Hellkite is... maybe? I don't think so. A 4/4 haste for four isn't worth it in commander for sure but a 5/5 with that Ping ability for 4 is why it's a maybe. But man is four mana for 2 damage rough. I've already managed to open 2 of them and I haven't dropped him into mine.
As for the tome I don't think so. I don't really struggle to draw cards in my deck so tacking a draw onto a 5 mana rock doesn't really make the cut, in my opinion.
If you like Where Ancients Tread do I have an enchantment for you. However I'm just not sure there's enough room in the deck. They're definitely not going into mine.
I don't see any interaction between palm and blasty act.
Also it seems meh vs wort since you only prevent half the damage.
Anyway but I agree overall, not an amazing card generally speaking, should be replaced in most decks. Funny way to win though.
I may have missed the "to you" part when I said that. And as for Wort I was just listing decks that like to throw big fireballs. Preventing half is still, generally, going to save you.
Does it not work against combat damage? Thought maybe I could use Deflecting Palm to counter damage from another big creature instead of blocking and potentially losing one of mine.
It does but you're not getting much value. Outside of the Voltron decks I mentioned before you're generally not going to see a single creature, remember that Palm only works on a single source, thats big enough to justify this cards use. Youre better off just using a Fog since it has the flexibility to stop all creatures from hitting you or Safe Passage if you want it to be one sided. Another thing you'll learn the longer you play is card economy. When is an effect worth the card in your deck? And in this case there are just better things you could be doing.
All of that said this is commander and if you want to put an effect in your deck because you feel like its a cool effect then go for it.
LOL
hope i can get a chance to play it tonight (And have it work) I eel having a few good permanent in my hand when I play it would be the proper payoff. (plus i can bluff, look at my hand, make an "ah crap" face and go with wild. They ca choose for free, i play my good stuff and get a creature. Or if i have a bunch of bad cards in hand/non permanents, i can act like i want to play stuff from my hand and they will call wild.)
I'll warn you that bluffing that way will only work once if your opponents are worth their salt. I pulled basically the same thing the first time I played it. From then on they have basically always gone with Wild because they assume I'm not playing it if I have no good cards in hand to drop with it.
Excellent information!! Thank you so much. I have Boros Charm and probably have Silumgar's Scorn. I really like Deflecting Palm because it just seems unexpected, but perhaps I should replace it with one of the others.
The only time Deflecting Palm is going to be any good is against Blasphemous Act or fireballs from decka like Neheb, the Eternal or Wort, the Raidmother. Or maybe if you have a particularly problematic Voltron deck in your meta. Otherwise its not going to get you much value.
Thank you. I have Mana Confluence and Reliquary Tower, and actually had the latter in the deck until last night. I exchanged it for Venser's Journal because of the life gain. I don't know if it's better to have the no limits effect with a land or an artifact, I just thought I might need something to give a healthy life boost because of all the fetches and shocks I've included. This is also the reason I removed Mana Confluence, just because I already have so many lands that drain life. I'm actually using it in a Dino deck I'm building.
I do want to pick up Cavern of Souls. I saw a couple at my LGS a few months ago but didn't grab one when I had the chance. Might do ebay but I'd rather not. I included Unclaimed Territory in this spot since it does the same, just without the counter ability.
Journal isn't a good idea in this deck. Its just not the sort of thing you want to do with five mana. Either go with Reliquary Tower, or you can get Thought Vessel. Generally, if you can have an effect on a land and it not disrupt you mana base too much(moat utility lands don't make colored mana) then you probably should qs lands are generally the hardest kind of permanent to remove.
Confluence is fine. Trust me. You're a new player and not wanting to pay life is a phase we've all been through. The sooner you learn that its just another resource amd that the only life point that matters is the last one the better off you'll be.
Cavern is nice but I dont have one(way out of my price range) and I've always been fine. Dragonlord Dromoka is a strong way to protect all of your spells.
Ascendency is indeed an allstar but I'd say that Ascetism is another card thats too high on the curve to be as good here as it would be elsewhere. Once you hit five or six mana you should be looking to start dropping bombs. Set up things like protection early on with things like Steely Resolve once you're set up protect with cheaper, more flexible cards like Boros Charm and Silumgar's Scorn. In other decks higher priced protection like this can be good but because dragons are expensive, a feature most other tribal decks don't have to deal with, the effectiveness is reduced.
Few more tips. For this deck must lands are Mana Confluence and City of Brass. This one is also great Reliquary Tower (because have more than 7 cards in hand in commander is great). If you have money Cavern of Souls (bought one because my modern elfs) is real deal.
