My general principal for my build is to be very careful about running any sort of ramp that costs more than 3 mana and even then the vast majority should cost 2 at most. A good chunk of the deck is going to be 6+ drops so you kinda need to keep the curve for the rest of the deck as low as you can. The only exception I keep in my deck is Oracle of Mul Daya because she forms some good engines with my Crucible of Worlds, fetches, and Haven of the Spirit Dragon package.
yea i get it. I may switch out gilded for crypt But crypt does not produxe colors. Plus half my games can get dragons down to only coating colors.
Five-mana rocks need to offer at least two mana (Gilded Lotus is good in some mana-heavy decks, like this one.), or make it "It's also a rock." But you won't be casting as many multicolored spells as you think.
yea, most of the deck is mono color. (18 muti color spells including my general) Not of enough of the deck supports a 5 cost mana rock that might also draw a card. There are better rocks that cost less to put out. they may not draw me a card, but its the mana i need. (I already have a lot of draw power in the deck, like the point as I will NOT play a land in hand in hopes that i will draw into reliquary tower and thus keep my hand)
Gilded lotus however produces 3 mana, do it stays.
I would rank Dragonlord Kolaghan far above Urabrask. Her dragon typing allows her to function as a dragon beater, dragon support, and a recipient of dragon support (dragon discounters, Patriarch's Bidding, triggering Lathliss, Dragon Queen etc.) all at once. Urabrask is actually kinda garbage in the Ur-Dragon. Its additional upside of hindering your opponents a little is not worth being an otherwise non-synergistic fatty in an already top-heavy deck.
Though I do need to try to see if I can slot in Rhythm of the Wild to try it. If there's one thing that's a pain in the butt about 5 color decks, it's that the 99 cards issue really haunts you when you can run basically anything you want...
Dragon breath, not bad, maybe i will run it if i can find a slot.
I get that issue with the 99. Plus the land base for 5 color. I just like having all 10 duals, shocks and fetches. Makes the deck very constant. Mana is no issue.
Glass is overcosted even as a mana rock and a draw engine at the same time.
Skarrgan Hellkite is a standard finisher with little to no application for EDH.
Smothering Tithe might be the closest thing to a possible inclusion to me from this set.
Skarrgan is cute. But that is it. I am paying 4 mana for a 4/4 haste and flying, or a 5/5 flying With a (bad) mana dump ability. Now if i have have a haste enabler not so bad. And while i have (i think 4) haste enablers. It just isnt enough to justify running the dragon.
Early game for me is like turn 5. Sometimes even earlier like turn 4 or even 3. If I get a really good opening hand I can even start play dragons as early as turn 2. (Require exploration and sol ring in opening hand with 3-4 lands (if 3 i draw into number 4) and a 7 or less dragon.)
But that seldom happens so usually turn 4 or 5 I am playing dragons. Or playing kindred discovery or femur ascendancy and then my dragons. (Simtimes I will have both)
Grand Coliseum - ETB tapped, but add mana of any color and without damage at late game Kindred Summons - Dragons aren't elfs to put 20 in the field, but for 3 or 4 at instant speed, looks tempting maelstrom wanderer - As above, most of the spells cost 7 or less, and haste is extremely important in this deck prime speaker zegana - draw 6+ cards for 6 manas and leave a 6/6+ creature looks nice Windreader Sphinx - basicly a overcosted Kindred Discovery with body Sunbird's Invocation - with cost reduction, you can pay 4 to dig 7 Defense of the Heart - Hellkite Charger + Savage Ventmaw for 4 manas? Maybe a little slow
wanderer and sunbird are good picks.
I would go for hellkite charger + ventmaw if his ability was only 6. But it is not it is 7 so hellkite is not going back in the deck anytime soon.
Cauldron dance is too g to be removed for berserk but perhaps I will opt for sunbird or wanderer first instead.
If you like Where Ancients Tread do I have an enchantment for you. However I'm just not sure there's enough room in the deck. They're definitely not going into mine.
What do you think about Kaalia of the Vast? I'm thinking to play with her
I used her in my original draft, but she did not perform as well as I wanted her to. If she had haste, different story, but with a 2/2 body, she is not going to stick around easily (Plus she does not synergize with dragons, she can put them out, but gets no benefits from them.
