy player board in Elvish Champions against me and it was brutal. Ulvenwald Tracker is really spicy though - I like it.
Great points. I don't have much (any?) ponza in my meta, so I'm willing to sacrifice some points against it to be a little better against the field (especially things like Elves/goblins which are everywhere for me).
I won't be adding the plains. I can only imagine myself staring at two steel leafs with a plains as one of my three lands. No thanks. With that though, how should a splash base look? The 8 fetches seem good, the canopy is nice (but I won't be buying anymore), and I can't imagine wanting more than 2 temple gardens. Are the groves too bad? Should they be Razorverge thickets instead? Go to 10 fetches?
I've been playing the deck for a little while now and keep finding myself in situations where I'd like a little more removal and more sideboard options so I think I'm going to try out a light splash. How does this look for something like that? Should I include one basic plains in the sideboard to help with ghost quarter / field of ruin?
Also, this whole thread has been such a great wealth of information for someone just starting with the deck. Thank you all!
SLC has been an all star in so many matchups. Burn can't chump which kills their ability to race. It's a fast clock on it's own and especially with Rancor/pumps. It laughs at souls tokens, elves, young Pyromancer tokens, mana dorks, every hatebear..
I've retooled the board a little bit -
1x Choke
2x Damping Sphere
3x Path to Exile
1x Pulse of Murasa
2x Qasali Pridemage
2x Rest in Peace
2x Shapers' Sanctuary
2x Stony Silence
I only really need one Choke as there is quite a bit of Jeskai/Grixis running around - but I've got the Shapers' and RIP to bring in against them as well. 2 Chokes seemed overly redundant. I also added 2 Pridemages as a concession to Bridge as I don't have any other way to deal with it and have to have an out. We've got a lantern player and plenty of burn players run it out of the side. This board looks a lot more balanced to me and I've got multiple good cards to board in for just about every matchup. I was ok with cutting 1 Pulse because Dromoka's Command already makes the burn matchup so much better.
Yeah, Goblins aren't too bad now with Dromoka's and the paths out of the side. I've really liked Damping Sphere against fecundity goblins. Dromoka's helps there too as they have to sac their Fecundity.
Elves are just rough. I had a savvy player board in Elvish Champions against me and it was brutal. Ulvenwald Tracker is really spicy though - I like it.
I won't be adding the plains. I can only imagine myself staring at two steel leafs with a plains as one of my three lands. No thanks. With that though, how should a splash base look? The 8 fetches seem good, the canopy is nice (but I won't be buying anymore), and I can't imagine wanting more than 2 temple gardens. Are the groves too bad? Should they be Razorverge thickets instead? Go to 10 fetches?
Also, this whole thread has been such a great wealth of information for someone just starting with the deck. Thank you all!
4x Avatar of the Resolute
3x Dryad Militant
4x Experiment One
4x Narnam Renegade
1x Rhonas the Indomitable
2x Scavenging Ooze
4x Steel Leaf Champion
4x Strangleroot Geist
Instants
2x Aspect of Hydra
3x Dromoka's Command
4x Vines of Vastwood
4x Rancor
Lands
6x Forest
1x Horizon Canopy
4x Sunpetal Grove
2x Temple Garden
4x Windswept Heath
4x Wooded Foothills
2x Choke
2x Damping Sphere
3x Path to Exile
2x Pulse of Murasa
2x Rest in Peace
2x Shapers' Sanctuary
2x Stony Silence