Must enchantment in this deck is Temur Ascendancy..I have Asceticism (helped me so many time).
Igzex about Decimate (first time saw this card) Can i destroy only opponents creature and land if they don't have any artifact or enchantment on the field?
Nope. Decimate requires a target for each category. If they don't have an artifact you have to target one of yours. If no one has an enchantment then you can't cast the spell at all.
I always felt Numot, the Devastator is the opposite of what one should put in a The Ur-Dragon. The Ur-Dragon was designed to be cas' and fun. If you really want to be "that guy" there are decks way above the ur-dragon's league like STAX. Like, I know I wouldn't be happy if someone cloned/took control of my Numot and used it to lock me out of playing my spells so why would I think it would be ok to use Numot myself?
I was the first one here to bring up the use of Numot. He certainly, I think, requires a player who cares about the social contract. I only use him to blow up utility lands that are a problem. I have a general policy of not blowing up lands that only produce mana anyway. This mindset stems from my group having a guy who would consistently use Alchemist's Refuge to win and, for a while at least he's getting better about it, was really slow to play once he had that option.
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Hellkite is... maybe? I don't think so. A 4/4 haste for four isn't worth it in commander for sure but a 5/5 with that Ping ability for 4 is why it's a maybe. But man is four mana for 2 damage rough. I've already managed to open 2 of them and I haven't dropped him into mine.
As for the tome I don't think so. I don't really struggle to draw cards in my deck so tacking a draw onto a 5 mana rock doesn't really make the cut, in my opinion.
Nope, too cutesy for me. But they are most well known for fire breath.
I mean....
Dragons?
I may have missed the "to you" part when I said that. And as for Wort I was just listing decks that like to throw big fireballs. Preventing half is still, generally, going to save you.
It does but you're not getting much value. Outside of the Voltron decks I mentioned before you're generally not going to see a single creature, remember that Palm only works on a single source, thats big enough to justify this cards use. Youre better off just using a Fog since it has the flexibility to stop all creatures from hitting you or Safe Passage if you want it to be one sided. Another thing you'll learn the longer you play is card economy. When is an effect worth the card in your deck? And in this case there are just better things you could be doing.
All of that said this is commander and if you want to put an effect in your deck because you feel like its a cool effect then go for it.
I'll warn you that bluffing that way will only work once if your opponents are worth their salt. I pulled basically the same thing the first time I played it. From then on they have basically always gone with Wild because they assume I'm not playing it if I have no good cards in hand to drop with it.
https://youtu.be/EzfkxAC-Bw8
The only time Deflecting Palm is going to be any good is against Blasphemous Act or fireballs from decka like Neheb, the Eternal or Wort, the Raidmother. Or maybe if you have a particularly problematic Voltron deck in your meta. Otherwise its not going to get you much value.
Journal isn't a good idea in this deck. Its just not the sort of thing you want to do with five mana. Either go with Reliquary Tower, or you can get Thought Vessel. Generally, if you can have an effect on a land and it not disrupt you mana base too much(moat utility lands don't make colored mana) then you probably should qs lands are generally the hardest kind of permanent to remove.
Confluence is fine. Trust me. You're a new player and not wanting to pay life is a phase we've all been through. The sooner you learn that its just another resource amd that the only life point that matters is the last one the better off you'll be.
Cavern is nice but I dont have one(way out of my price range) and I've always been fine. Dragonlord Dromoka is a strong way to protect all of your spells.
Ascendency is indeed an allstar but I'd say that Ascetism is another card thats too high on the curve to be as good here as it would be elsewhere. Once you hit five or six mana you should be looking to start dropping bombs. Set up things like protection early on with things like Steely Resolve once you're set up protect with cheaper, more flexible cards like Boros Charm and Silumgar's Scorn. In other decks higher priced protection like this can be good but because dragons are expensive, a feature most other tribal decks don't have to deal with, the effectiveness is reduced.
Nope. Decimate requires a target for each category. If they don't have an artifact you have to target one of yours. If no one has an enchantment then you can't cast the spell at all.
I was the first one here to bring up the use of Numot. He certainly, I think, requires a player who cares about the social contract. I only use him to blow up utility lands that are a problem. I have a general policy of not blowing up lands that only produce mana anyway. This mindset stems from my group having a guy who would consistently use Alchemist's Refuge to win and, for a while at least he's getting better about it, was really slow to play once he had that option.