If you want to use her for bait, then you have something to look at. The amount of times people target my Draco is funny, esepcially since i have far worse things they should target
Ui
Yes she is target for everyone. But in 1 vs 1 are better chances that i will use her ability few times.
Btw i just found this card "Where Ancients Tread". It's crazy in big creatures decks.
ah. I play 3-4 player FFA (the way edh is meant to be played)
In 1v1 you can most likely use her.
Where ancients tread is a good card but i have scourge of valkas and dragon tempest.
I'm looking forward to jamming Heartless Summoning into the deck to speed it up. I'm fine with the -1/-1 since all my creatures are already 5/5+ and it's much harder to remove than Warden of Evos Isle and Krosan Drover since it's an enchantment.
And i don;t get a -1/-1, instead I get a +1/+1 bonus from Sun.
I like all your choices though The Immortal Sun is yet another 6 drop in a deck full of 6 drops. Also I think I would (and will) choose Mirari's Wake over it. It costs less and double mana is a lot better than cost reduction when your mana curve is so high.
I run Wake as well
the 6 mana drop is worth while. Getting a +1/+1, a reduction, draw an extra card and forcing opponents to not use PWs is well worth it.
I'm looking forward to jamming Heartless Summoning into the deck to speed it up. I'm fine with the -1/-1 since all my creatures are already 5/5+ and it's much harder to remove than Warden of Evos Isle and Krosan Drover since it's an enchantment.
What do you think about Kaalia of the Vast? I'm thinking to play with her
I used her in my original draft, but she did not perform as well as I wanted her to. If she had haste, different story, but with a 2/2 body, she is not going to stick around easily (Plus she does not synergize with dragons, she can put them out, but gets no benefits from them.
If you want to use her for bait, then you have something to look at. The amount of times people target my Draco is funny, esepcially since i have far worse things they should target
Btw finally i bought Chromatic Lantern, Belbe's Portal and Somberwald Sage. Right now, think that i have everything i need for this deck. Ofc some creatures or instant-sorcery-artifact-enchantment are about your taste of cards.
Absolutely love this deck, it's so powerful and the most important thing it has Dragons
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yea, most of the deck is mono color. (18 muti color spells including my general) Not of enough of the deck supports a 5 cost mana rock that might also draw a card. There are better rocks that cost less to put out. they may not draw me a card, but its the mana i need. (I already have a lot of draw power in the deck, like the point as I will NOT play a land in hand in hopes that i will draw into reliquary tower and thus keep my hand)
Gilded lotus however produces 3 mana, do it stays.
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Dragon breath, not bad, maybe i will run it if i can find a slot.
I get that issue with the 99. Plus the land base for 5 color. I just like having all 10 duals, shocks and fetches. Makes the deck very constant. Mana is no issue.
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But that seldom happens so usually turn 4 or 5 I am playing dragons. Or playing kindred discovery or femur ascendancy and then my dragons. (Simtimes I will have both)
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I would go for hellkite charger + ventmaw if his ability was only 6. But it is not it is 7 so hellkite is not going back in the deck anytime soon.
Cauldron dance is too g to be removed for berserk but perhaps I will opt for sunbird or wanderer first instead.
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Dragons don't always burn, have you seen "How to Train Your Dragon"?
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starting to feel like a burn deck.
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In 1v1 you can most likely use her.
Where ancients tread is a good card but i have scourge of valkas and dragon tempest.
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I run Wake as well
the 6 mana drop is worth while. Getting a +1/+1, a reduction, draw an extra card and forcing opponents to not use PWs is well worth it.
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not bad in terms of cost reduction, but i prefer the reduction pack i have right now. Urza's icubator, Herald's Horn and the Immortal Sun (And my Commander as well.)
Total reduction: -5
And i don;t get a -1/-1, instead I get a +1/+1 bonus from Sun.
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I used her in my original draft, but she did not perform as well as I wanted her to. If she had haste, different story, but with a 2/2 body, she is not going to stick around easily (Plus she does not synergize with dragons, she can put them out, but gets no benefits from them.
If you want to use her for bait, then you have something to look at. The amount of times people target my Draco is funny, esepcially since i have far worse things they should target
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Portal is good.
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