Quote from lyonhaert »As a general update, I had an interesting game with Chainer this weekend against Mizzix and Kaseto. It was interesting because I cast Chainer once and activated him maybe twice (at the same time). The rest of the time I just cast stuff, and didn't even have strong card draw aside from a few well-placed Skullclamp attachments, as Necropotence ate countermagic and Phyrexian Arena came down later. But I could cast stuff a lot because of a bit of ramp and having Crypt Ghast from early on.
Gonti nabbed me some countermagic that I used to stop Mizzix's Caged Sun. Later I reanimated him and took Firemind's Foresight (which would have been pretty useful had I cast it).
Praetor's Grasp, however, I aimed at Kaseto. I thought about taking their Phyrexian Metamorph, but there weren't many useful things to copy. Instead I took their Orochi Hatchery. Mizzix attempted somewhat of a one-sided wipe with Comet Storm, killing whatever I had. Kaseto played Skullwinder and I got the Ghast back because they didn't want Mizzix to have the Comet Storm back. I used Kagemaro to wipe, followed by recasting Crypt Ghast and Whip of Erebos, and passed the turn.
Mizzix tapped out to overload Mizzix's Mastery, which ended up only getting them 6 cards by copying Mystic Confluence with Howl of the Horde, because everything else was x. Kaseto pumped up as much as they could and hit me for a decent chunk but didn't kill me. At this point I poured 24 mana into casting the Hatchery and it resolved with 12 counters. After the Ghast's extort trigger, which saved my bacon over the course of the game, I had 5 mana left to activate it, so I did.
Mizzix recasts their commander (I think they were trying to set up for something and needed the discount). Can't remember what Kaseto did, but they tapped out. So I activate the Hatchery again and start drawing a ton of cards with Skullclamp. Down comes Massacre Wurm to take out both of their commanders again. Down comes Blood Artist, and Fallen Ideal attached to the Wurm. I attack Mizzix with the first set of snakes to gain some life and bring them down to 7, then I kill 7 snakes to finish him off with Blood Artist's triggers. Kaseto couldn't really touch my life total now, and got machine-gunned with snakes.
After reflecting on this game, I came to a few decision regarding my next batch of changes.
Blood Artist has to be switched back to Deathgreeter. Artist simply can't supply life for Chainer loops without killing opponents, because I can't loop Gonti or Sepulchral Primordial enough times for an Ultimate Finish without razing my opponents in the process unless one of them has gained 200-300 life.Phyrexian Obliterator is unnecessary as a beater, and too mean as a trick to put in the way of damage.Vedalken Orrery, while a nice idea, didn't even cross my mind even though I spent most of the game casting on my turn instead of using Chainer. At no point did I wish it was on the battlefield, so I can probably make that something more useful.Sepulchral Primordial might also be unnecessary. It sat in my hand this game (and a couple previous games) because there just weren't decent targets worth stealing, and thus better things to do with the mana.I'm also still doing well on mana with the moderate amount of ramp I did. I only did Thawing Glaciers twice in one turn with Deserted Temple and activated Burnished Hart once and otherwise hit all my drops, though dropping Urborg early was quite helpful. I feel like I had plenty of mana even without Crypt Ghast, but with Ghast I often had lands still untapped at the beginning of my turn. So I'll be considering a mana sink of some sort — either something to trickle it into to mess with combat or gain life, or something I can blast the remaining into mana into. I have considered Deathgrip for amusement. Drana, Kalastria Bloodchief could help in multiple ways, as the power buff does well with lifelink, Disciple of Bolas, and Altar of Dementia.
As for other replacements, I'm considering adding an additional wipe in the form of Life's Finale, Nevinyrral's Disk, or Mutilate. A source of lifegain might be useful because that still seems to be a highly limiting factor, and possibly artifact recursion. For this the good ol' Trading Post toolbox is under consideration, but so is Loxodon Warhammer or Basilisk Collar to encourage me to use combat more.
That 7-drop spot could be Sheoldred, perhaps.
Quote from lyonhaert »@benjameenbear:
Bone Shredder might be an option over Shriekmaw. Phage strikes me as an odd choice since you don't have XHD or Phyrexian Reclamation to get it back from the graveyard and can't reanimate it.
I like that you're sticking primarily to card draw. If life becomes an issue, Basilisk Collar could be useful with all the big guns you have. Also works well on Pestilence Demon.
Looks good, though.
Now on my Bucket List with Chainer is: reanimate someone else's Kothophed, force it back to them with Homeward Path or Faceless Butcher, then do a sacrifice loop to kill them. Just have to make sure they don't have a sacrifice outlet of their own.
Quote from lyonhaert »Reserved, because everybody reserves the second post for some reason.